Fatshark's biggest failure, communication

On the flip side, whilst yes, we do struggle to communicate at times through our clumsiness or failures in internal communication leading to a breakdown of external communication - let me take a recent thread as an example of what puts developers and CMs from communicating.

We’re asked by the OP if we have plans to address this, the answer was ‘yes’ but that we’re not sure in what form it will take and when that will happen.

Follow the commentary onwards from there. It shouldn’t take long to figure out why we oft-times avoid coming out with any answer, because it’s either ‘the wrong one’, ‘not enough’ or results in us simply being flamed for telling the truth.

There will be times where you don’t like the answer. There will be times where we don’t have an answer yet. There will be times where we cannot tell you what our current focus is, or cannot share dates on what’s coming.

We made a mistake publishing our roadmap. We made a mistake in being confident in what we could fit in for launch (re: dedi-servers, mod support) and we made a mistake hinting towards our first DLC when we did - because as is tradition in games (and in particular ours! :smiley: ) we slipped on those things and new challenges arose that absolutely needed to be addressed. New challenges appear all the time and some will take priority over existing promises or features, and some of the chalenges we face we just cannot talk about openly.

Game Developers have a super hard time and many players believe we’re more than human, or robots incapable of emotion and thought and are infallible - none of which could be further from the truth.

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