Feedback Skitarii

*It would be neat if the Censer would actually emmit Smoke!

*Nightvision for Skitarii. Hes a Cyborg, he has a Closed Helmet, Eye Augmetics, Eye Lenses on the Helmet etc. I would suggest a NVG which is slightly distorted so its not absolutely OP. Something like Scanlines(CRT) or something.

*I suggest that the 90% Corruption-res. should change a bit. It does not make sense how it is now. I run a 45% Corr.Res on him aswell. But him still getting Corruption makes less sense in hee grander picture. Please add a DoT Aura on him, to replicates a Rad Aura since we dont have Rad Weapons yet. This would at least justify the constant Corruption we are getting with this Talent. The Skillnode is also rather expensive to get to!!! It would fit perfectly for a Vanguard with Rad Carbine if we have it or not. At least we can feel like it for the Price it costs to get to this Node. It makes sense that its on Ranged Tree for sure. Really hope we see Rad Weapons at one Point Guys. Im sure most Players wont get this Node for the expense of Skillpoints.

*Autogun Shredder use up way too much Capacity while shooting. On Autogun it obvioulsy depends on which Version you use.

Shredder namesakingly shreds through your Capacitance while shooting due to firerate. It should be balanced independently like some Autogun Versions.

The 90% Corruption Res talent does add 1 Corruption every second… that is not reduced by the talent itself. So running the 45% additional would make it roughly 1 Corruption every two seconds. The talent can probably be offset with a Zealots aura.

These are not feasible in the combat situations present in Darktide, and especially if non-Skitarii are involved. With rad weapons you would just make your Mourningstar party fellows eventually suffer from acute radiation poisoning, involving a rather slow and painful death, which doesn’t paint a feasible picture for the story - narration would not allow it without severe restrictions, which is probably why Skitarii got what they got - a relatively “safe” arsenal to use in combat, with their brothers-in-arms being regular people.

Also none of the DLC classes have seen an expansion with weapons - I don’t think it’s impossible we will get some at some point, just very unlikely at present.

I wouldn’t be opposed to this, but it would interfere with the likely intention Power Interruption modifiers has been made for - limited field of view for the players and emphasis on melee engagements/reduced ranged enemy aggro range.

Making this just for the Skitarii is a tough sell - why bother? Why wouldn’t the remaining characters also get something like this? (I mean, it comes down to the basic equipment - basically none of the base game headgears come along with any sort of devices like that).

Which is like… 3 skill points, and in a branch of the skill tree you will likely take anyway? Most of the time it’s free, and it’s a good skill that allows aggressive play into Tox bombers/mitigate corruption gain from enemies and certain map modifiers (cough The Blight Spreads cough).

It’s 10 corruption per 20 seconds, which is already reduced by the corruption resist it grants, so it effectively is 1/20s. You can reduce it further, but why bother.

Having ~a wound corrupted once every 25 minutes does not necessitate that - it can help, but if you are completing maps fast enough where it doesn’t matter - and some maps have guaranteed med stations with 4 charges, so you don’t become a priority for healing if you can manage mitigating damage - it’s really not required to be offset by anything.

You can also run HP properties on curios, which gives you more potential value to use through that skill.

I feel like Skitarii is missing the “distribute WD40K” (Sacred Unguents) coherency aura:

It should basically do an across-the-board +3% all stats weapon improvement (so now your weapons are 65-85 rather than 60-80 in defensive, power, ammo, cleave, etc.)

lol, my Buddy has this as his Skitarii Name!

Its 1 Corruption every 20secs, you may read the Skill Node. And yes, with 45% you get like 0,233 Corruption, this leads to 89min playtime without dying or having 1HP at the end of the Run.

Was already calculated and Tested by “RykenXIV”.

ANd yes, you can offset it with the Zealot, you you never get Corruption as long as hes in your Coherency. However, that is not always the Case and its not always the Case to “HAVE” a Zealot with that Talent in your Party, evern more so, the more Classes we get!

