Fixing DT cosmetics in this thread

UPD.
I ask people with PH skills to join this crusade.

DT characters have sloping shaulders for some reason. both male and female. Cause of that all shaulderpads sit weirdly. And character arms attached to the body lower than they should(?), I dunno, something is off there.


I’m not an artist or physician but for my eye it should be more like these
For male

For female

Ah yes, kreig

Ork hunters

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the zealot top is nice if it wasnt so bone-y

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I like the ogryn one

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The new cosmetics are ugly (personal opinion)
At this price, I don’t think purchasing them.

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Zealot has some cringe croptop and leather pants as others. Ork hunters are just like Catachans - steroid jungle fighters with 80-90’s commando aestetics.

Instead of leather skinny pants it should be baggy army pants. Ork fangs and skulls/heads everywhere, nades, ammo belts, all that stuff. Aslo leaning towards tribalistic hunters aestetic, like metal and bone piercing.




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I don’t like the camo / Mad Max feel either but other than that they’re amazing!

I mean, it’s the first time we’ve had anything that shows as much skin & tattoos. They’re not reskins but completely unique with a lot of new little articles, nets etc. And they’re also the first skins I’ve seen that obviously have their own variant for women! So far we’ve had to settle for scaled down version of the exact same skin as male chars. :scream: This is a HUGE win in my book!

I hope these skins represent a change for something better: unique skins for both bodytypes not just one. Flowing robes, battle skirts, more faces & longer wavy & curly hairstyles next?

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These skins represent awefull quality and lack of taste for style as always, lol. It’s like some people have never seen good looking items and never played any games beside DT.

They can’t even make jungle commando rambo fighters, wich those sets are supposed to be, instead they made gay bar fisherman

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Yeah the concept is definitely cool, but as usual the attempt is some considerable, but varying, degrees off the mark. I don’t know what I can say that hasn’t been said about this a thousand times. They have the wrong people in charge of everything cosmetic on seemingly every level.

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the chest goes well with the razor mohawk and the armored tan pants from the second cosmetic ever(tank-something)

i like it :+1:

necromunda hired gun was ok, but lets be honest, darktide/the gameplay got me into 40k, maybe space marine 2 would have had.

hate rts games or any isometric games (with the exception of fallout), which to my knowledge make the brunt of 40k games.

even rogue trader absolutely aint my cup of tea.

oh right, there’s deathwing as well… but nowhere near darktide and far to slow to keep me high on dopamine.

so yeah, i make the best of darktide, not measure darktide against 40k :man_shrugging:

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Seriously I don’t see any difference

At contrary of the Dune awakening character creation…

Here you can see first female with small boobs, one with big boobs and a men. Here I see a difference!

sidenote… Dune awakening character creation is EXACTLY what I expected from Darktide. You can decide everything. Nose, eyes, skin color, face etc.

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I’m not saying about wh40k games specifically, but overall games with decent art style and goodlooking items. Heck, you don’t even need to play, cause media is all over - screenshots, videos, etc.

Like if people haven’t expirienced anything and there is nothing to compare with, then FS will keep feeding people with slops for sure.

i’d say thats pretty subjective, other than space marine 2, for its 40k artstyle, no other game recently struck my fancy.

the last games i took an effort in keeping them “lore friendly” and “pure” where fallout new vegas and 4, where i modded in the classic look/aestethics to replace the “modern bethesdafications”

other than them, most games feel generic and overly “plastic” with that disgusting purple tint nowadays, that makes me immediately nope-out or not interested in the setting at all.

stalker 2 i’d say is a technical well presented game, as for the “style” i’d say nothing special.

cyberpunk i played once, again felt very generic as well, none of the clothes or weapons would be a “favorite” and could be replaced with anything else 5 minutes later without me noticing.

doom eternal for whatever reason had those silly/ridiculous “witz-skins” that i mentally retconned from my childhood love immediately.

theres no “quitschbunt” in doom, its soiling myself blissfully in blood and guts like a pig in mud.

gotta admit, terminator resistance and robocop where faithful to their 80s heritage, felt right at home there and on the brink of collecting some 1/6 themed figure again.
which in itself is my gauge for a “good artstyle”, wanting to make it “reality in plastic”

long ramble for “different tastes” i guess :stuck_out_tongue_closed_eyes:

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No it’s not. Cause it’s not about different types of styles, it’s about making a particular thing to look good, especially when we are talking about existing setting.

