First-impression Versus tier list


Time to start some fights. Based off my experience (just a few hours) in Versus, here’s a tier list I’ve made. Discussion encouraged.

S Tier

  • Handmaiden: Probably the best overcall class to pick. Her mobility is insane and she is hard to track with Gift of Ladrielle, along with her revive speed being incredibly quick. She also has access to a shield, allowing her to deny Gunners.
  • Warrior Priest: While he doesn’t feel as powerful as he did in the alphas and betas, he is still incredibly annoying to fight and an overall defensive powerhouse, with the max HP buff and long-range shield being more than enough to make up for his lack of ranged weapon.
  • Battle Wizard: For a similar reason to Handmaiden, she’s tough to pin down and can easily revive teammates with two flame dashes in and out, and durable with Fire Sword. With Volcanic Force, she’s very good at sniping. Would be SS tier with Lingering Flames.
  • Ranger Veteran: People are really sleeping on the infinite ammo. Players are much harder to shoot than AI and ammo is harder to come by, so the ability to always have an answer to enemies is very powerful. Smoke bomb also gives him free reign to do whatever he wants forever.

A Tier

  • Outcast Engineer: No longer S tier due to the nerfs to his free bombs and his ability to instant mow down any special at any range with Linked Compression Chamber, he’s still powerful, if clunky. If your team can play around him, he has a solution to every problem.
  • Mercenary: He’s just generally good. On Yer Feet, Mates! is a great long-range revive option, but otherwise he has nothing particularly special or interesting. Access to a rifle for sniping, and a shield for Gunners.
  • Foot Knight: I’d say he’s about on the same level as Mercenary, though significantly tankier and charge just ruins everything it hits. His defense buff is similar to Warrior Priest’s health buff, and probably ridiculous when stacked with it.
  • Zealot: A real bruiser but not as powerful as he is in Adventure due to lack of Swift Slaying and reliable 6-stack Fiery Faith. You want to play him at high green health, you cannot keep a full health bar of temporary health. Still my favorite with Axe/Falchion and BoP, and Heart of Iron comes in handy in a pinch. Almost as mobile as Handmaiden with Flagellant’s Zeal.
  • Waystalker: The neutering of Trueshot Volley’s autoaim means you have to actually play the game, but it’s stlil important to note that how good Waystalker is is entirely dependent on the skill of the player using her. If you can reliably hit headshots with a bow, you are a force to be reckoned with, but you do not have the absurd mobility that Handmaiden does.
  • Pyromancer: She feels incredibly similar to Battle Wizard, but with less mobility and survivability, so I consider her generally weaker, even with The Burning Head’s superior autoaim to Trueshot Volley. Crits are not needed to snipe specialist players.
  • Necromancer: Skeletons can mess with Skaven players sometimes, but her crowd control is still generally inferior to Battle Wizard’s Beam Staff/Bolt Staff/Fire Sword spam. Similar in power to Pyromancer, I’d say.
  • Sister of the Thorn: Deepwood staff now has a lengthy cooldown when attempting to lift Skaven players, but it’s still an “I win” button for one fight every 40 or so seconds. Thorn Wall comes in handy sometimes for crowd management but the extra healing is less important when medkits always heal for 100% health and you aren’t generally going to find much healing or generate much THP.

B Tier

  • Witch Hunter Captain: His insane headshot damage scaling just does not matter as much in Versus as it does in Cataclysm+, nor is his active ability that much better at killing things or providing defense than others. A worse Mercenary with inconsistent offense.
  • Shade: Although pretty much impossible to find with a Concentration Potion, her boss-nuking capabilities very rarely come in handy in Versus, and a good team can shred a boss anyways. Versus is about moving as fast as possible and ignoring elites if you can, so being able to outright deny them is usually much better and much faster than specializing in killing them.
  • Unchained: For a similar reason to Witch Hunter Captain, but also prone to exploding. She does have access to Beam Staff though, which gives her a versatile option at any range.
  • Ironbreaker: I see him getting picked disproportionately often and I just don’t think he’s that good. Taking less damage is unimportant in a low-damage game mode where the far more dangerous thing is getting separated from your team against enemies that know how to exploit that. His taunt, if used improperly, can leave him unable to do anything but defend against incoming attacks, and Trollhammer/Drakefire weapons are slow and inefficient. He goes all in on defense, leaving little room for offense.
  • Huntsman: Similarly to Waystalker, the effectiveness of this class is entirely dependent on the skill of the player using it, but compared to Kruber’s other potential options, you’re missing out on a lot of utility, which is why I have ranked it lower.

