Blightstormer and Life Leech needs to be added for Versus. Main reason is hero teams that never split are a huge balance issue at the moment. There is nothing you can do against them as Pactsworn:
Packmaster, Gutter Runner, Warpfire Thrower and Ratling Gunner are completely useless when all heroes stick together. As soon as you stick your head out you’re dead. Only Poison Wind Globadier is somewhat meh (still useless but at least you will force them to reposition a bit, although 90% of the time they simply ignore the poison and carry on as if nothing had happened)
About Monsters… meh as well, they can literally die in 5 seconds (and even less) when the hero team is close to each other like I just explained.
Left4Dead had several counters for this, but Versus has none. Let me explain:
Smoker being able to split teams from afar (you cannot do this as Packmaster, because this guy must enter melee range first before attempting to grab anyone, and he does a lot of noise. Spoiler he dies before making contact).
Packmaster is more similar to the Jockey from Left4Dead, and we need something like the Smoker. This is why the Life Leech and the Blightstormer should be added.
Boomer, another counter for being too close to each other in Left4Dead. We have Troll’s puke in Versus but let’s be real, that’s not a counter. There is only one Monster per level and his puke is situational, like 99.99% of the time only affects 1 or 2 players, 3 at best. He is not capable of countering coordinated teams like these.
Charger was also another one able to split teams in L4D2. We need more of these tools.
More crucial feedback:
•Increase Gutter Runner pounce max damage:
If you land on a player but die immediately, at least you guarantee that you have taken away some of his health. The amount of health taken currently is very low. Buff needed to counter those kinds of teams.
•Increase fall damage from Warfire Thrower, aka buff Skaven Space Program. This tactic is needed sometimes to counter those teams. More than half of the time they do not receive any damage when they land from the sky, which is bs.
•Nerf Shields:
Increase the stamina they consume from Ratling Gunners’ shots.
•Buff Poison Wind Globadier:
Increase initial Poison damage a tiny bit, in case they wanna go through ignoring it.
•Nerf premades:
They have a win rate of +95% (probably more, since jtcLIVE said he never lost a game while playing with friends). When they join a lobby, force them to face each other placing them in different teams. Controversial but needed change. There is literally nothing random solo players can do against them. It’s just not fun. I’m not sure about 2 players, but more than that split them in opposing teams. This should have been done a long time ago.
•Fix matchmaking:
I see sometimes 2 solo players in one team, a premade of 3 in the other team, and the incoming player is joining them. I say to myself when this happens: “what the heck is this joke?”.
Yeah is super frustrating because the premade doesn’t need any more help. They are already obliterating us. *_*”
Also, I’ve seen as well a full team and the other team having only 1 player when starting a game… so yeah… Mix people better please.
•Add AI Pactsworn specials if there aren’t enough players in their team. Either add this or remove hero bots entirely. It’s not fair having bots in one side and none in the other. Huge imbalance issue, especially in the first ten minutes of a game.
