Force Greatsword does not meet the design goals

1. Special design not meeting the goal

From the release post:

Upon reaching a minimum essence gauge threshold, the next Special attack will be empowered. If the essence gauge is completely filled, the next Special attack will be empowered even further, granting a reality-tearing Warpshock Slash attack.

This “reality-tearing Warpshock Slash” attack is only really able to kill bruisers and below. Given how long it takes to gather the charges it should definitely pack more punch. I would expect it to kill at least Dreg & Scab ragers at a full charge and the damage drop off should also scale with the charge level, having lesser falloff at higher charges. Otherwise, the charge amount needs to be dramatically lowered so that the special can be used more frequently.

2. Variant design not really working, VIII is better single target and horde

From the release post:

Covenant Mk VI Blaze Force Greatsword

This 2h Forcesword mark has immediate access to powerful Strikedown attack loops but can reach its Heavy Vanguard attack only when chaining from specific Light attacks.

This makes the weapon very suited to deal with single foes but also will require a bit of skill when facing dense hordes.

So it seems the Mk VI variant should be the more “single target” oriented one. Let’s continue.

Covenant Mk VIII Blaze Force Greatsword

This 2h Forcesword mark has immediate access to many different Vanguard attack loops, but can reach its Strikedown attacks only when further into the combo.

Particularly, its extremely strong Heavy stab can be reached only after a push-attack, therefore requiring a small amount of setup.

And this is supposed to be the “horde” variant.

HOWEVER

Mk VIII (horde) is actually better for both single target and horde. Because of the unique wield and sprint attacks, the Mk VI (single target) will force you to loop through many attacks before you can access the H2 stab after sprint or immediately after wielding the weapon. The Mk VIII (horde) can force the stab out by performing a push attack into heavy after a sprint or wielding for immediate access.

Since the strikedown heavies only target a single enemy and will not cleave, the Mk VI (single target) variant cannot effectively deal with single targets mixed in horde as you will get damaged by the horde that will not be staggered and you might hit the wrong target. The Mk VIII (horde) is much better in eliminating singular targets both mixed in horde and solo, as you can perform a push attack which will CC the targets around you as well as the intended recipient of your stab, allowing you to safely shove it into the intended target.

The Solution?
At least let the Mk VI (single target) access the H2 stab as a follow up from push attack, just like the Mk VIII (horde) as well as directly from a sprint / sprint slide / wield animation. In addition, if you are not planning a third variant, you could just make the Mk VI have only stab heavies, except as a follow up from L3 like it is now, so that the lack of control would be justified by the increased damage.

And yet I’ve heard rather accomplished players say that the Mk6 is better because of it’s combos.
As for the Warpshock, if it did what you want it would kill every special at a significant distance.

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What really rustles my jimmies is I’m not sure if there’s any point to charging a heavy attack for the force slash, and it dissipates anyway. I’d much rather it charge and then you deplete the charge doing an attack (sort of an inversion of how the relic blade bar fills when you attack)

I think the special is definitely a stagger tool more than anything else and being able to inflict damage with it through the essence is gimmicky and fun more than anything. But I was able to kill flamers and gunners with it in one attack, which seems fine. Not sure how it calculates cleave.

But throwing it out at a wave of ragers at low charge is pretty useful, not as much stagger as assails but you can control more. I am comparing it to a normal force sword special attack which is nearing a trap option most of the time (Deimos/Obscurus) though. Having an alternative to the push attack there seems pretty great instead of basically nothing.

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If it charged faster I would be perfectly fine with its damage.

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The wave is the least mid thing about it(it can range aoe stagger attacking rager from 0 stack).
I would actually prefer the wave not killing anything; because it doesn’t proc any melee/crit/headshot(it doesn’t headshot) skills. That means no peril vent…etc.
The main issue is the wave and rest of the characteristics of 2h sword does not synergize with psyker’s skillset as well as they should.
For example it needed more help in stacking crit% to constantly stay in the 1sDodgeVsRanged compared to the faster attacking regular force swords which keeps that up with a lot less effort.

The actual cleave is mid for it being a 2h sword. (then again psyker didn’t have many other options so it seems okay on psyker, the cleaving smallpp force sword was much worse at dealing with carapace even with uncanny)

Imo draw attacks should be able to be held to send out a wave, that would make them way more fun.

I believe it procs the 1 talent no? 10% chance on kill to quell 10% peril or something like that? Dunno, never checked.

I don’t know, it doesn’t kill anything 99% of time I used it(uncharged). I think it might proc stuff like warpfire kills and maybe disrupt destiny-related stuff. But those are the generic nodes that guns can do.

It can proc free BB, but that’s not saying much.

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