First of all I want to start by saying I love this franchise. Ever since discovering the first vermintide (henceforth known as vt1) and your DLC policies there I liked you fatshark and so I happily paid for the game and for the dlcs which I thought were fair priced for their content. I put nearly 350 hours into vt1 and I got there late, when all the DLC had been released. When vermintide 2 (henceforth known as vt2) was announced I was stoked! The promise of a better loot system was tantalizing to say the least.
But you failed me along the way after vt2. First off, I feel as if you did not deliver your promise of a better loot system in vt2. The only thing that is actually better is the chest system; being able to decide who opens the chest and gets the loot. Reroling for properties and traits over and over to get what you want is not fun, I actaully feel like the system in vt1 was better, at least you had the choice to improve on properties, if you failed nothing happened, but if you succeeded your % increased, if only by 0.1%. In vt2 you have to reroll the entire property meaning if you want higher % on that property you have to roll the dice to not even roll that property! This is not better, this is worse.
Moving on to red duplicates, they did not exist in vt1, one could argue they should of since when you found them all there was no way to get duplicates besides the quest & contracts board. But having them present since release in vt2 caused a lot of harm for the playerbase and I would argue, for you as developers. The last few days the reds I’ve found are 1 weapon and 5 charms. Overall I have found three times as many dupes as non dupes most of which have of course been necklaces, charms and trinkets. Again, not better than vt1 but worse. When you released your duplicate fix I was excited. Yes! Finally fatshark is listening! But you failed me again when you did not include the illusion. 5 real reds which are duplicates being melted down into dust should equate into one red with an illusion. I found 5 reds, just not the ones I wanted and you can’t even reward me with one real one with an illusion? The price of 5 reds for 1 of your choice is fair since you get to pick but only if it comes with an illusion. I feel the lack of illusion is your way of trying to sell your bögenhafen DLC, I do not like this at all.
Moving on to the latest DLC. I loved vt1 I really did and a part of me wants to return there with vt2 graphics and subclasses etcetera but I do not want to pay for it. Why? Not because I’m cheap. I spend a large amount of money on games every year often buying things I end up regretting because I am bored and wanted to waste some time. Lately however I have decided to start valuing things more. If I am expected to pay 8 euros for 3 maps when the base game had (correct me if I’m wrong) 13 base maps + 8 dlc maps totalling 21 maps. That’s 21 maps, expecting 3 per pack total of 7 packs for 8 euros each. 56 euros for reskinned maps? I’m sorry but remastering maps you already own even if you throw in one extra compared to bögenhafen is not the same worth as 2 entirely new maps, it just isn’t. I would have preferred 2 entirely new maps for that cost. I rather have original content and let my nostalgia suffer than to be fed overpriced nostalgia.
I really hope you guys can take some of this feedback to heart I would hate to stop supporting you as a company. I love your game and will continue to play it with the content I already own. Heck, I even bought collectors edition for an extra 15 euros totaling at 40 even though I wanted nothing from it just to say thank you and because your game is worth more than 25 euros. But if you expect me to pay any more I expect to see some changes from you showing that not only do you value my time as a player (stop feeding me dupes and expect me to play 100 missions for one hat) but also provide me with content that is worth its asking price. I am happy to pay 10 euros, 20 euros or 30 euros, as long as the content is there. It’s not about the price, it’s about the price to content ratio.
(added after haxorzists reply)
One last point I support your recent choice to make it so DLC missions are out of quickplay unless one person in the lobby owns them. It’s how it was in vt1 and it does add more value to the DLC. I was frankly against buying bögenhafen for just purple glow weapons and cosmetics. And while I’m at this topic, you messed up that cosmetic part. Making it so you can find cosmetics for characters that you did not open the chest on is just another point to drive home on how you did not improve the loot system, you are very inconsistent in this regard. I would say overall the loot system did get some improvements but you failed to keep it consistent and also worsened it in some parts (property/trait reroll as well as cosmetics not being tied to chest opener as well as red duplicates.
And so what are my suggestions/wishes?
- Crafted reds should come with an illusion there’s no debate here and please don’t try to give us some system where we RNG red illusions or have to turn in x amount of x to random an illusion.
- Cosmetics should only be given to the character that opens the chest
- Add an option to try and increase property % without rerolling both properties like in vt1.
- Make it so you can’t roll the same property combination or same trait twice in a row.
- Please reduce the 100 missions per career for one hat, which actually totals to 1500(!) missions.
- A lot of cosmetics are just recolors and very lackluster, a lot of red illusions barely have any noticeable glow at all (kerilian bows for instance and I’m sure there’s more) please step it up, we know you have talented artists.
Despite what you may think I don’t believe that RNG MMO grind mechanics is keeping your playerbase around so please stop with it.
Thanks for reading