CP2077 has no fundament, their goal was too imagine how 80s classic cyberpunk forms would look in the future. Even cars there are some hybrid creatures of classic sportcars and modern ones. Same for the clothes.

You mentioned SM2 - we can look at cadians there, and see their pants and shirts looking bulky, heavy and thick, like they can protect your skin while you’re crawling in the dirt or from some small shrapnel bits.

You look at DT skins and you can see materials doesn’t look they’re made from military fabric, but like synthetic hawaiian shirt from alibaba.

Same goes for comissair. DT one is kid wearing dad jacket.

We have an expectation here as i said already, and even droped pictures. 80-90s, Stallone and Schwarzenegger dudes in vietnam unifrom, packed with nades and ork trophies, heads, skulls.
Imagine spending some time to model gretching head attached to the belt?

But we have lether pants and crop tops like we are playin Blue Oyester club dudes or a swamp village fisherman. In fact, all DT cosmetics look like AI generated design.

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Tbh, they invented nothing.
Cyberpunk 2020 had everything in the rule book… including Johnny Silverhand, Trauma Team, Militech arms, Arasaka, flying cars etc.
I was game master for the RPG game (paper and dice), so I perfectly knows everything of this universe.
The work on the game is pretty incredible in term of immersion. I don’t like the gameplay, but Night City is so beautiful, like in my dreams when I was reading the RPG books.

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All I can say is stop paying for trash and you wont end up with it… There must be a market for the Cosmetics or else something would change, right?

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Yee thanks for bringing that up! I had no idea that game even existed. :joy: I love going through robust character creators but I think my last one was Street Fighter 6. Dune Awakening looks really pog! I’m sure I have to get a new PC to run it tho… plus I’ve never been much for survival games. I know it’s my ADHD talking but I just can’t get over the boredom of 99% of everything being just boring walking, grinding, and fiddling with the UI to craft bare minimum daily essentials all the time. x.x

Also from the pic looks like you might be right. :scream_cat: Is the psyker one the only odd one out? What does the male version for that look like? Here’s mine:

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Way past cool. Dartkide could never.


I think they are cool in illustration form similar to Samwise Didier’s World of Warcraft/Warcraft drawings, but the problem with cosmetics like these is to make them look like they belong when you go for a more realistic look in your video game.

The Ogryn set look the best, but looking at the illustrations what we got here is 80s action movie cheese which I personally absolutely love, but that cheese only really works in a 80s action movie filled with one liners and steroid/growth hormone druggie men mowing down people with ridiculously huge guns.

Additionally, these cosmetics don’t resemble the reference material at all (exactly like the Tallarn cosmetics).

This is simply not good enough

Fatshark should really put more of an effort to QA the Chinese sweatshop when they grab concepts from the tabletop.

We now have Tallarn, Krieg, Kaskrin, Orc hunters, Catchan, regiments that are very, very badly made.

Either do it correctly or don’t do it at all.

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So glad it’s not just me that finds these so abysmal. Previous bad fare has ranged from tiringly out-of-place to irritatingly lazy. But this… I can’t quite put my finger on why exactly, but this newest crop is the most contemptible I ever remember seeing.

Maybe I missed some past one that was just like a skin suit of Lizzo naked or something, and therefore worse, but in lieu of that, I feel pretty comfortable saying this is the peak of Mt. Trashheap.

At least so far… God help me.

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I think one of darktides biggest fundamental issues is that the base character model is proportionally weak. WH40k is known for fairly heroic, tall and strong looking humans in general. No, I am not referring to space marines, I am saying on almost all 40k artwork the regular humans have a very bulky frame and strong proportions, ESPECIALLY guardsmen.

In Darktide, the character model may have some muscle definition, but the proportions and silhouette are that of a 15 year old child. Their heads are too big, their body too slim, and in combination the effect is that any armor you put on them makes your character look like a cosplaying teenager at a con. Additionally they don’t spread their arms enough when standing, which gives the appearance of no latimuss dorsii, which is also a big deal when it comes to silhouette.

In culmination, this is what you end up with in Darktide:

And this is what it depicts:

Top one instantly parses as developmentally stunted or teenager, bottom one instantly parses as adult soldier. People often focus on minor details like colors or goggle shape but I think overall the proportion issue is the biggest one by far. The issue is very fundamental and barring high effort changes to the base model (and consequently all armor) I don’t think any of it can ever really look good.

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