C Tier

  • Slayer: The lack of access to ranged weapons (or, if you have the DLC, a rather mediocre one) puts him in the ground. He will have so much trouble with lots of ranged specialists and is doomed if he’s the last player alive, despite his impressive damage output.
  • Grail Knight: See above re: lack of ranged weapons. Arguably a bit better due to having access to a shield but blocking Warpfire is unimportant when it’s easier to just shoot them while they’re burning you. Boss-nuking capabilities also arguably worse than Shade.
  • Bounty Hunter: Going all-in on ranged combat leaves him in the unique position where he is utterly worthless if he’s expended all his ammunition, which he absolutely will. Locked and Loaded is pretty unnecessary for sniping specialist players, and you might miss it anyways. Only worth considering if you have a Ranger Veteran, but possible to force to work.
3 Likes

This pretty much mirrors my experiences, though i find that when they have ammo, both BH and Huntsman due to their high damage shots still act as a major issue for Skaven on open maps.

As for Waystalker, i´d actually advocate for using Javelins over longbow, with bloodshot you can onetap any skaven special even on bodyshots(longbow cant sometimes) and even a single javelin will stagger them.

“edit”

I forgot “Prized bounty” talent exists, this thing makes crossbow BH a menace towards Skaven at range, i believe there´s solid reason to have him in A.

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BH on C is wild

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Yeah, with ammo return on the auto-crit I played an entire round without using up any ammo.

Sorry for the bad Quality, but after reaching level 50, this is how I feel about the state of power for each class

2 Likes

I had a balst with Bounty Hunter and his repeater pistol just quickly shooting without much aim and spending Ult on special left and right. It’s quite fun and doesn’t require a lot of aim.
Though I admit run with dawi ammo were easier, still when I was out of ammo it was close to a position with ammo box refillers.

BH C tier? B tier?
WHAAAAAAAAAAAAAAAAAAAAAAAT?
Okay it was 14 days ago before people found that BoP is OP…

He is just OP in this mode. He is the bane of Ratlings, of everything.
If BOP BH sees you - you hide or die. There is no other variants. Even when you ratling gun him from 50 meters he will kill you in a second.
You hide behind horde? BoP will shred this horde and kill you.
BH with BOP is the best boss killer\elite\special sniper in the game right now
Just a little bit of map knowledge is enough to never stay without ammo and end game with 50+ special kills. He can kill all 4 skavens in 1 seconds while under ratling fire in the middle of the horde.
And you can oneshot headshot. Just sit and you have pinpoint accuracy to snipe that ratling or globe mile away from you.

Thats why i see aTOOOOONS of BH and every single one of them using BOP.

I see about 5 may be 10 times more BH then WP from expirienced players. His solo carry potential is absurd. He is MVP 9 out of 10 times.

And i use Salvaged Ammunition to never realod my BOP.

HM should be S tier no doubts. And BH too.
I agree with your Tier list more.

Yea…I almost never see Longbow in Versus. Only Javelins on any 35 lvl elf.
Longbow needs 3 bodyshots to kill warpfire or ratling and cant stagger them. That is the main advantage of Javelin over longbow.
As warpfire or ratling you can just cook longbow elf. 3 bodyshots with aim penatly.. good luck with that girl.

ammo problem on Huntsman? Just dont take thick hide, it is useless in versus anyway. It will dissapear after few ratling hits or running through globe.
Repeator Huntsman with Shot Crafter and Keep it Coming in Versus is insane. You can jsut machine gun every elite and special on the map and do tons of damage to boss. And you have stagger THP and invis.
And you can crouch to get 100% pinpoint accuracy too.

And i dont think that WP is that good. I rarely see him, and when i see him he is kinda meh.
Yea, he have ultimate that can revive a teammate. Like a merc can revive 3 teamates with 1 button. Or like FK can just fly through the map killing all disablers on the map and revive everyone under invul. And they both have a shields and frkn handgun.

When i play Skaven i feel like BH, HM, FK, Merc, RV are the most oppressive guys to play against. Trollpedo OE is kinda opressive but only with very good team support. But most of them just suck.

And i very very rarely see Sienna and never see her as any threat. Her atacks doesnt do much damage and\or very telegraphed and\or easy to dodge.
Only powerful Sienna is Coru staff Pyro

This was back closer to when Versus was first officially released, every bloody elf ran longbow. 50% of them still do. I even see people using hagbane,moonbow and swiftbow. Javs is only like 30% still.

As for Ratling vs Waystalker in general, doesnt matter what she brings, if she doesnt have trueflight then ratling cooks her if she doesnt get help. But she does crap on the ratlings with it and shes among the best at it so, sort of moot. Takes knowing&being able to save it though.

Pyro is a bit similar, been trying to check which staves are good.

Old post as noted but you are right, people are also sleeping on huntsman at large.

I find that dealing with 2 good snipers, almost doesnt matter what exactly they are, is extremely difficult because they will hit and they will shoot quickly. But i will state that i typically find that most people playing say huntsman or even RV are typically more skilled than the average elf. Elves are abundant but good ones are sparse.

Had a SoT throw up a wall to save a packmaster from our team throwing a bomb at it, mood. Or all the damn waystalkers (lvl 35) running longbow with loaded bow or some crap.

No, you can just bodyshot with Javelin, it staggers enemy, and then you follow up with second shot without aim penalty. With longbow you can only run or hope for lucky headshot.
HM with +45% fire rate reload speed on Javelin is just insane special sniper.

