Pretty much summarized most of my gripes. A good hero team is nearly unstoppable.
The other thing is that the tank/sniper meta gets stale. Infinite hero revives.
It’d be more fun if the difficulty was balanced around Legend similar to campaign mode for hordes/elites. Then give all players versus weapon crafting similar to weaves, but allowing them right off the bat access to max weapon properties and the same traits, so that builds can be experimented with, and so that not everything is focused on high health and THP gain for revives and special sniping.
It seems almost as if they nerfed all the specials except assassin and hook rats, but the hook rats get the speed boost like before, and they can still drop off of cliffs very fast. Many ledges still result in an instant death for the hero too without them hanging on the ledge. This shouldn’t be the meta. There should be enough hordes and elites to keep the heroes busy enough that specials can take advantage of the opportunity. I feel like 80% of the time, a halfway decent hero team can just move unhindered, and sniper or use their ult to wipe out any Skaven player.
Another thing, the rifle now only has a 13 shots I believe, but the Engineer with trollhammer has 11, and that’s often a 1-shot. I think crossbow bounty hunter is insane with the double shot crossbow from blessed shots not consuming ammo, along with the steel crescendo bonus now, he can insta-wipe most specials with a quick weapon switch, and then has an ult with perfect accuracy while being shot at.
I think rather than constantly nerfing the hero weapons and ammo capacity to the point it’s just sniping a special 3-4 times to kill them, there’s got to be some really threatening hordes and elites in play. The only thing to make that work for all players is a ranking system, so that maybe entry level is Veteran Difficulty, and then as you rank up, the hordes and elites go up to Legend.
Also, to prevent non-stop rushing, there’s got to be checkpoint objectives regularly that require all hero players are present. A good many objectives can just be rushed to, things like stopping the bells, they’ll just rush. Being forced to babysit a moving object is also not ideal, even though that helps. I would prefer migrating from one arena or theater of combat to another, giving the heroes a certain amount of time to survive, and then progressing to a checkpoint together, and moving on. As is, against a decent hero team, particularly a pre-made team of friends, the only hope the Skaven stand is to get the thickest horde they can going and then hope they can separate the players enough to pick them off. Usually though, a halfway decent team can always get there in time to revive and won’t be easily separated, and since the hordes and elites are so weak, they can easily kite them around or even ignore them, and just push through.
It got stale so quicly, that I realized, it’s too imbalanced to enjoy. I’m either wiping a clueless team out quickly or getting wiped out while constantly reviving teammates, or on the skaven side, disabling or downing a hero, only to have them revived a moment later. I had one match out of maybe 20 where we were evenly matched, and both times, the hero team felt so difficult to stop that it made playing the Skaven feel like, “staggered, shot down, wait for respawn”, repeat. The only reason we stopped each other’s hero team is by fully coordinating hordes and setting up traps together. This is almost never possible when playing with randos, and even then, it barely worked. We were all 8 of us experienced players, and it felt like steamrolling through the mission as the heroes.