There’s a long running thing with updates the game gets and I’d like to talk about it.
Someone has been tweaking final events of variuos map without reflecting it in patch notes consistently for quite some time, can’t say exact period, sadly.
And here are the final events that I think has been secretly touched. Difficulty is Legend.
Little note to all videos - turn up your sound to maximum, ShadowPlay reduces it and I have no idea how to fix it.
Against the Grain Finale
Now, after the last captives were set free, the door to the exit was opened and someone stepped on the bridge (is it called bridge), gutter runner spawns almost obligatory. There has been only 1 time when it didn’t happen.
Was it reflected in patch notes? No, Against the Grain isn’t mentioned at all.
Hunger in the Dark
For some reason plague monks spawn at the start of event right after berserkers. Also, looks like that infantry keeps showing up after troll comes out, but I might be wrong about that. Or not?
Nevertheless, was it mentioned in patch notes? No.
Enchanter’s Lair - I got slapped hard in that video
I’m actually uncertain about it.
At the very start when the map’d been added there were chaos warriors showing up during fight with Nurgloth. They were removed later, as far as I’m aware. And now they show up again. At the start, in the middle or the end of the battle, but they show up. It was an unpleasant surpise to meet them for the fisrt time.
As again, it was not stated in patch notes.
Empire in Flames
I’m not sure what’s happening with this one and if it’s happening at all, but it’s still worth mentioning, in my opinion.
The issue is that at some point after players’d ignited the cart a huge wave of chaos mobs showed up (including chaos warriors). Now it’s not there anymore.
I didn’t manage to find any record about it neither in recent patch notes, nor in previous one up to patch 3.0 when Grail Knight’d been added and their spawn’d been tweaked.
I also wanted to include Festring Ground finale due to enormous amount of plague monks and stormvermins, but it was reflected in patch 3.0, so this one is ok in my book.
You might think I’m complaining that Legend’s too difficult. It’s not about that, I can handle it just fine and really don’t mind spice some things up.
What’s the reason for all these changes not to be mentioned in update descriptions?
Is it some kind of test build of the game somehow slipping into release one?
Is someone being lazy and not documenting all changes they make?
Or are the only ones, who get all information, chosen circle of Twitch streaming tryhards in some sort of secret Discord group because the game’s being shaped to their needs only and they think legend’s too easy despite the fact they hadn’t touched it since Cataclysm introduction and the rest of the community is simple irrelevant?
Whatever the reason is, let me tell this.
The fact those changes remain unknown until we see them in the game makes the development process look chaotic and disorganized from outsider’s perspective, at least for me. Maybe even disrespectful to the community to some degree.
So, here’s my very final message.
To whoever does it, please, stop. Document all changes, collect them into a single document and show it to players.
I love this game and want it to prosper, not to be abandoned and lost in unneeded secrets.
So, @Fatshark_Hedge, can you, please, give some attention to this matter and, if you find it reasonable and noteworthy, transfer the message to its recepient?
P.S. I’m really sorry, if it was rude.