Fatshark's Silence is Deafening

I mean it sounds at least somewhat promising to me. At least an acknowledgement of community raised issues, even if not specific. Maybe I’m naive or overly optimistic, but I want to wait until their first official post of 2023 before I give up completely.

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So there are these things called holidays, and the devs deserve a bit of a break through christmas. Im pretty sure no work was done on the game during this period, and probably most of them are only back in the office today.

Remember they are from scandinavia, where actually caring about employees trumps making more $$$ so give them a break. Im sure they will be hard at work soon so give them a break.

That’s true. It’s also true that they decided to release a completely broken and unfinished game just before their vacation, in order to cash in on holiday sales, regardless of their product being at least six months away from actually shippable.

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Alright, done, I take zelle, venmo, paypal, let me know how you want to pay me my refund.

Thanks!

you regret your buy? false advertising? someone 5000km from you who you never met promised you something ? :smiley: you can count it as learning fee

There’s this thing called “not releasing half finished games directly before a holiday and planned long-term vacation time” so why do the devs deserve a vacation and my money, but I don’t deserve a finished product?

Can they maybe care about the customers a little or is that a big no?

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Oh, lesson learned, bud.

But I am going to continue shitting on this game and it’s developers though, since they see fit to hand out “learning fees”.

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I know you will. i wish you best of luck out there :slight_smile:

ye out is here you are in right place. go crazy here.

I don’t think that’s the case because Fatshark has always been slow and completely missing their own previously announced deadlines etc. like this

I’m trying to understand why they couldn’t have just reimplemented the Sanctioned Mods system from VT2 so we could still have QoL and UI mods that are approved by FS regardless of the switch to dedicated servers

I realize mod sanctioning was excruciatingly rare and sluggish for VT2 which I never understood, but still…

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I don’t understand any of it tbh, its just what they said. Probably part of it is the somewhat rushed launch, so they didn’t have time to implement it?

Sounds like a resourcing issue to me.

I just don’t trust Fatshark anymore so I will believe it when you deliver.

I mean you guys stated as fact that ‘you are excited to bring us the rest of the crafting system in december’ then failed to do so without saying anything at all

So for all I know from my experience with you guys, you will just not do anything and not address it the fact that you didn’t deliver on your statements.

You guys STILL have not addressed missing your own december release deadline

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This is a great list but scoreboard should be higher on the list of priorities. Ill never get my friends to play this game as long as a scoreboard doesnt exist.

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All of that is great. But they need to improve talent trees of classes to make them really impactful aswell. And add more classes and maps FOR FREE.

Even with all you said, that’s just how the base game should have come out at minimum. And it would still be less content for more price than V2 at launch.

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During pre-release beta they released the first update one or two days late. (took 5 days instead of 3 or something along those lines)

The failure to roll out the already delayed crafting was the continuation and the complete silence in regards to it was the “we’re back at Vermintide 2’s roadmap”-moment.

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Old habits die hard, I suppose?

Can we have these internal discussions a little bit more open and transparent?

Some developers put out Developer Blogs/Vlogs where a designer is sitting down and voicing out their concerns and what the pro/contra of different approaches would be.

As it stands we get the development blackbox paired with obscure designer interviews and references to “design principles”… but what are those? What is the team thinking about? What is their proposed solution? Please make this a little bit more transparent and involve the community. As it stands there is a severe lack of trust and goodwill from the community and I honestly think that the usual “Fatshark Approach” will not result in the desired outcome for both parties involved.

At the end of the day even if you come out and say: “We want to monetize the undying Emperor out of Darktide that is why we designed the game as it is” at least it would be transparent for everyone.

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This is a key thing that is required from here on out if Fatshark wants to move forward in a way that doesn’t fuel further resentment and despair from the community. The days of hiding yourself behind locked doors while programming away on your project is long behind us. You need to be able to communicate to your community effectively. At the end of the day, Darktide is a community driven game, and thus requires upmost transparency towards the community it’s serving. These games live or die by the fans.

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I hope everybody picked up on this little gem:

EARLIEST. Don’t hold your breath for any updates this week. Heck, maybe not even next week.

Fatshark has burnt every ounce of goodwill they had with me.

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