This is Warhammer, they dont give a damn about Casualties if you ever read any Book or listened to Lore. Humans are there to die, they can reproduce fast enough. AND this is a Game at the end of the Day!

Your Argument falls apart with ive Scum if you played him or seen him anyway. He uses Toxins Needles with Aoe Blasts, Toxic Grenades that leave a big sludge on the Ground and Toxic Stimm Supply that explodes. This Toxins kills Nurgle Aligned and Nurgle Infected Enemies… How potent do you think this Toxin is? Nurgle is the God of Toxins in that regard! :joy:

So not having Rad Weapons due to “Poisining Teammates” is Meme at that Point

As i said and you didnt show

It will fit the Character as a whole. Vanguards with Rad Weapons, Poising others are hold separately from the other Individuals. How do you know which is which in the Hub?

Also Weapons are already Datamined for the all Classes and Skitarii aswell. Flechette Pistol, Plasma Pistol and Arc Pistols etc.

Well, i agree on tough sell. I suggested mutliple times having Augmetic Eyes doing the same, but then its a Premium Cosmetic. However you can offset it with a Penance for a free Augmetic Eye that has the ability. Some Characters have Unique ablities like Ogryn (can carry way faster than other Classes)

That is a lot of Points! Not many will take it. SKitarii have rebreather, closed armored environment Helmet, so it makes sense if its not too expensive or gets another Buff in form of a addition.

On my Arbites i have Rebreather on all Loadouts. Its super easy and cheaper to get than on Skitarii. On Skitarii depending on Build its not worth it. I have to make dedicated Builds for it!

OK, let’s broaden the narrative picture a little bit - I know precious little about the technical aspects of WH40K, but if Lexicanum is anything to go by, it’s still not feasible choice, since (article on Radium weapons):

Their purpose is to not only slay the enemy with a blast of radioactive force, but to also render the battlefield a deadly rad-waste.

Now do you want to make Tertium hive a ‘rad waste’? Because as the story goes, the warband’s purpose is to liberate Atoma of M6 and Dregs, whereas scorch-earthing it would go against the narrative. Radium weapons I imagine are iconic and FS not implementing them off the get go seems to be a rational choice that’s supposed to tie in with mainly the story that they want to tell. This is the type of weapon you employ in Skitarii-only deployments, against foe you don’t reason with either for resources, or territory.

No it doesn’t - friendly fire isn’t out of the question, and damage to infrastructure can be justified, but if you are rendering a forge unsuable due to displaced measures or people of your jolly bunch of soldiers sick or dead (radium weapons), then you’ve got a problem. How do you justify that, as a storyteller?

Toxin-related poisonings could be explicably justified - the Mourningstar has a dedicated Magos Biologis on-board, so individual cases of people getting sick can be treated; and on missions themselves the acolytes are finding either deployments of cure-all stimms or functional medical stations, so healing individuals from “accidents” is guaranteed. You can’t justify healing an irradiated person with these measures, especially if the count can go up very easily - it just won’t work. Rejects may be cannon fodder, but losing your best operatives to that? Tough - no - incredibly tough sell.

The same applies to your suggestion about reworking Ablative wards - it’s incredulous that you’d imagine irradiated mecha-soldiers fighting alongside non-shielded human-adjacent individuals is a rational choice for story-driving purposes. For the faction’s fan-service maybe it would be, but that’s not the story the writer wants to tell, and thank goodness they don’t.

That’s not to say story shouldn’t sometimes give way to gameplay, but FS generally try to tie the two as close together as possible. Friendly fire is an example of that - you probably could make the gameplay more hardcore and have friendly fire deal damage, but it wouldn’t be a fun experience in the end. (Which could be why FF has become only an auditory disturbance following ~Alpha/Beta period of development or so, but voice lines for it remain so, since they enable some additional dialog triggers for the devs to use.)

