Fatshark started "Unannounced Project"



Are you lying? Show receipts. This “I talked to multiple X” thing is classic journalist tactic. “People are saying…” No, nobody is saying that. Show where they said it.
“I don’t record things people say”. What a joke excuse.

We have proof to the contrary. It’s even in the sales numbers. Darktide outperformened VT2 by a wide margin. No reason why it would get the smallest team.



You’ll be right. This banan guy is trying to gaslight us. And doing a poor job at that, might I add.



Yes, it’s true. But if I’m being honest, I’d also only give the highest honors to people, who I felt appreciated by, had I a game of my own.
No reason to invite skeptics in any quantity. At worst you put a cynic on a team who leaks info. What you want in such a situation is waterproof loyalists. As cheesy as it may sound.



Actual standard practice in the industry, the moment you get a team bigger than Indie or low corpo size.
A game is made from many parts, many assets, gamedesign plans, drafts, code and so much more.
In the lifecycle of a game, some work is done at the very beginning, others in the middle or at the end. For instance, you don’t have to rig and animate a character completely from scratch when 90% of everything is already there. For the one odd occasion you can still call them back.
Other work such as drafting design plans or doing codebase work and such also comes before a lot of the other stuff.

Them actually taking devs with them into the new project is the only sensible thing really. It guarantees they don’t have people sitting around doing nothing as their morale drops and they can employ them further.
The only alternative would be the hire-and-fire mentality where all the guys who served their duty get canned and you get new ones next project. There is really just nothing left to do for many of them once the game is finished.

If anything, this behavior from Fatshark is a greenflag. They respect their team and value it, they don’t just drop it at random. That makes them the inverse to EA, Ubisoft, Square Enix and others who have repeatedly axed not only employees but entire projects willy nilly.



The combat design team is big. It certainly wasn’t all the lead dev alone, who made the game what it was. I honestly think this thread is another hot pot of anxiety soup, where people read a little too much into absolutely normal things.

It has to be said. The heavens are not falling. The sun will go up in the morning. Guys, please.

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