If team got rolled i dont even go to see what they have.
But if we cant do anything against it, i see same heroes with same weapons.

It does matter A LOT. Merc and FK can be snipers. And they have tons of utility. When fK is on the team he can save pretty much everyone in every possible situation. Because he just runs through horde, staggers you, kills you, and then revive under invul giving a target 50% DR.
If you disable or down another guy - he can repeat this in that same second.

Javs suffer aim penalties same as all normal weapons do when hit by ratling, elf wont hit sh*t without aimbot if rat shoots first.

Some setups are naturally going to be strong generally, i´d argue that does not mean others wont conditionally also be very strong. And not under very harsh conditions either.

It doesnt matter in the sense that if those two snipers are good then it doesnt matter what they skaven do because if nose pokes out, it now has a golfball-sized hole in it.

Dead cant do much of anything. Just gasrats throwing some very careful but ultimately, low impact globes trying to slow the targets down.

It means i have never seen good snipers in all my 80 ranks.
It happens only with BOP becouse it has broken aim penalty. And even against it you can shoot and hide.

And even against good snipers you have tools as Skaven. Aim penalty, poison blind, assassin orbit drops, trolls pukes.
They are not a problem, revive meta is a problem. Skavens have no tools to deal with constant revives.

I have, moot point.

Aim pen doesnt work against 2 snipes, because the one you dont shoot will shoot you. Or any ability that just kills the gunner or lets the target hide&shoot.

Poison blind? Takes teamwork, too high a demand for blind que.

Assassin orbit drop lul, sniper has to be deaf or fighting a troll to not notice, i like dealing with em.

Troll pukes? Good luck moving that troll for more than 2 seconds against a team with a something like OE and a BH. People are very much aware the monsters can be chain-stuned straight to death with bombs and abilities and most do.

Its typically the very low leveled or the very…casual, people who fail to do so, if they get that far at all.

In short, the u5 have all the tools needed to deal with absolutely everything short of terrain abuse like hooking through a log/wall and such. And its very easy to notice this against a cohesive cata level team.

As ratling i always take position from behind and mostly be in LOS against only one shooty guy, or spray them all. Abuse gas clouds. Move, redeploy, and never just stay and shoot more then 1 second.
It sounds more like skill issue

As assasin or Warpfire it is not hard to punish teams who like rush through gas clouds. Staggering them for few seconds is enough to deal really big damage.

As troll just never run straight through the open areas. Use highground, crouch, ambush puke and hide.

Only problem that i found playing Skaven:
Revive meta. Downing players does nothing if they are always can be revived. And against WP+FK+HM it is impossible to prevent revives.
BOP BH is OP

Just look at changes for Versus tournaments. No nerfes to ranged classes and weapons, only nerfs to revive meta.
It was one nerf, trollhammer was deleted.

And i will never believe that you will snipe that pounce

Its an issue of terrain and enemy teamwork, some teams do just split and leave members to die randomly but if dealing with a cohesive unit on an open map it just doesnt happen.

That takes the gasrats actually having the brains to throw correctly, many do not and waiting for them to do so is…just throwing the match. Great for premades, awful otherwise.

Majority of gasrats i see still directly throw at moving targets rather than infront of them or even at disabled targets, depression fuel.

One bomb. One bomb then you are stunned and the rest of the barrage follows. I have had multiple runs of dying in 1.5 seconds because boss killers are actually just that strong when done right.

Run? Hide? Ambush? Works on some maps in some spots, far from everywhere.

Not at peak range nonono, not reasonably without WS/pyro ability anyway, the trick is to listen for it so you know its happening and look up. Then at some point in the next few seconds it will be above you and any rifle/ability can just anti it.

The whole point of that trick is to abuse the fact that people often have poor awareness and dont look up, even if the soundque plays.

Yep. I found that agaisnt the grain is hardest. It is better to spawn as Troll and wait all the way to that big building. May be puke from hill once or twice
Righteous stand - spawn on that high platform crouch and puke, then go into building and stairs
If you see potion animation - hide.
Sometimes you can do one heavy atack or two to prevent revive.

Well i´ll settle for simply stating that i believe that the effectiveness of the troll is much less dependent on the users skill relative to what it is on enemy team skill. Simply due to how many options there are for stunlocking it to death with even a bit of teamwork.

But you did raise a point earlier which i did not answer properly, the revive thing.

Its something i could not help but also notice, some people just die like 4-5 times and then they stay dead. Others need like 10 straight downs to finally drop and it seems hella inconsistent.

Do you think limiting it to like 3-4 times tops would do the trick?

You have 3 wounds.
Got healed - you have another 3 wounds
I have 3 wounds you have 3 wounds - i heal you we can die 3 times again both.

ah, that explains it, a semi coherent team knowing where the heals are would easily run through fast enough getting enough heals to the point where downing them enough before they run out becomes difficult.

Though that depends on map as well.

They can take healshare guy too. Like bh or ws or Pyro. Ammount of healing or wound clearing will be insane.