If you are not taking the red circle-d bunch of skills in your tree, you are missing out on some of the more impactful skills in the tree, and taking Electro-Strike Conduit makes Ablative Wards always be within reach.

Literally all the nodes leading up to it are some of the very best places you can spend points on, as well as the downside being so little impact, you can safely think of it as a straight up 90% corruption resist.

There is little to no reason not to ever grab it on havoc. It’s that good.

I dont ned to broaden, i know what these Weapons do. I did a Post about it. You used it, at least very very little as some People on this Forum do to try to suit their Argument. But only show as much of it and not the whole Conversation…

I tell you again, cause you like to run against a Wall.

HIVE SCUM POISON!

You know what, i do the same now!

Again, Infrastructure is okay, friendly fire isnt.

You dont know Warhammer as you said yourself. Nobody gives a damn, AGAIN I SAID THAT ALREADY, you bring the same stuff up AGAIN

The Morningstar is a Escort Ship, the smallest Ship in the Line of Imperium Ships. They are 1-2,5km long… So for the last time, to smash your same Argument you already did.

You think a Ship with a Length of 1-2,5km cannot house Skitarii Vanguards with Rad Weapons?! lmao

Exactly! Rad Weapons are Poisoning. Hive Scum Weapons are Poisoning, killing Minions of the God of Poison… So you are worried about Rad Weapons, AGAIN just ridicoulous. Knee shot yourself!

So this is incredoulous?! hah interesting

Fighting and BATHING inside multiple Nade Types and a Rocket Launcher that sets Free Poison into the Air and a Posion Bath on the Ground is justified., cause you love to be selectiv!

Every time the whole of the Killing Team should be dead after one Nade, but we cant have Rad Weapons?! lmao

Sure the whole of the Inquisition Force is rendered Immun to the Poison Hive Scum uses, cause you want it so. Its the only thiong that makes Scum Interesting so they could release him.

And you know what they want to tell? You´re a Story Writer for them?

You dont know anything about the Inquisition or Warhammer as you said. Grendel is not Monodminant and he does what needs to be done in his Eyes. THis Sotry wont end in happily ever after. Something crazy will happen, its Warhammer. There will be losses, Bussiness as usual.

Only reason is there are more Players. FF was a thing in Verminitde even if very little dmg

Exactly for that reason alone, you say yourself, i didnt even need to say anything anymore. You smashed yourself. Lovely how contradicting in this Forum is really a thing now when others are bringing up so called Arguments, Contradicting themselves at every point

Dude i know the Game thank you. 3 Points are aaa lot, again. its the bigger Picture of a Build…

You dont need all of these nodes at all times, only the bottom one

Wasting 3 or lest be nice and say 2 points since the bottom one is really that good, is not efficient to get to the Immunity Node. There are plenty other Nodes you need for Skitarii that are more vaulable.

The top one of your your Picture gives yoiu 12% Toughness regen on Electrocution. Well not bad, but there are better ones. If you want to min max you dont take it

To end this i only say one thing

STOP bringing the same Arguments over and over, its tiring, are you twelve?! Can you not recongnize you lost and argument? If you wanna run into a Wall, then please be my Guest, but leave me out of it

Thank you! Finally someone who gets it.

Unless you just wanna pewpew from the distance, in which case, WRONG GAME!

To be clear, the top of the talents he circled is not toughness regen. It gives you 15% DR and stun immunity passively. It’s one of, arguably the, most important node on the tree for any build that’s going to spend any appreciable time in melee (aka, basically every skitarii build), and is extremely valuable for every other build (especially since it pushes you below the h40 burster one shot breakpoint).

You should absolutely be actively looking for ways to include it in any build that doesn’t have it, and it’s worth trading almost any other single talent in the entire tree (only one I can think of offhand I wouldn’t trade for it is the 5% capacitance on elite kill flensing subnode)