we both know full well that just giving randoms advice mid game will never be recieved well…
Well some of these things are fine not to teach in tutorial. Timings, tactics and resistances is fine to learn by yourself just playing the game. Imo, instead of “cool” quotes during loading screen, better to put hints and tricks advices there.
Teach by clutching, not telling.
I disagree with the notion that other players have an obligation to assist you in improving.
This is the same mindset that has plagued games like World of Warcraft, where crayon-eater players with 15 wives, 36 kids and 58 jobs, complain about not getting free carries through challenging raiding content from the skilled players in the community.
I don’t play ranked games in Dota 2 because it would be a disservice to my randoms/non-premade team. My skill level simply isn’t at that level.
The same logic should apply if you’re queuing for Auric Maelstrom in Darktide
with the worst (best) modifiers. You should know what you’re doing instead of wasting everyone’s time by being a liability, leecher or RP that you’re the main character.
I want to fight against the heretics, not my own squad members.
I know that my experience is not everyone’s. I spent time in each tier, even tier 1 right at the start, at first learning the enemy types & monsters; then in time levelling gear through and finding a build that suited me on each character.
I don’t object per se to players that want to short cut that learning curve, but I don’t see that chancers - and there clearly are chancers in the game looking for a carry - should really be able to fire up a level that they have absolutely no hope of contributing in. Maybe they think the emperor will give them better loot? They’re going to be disappointed anyway.
Case in point: we had a regular T5 match with 2 Ogryns; lvl 28 and 35. The end game statement by one, as we’re all staring at the losing screen abyss, was “Well I did okay, I drew a lot of Aggro”. Which is maybe fine if you’re Bardin and playing VT2, but not really if you’re an Ogryn with an indexed offence score of 70 (the other Ogryn scored less). That’s just a game-learning issue that could be learned through T3+T4 play.
Oof tell us how you really feel.
Everyone has bad games, and I PUG all damn day and rarely see repeat players, so I react to bad play with the grace I hope someone would grant me during a rough run. Absolutely no way to know if someone is (ahem) “eating crayons” or just suffering.
I don’t care what people say, I think the most difficult content should be gated until a player has mastered heresy and then damnation missions. Require them to complete like 10 each until they can play Auric missions.
I feel really good, thanks!
Just finished work and am now walking home from the trainstation.
It’s starting to get a bit cold here in sweden, but it was a sunny and fun day!
There is a huge difference between having a bad day, a rough game or just be in over one’s head.
It’s very noticeable when you have crayon-eaters in your squad instead of people having a bad day.
Hints are in the chat, their lack of muscle memory and their rush, rush, gotta go fast Sonic attitude.
This has been fun, glad we got to catch up!
But you’ll never get this kind of insight into anyone who isn’t a chatty Kathy. Some players go down continually in some rounds and don’t seethe in chat or rush ahead. I have to imagine, based on your responses here, that you would also consider them “crayon eaters.”
We all do, including yours truly.
No, continually going down does not make you a crayon-eater.
I’d even claim that some maps/modifiers favor certain classes and loadouts more than others.
As I previously stated, if you’ve ever played any other team-based competitive/non-competitive game, you’ll be able to identify a crayon-eater easy.
Maybe they should put malware on someone’s PC/Xbox who doesn’t meet your standards? That will teach people that in order to have fun they need to “Chad” it up, or else.
There are no such discussions around V2, cause Cata doesn’t provide extra reawards and gated behind paywall. Paywalling Cata was one of the best dessions they made, despite people were mad at first.
It’s an interesting thought, but if folks who know they can’t hang (the “freeloaders” being maligned here by mind-readers and truth-knowers with much experience so trust them) are playing Auric Hi5STG for mats someone should help them by telling them they aren’t getting any extra!
EDIT: also, although it may be an effective way to keep many more people out of the highest difficulties, I wouldn’t be too happy about having to pay to unlock a harder difficulty. And I can only imagine the rage these forums would fill with if FS did this in DT.
One one level, I totally get that’s frustrating.
On another level however, it’s really is easiest to just accept some teammates are going to suck as part of the fundamental experience. The closest real life equivalents to Grendyl’s warband ended filming themselves killing their own members with hammers as a form of discipline, forced their troops onto prepared enemy positions just to unmask enemy guns, kidnapping regular army officers, and launched a coup attempt by marching on the capital and shooting down numerous aircraft. I’d say fighting your own side is entirely on-point.
In this game, you are constantly reminded of how worthless you are, labelled a Reject, and routinely threatened with execution. Infighting among the Inquisition is a hallmark of the 40k universe, and the culture of the Imperium is one of a death cult, where righteous Zeal is more important than reason, and every message the game throws at you repeats that.
Zeal is it’s own reward. Let Faith trample Reason. Lack of Faith is tantamount to Treason. Faith needs no Excuse. No man died in the Emperor’s service that died in vain. There is no greater honor than to die for the Emperor’s cause. The Imperium endures through faith and sacrifice. The game and universe slam these messages into the player at every opportunity. Zeal leading to early (and unnecessary) deaths is a cornerstone of the 40k universe, openly celebrated by the Imperial Creed as a beautiful, right, and just thing.
Ngl thats a massive nothingburger of a statement. The chat that people rarely use? The inputs for actions that you cant even see? ‘They go too fast’? Its nice that youre so confident in determining that rando youve known for half a mission is actually a US marine or whatever IRL but absolutely nothing about that is measurable or objective.
It may be not, i’m not a fan of putting basic game features behind paywall either. For sure not having additional reward will remove motivation for unexpirienced or straight up casual players aping on difficulties they are not belong to and skipping the learning curve, greed is a big thing.
Paywall can help to keep out trolls and just dumb people who still want to jump at higher difficulties well… just because, i think. I have no strong opinion about this part i should say, it just did work with V2, maybe just rescaling rewards could be enough.
Nobody that’s so bad that they will have you clutch, has the ability to discerne what’s going through your head while you clutch sucessfully.
Also, sometimes you just have the one guy which needs to improve so the other 3 carry them without ever needing to clutch.
This is just more elitist nonsense. You think that people who play poorly once (which, if anyone is being honest, is almost definitely the only data point you’ll get on that individual if you PUG) that they’re too stupid to see you make smart plays…and then maybe roll that into their brain box as something to consider in the future?
YEESH!
Going off topic a bit here (please don’t flag me!), y’know what I would really love: I’d love for the priest woman in the Mourningstar to sell contracts that one person spends a pretty penny on (25k ordo?) that promises the highest difficulty and massive rewards, and that person can then assemble a crew in/off the Mouringstar to tackle it.
New reason to manually find a great group, a level of responsibility for players who sign on, and (with no matchmaking) none of these complaints that some rando you see playing poorly for 15 minutes being a “crayon eating moron who has no capacity for reflection or improvement.”
Anyone who is simultaneously too good to deal with any amount of poor play but not comfortable clutching should get on the Discord or buy some friends. Leave the toxic crap out of my games, please.
You can tell how good someone is by the time they fight their very first enemy.
Sometimes you can tell even from their loadout but that’s unreliable.