Fatshark started "Unannounced Project"

I have left Fatshark.
After 8+ years of running the Combat team and creating the Tide combat, my final contribution to the game will be the Class rework and Xbox release. I have truly had a blast.
What started out as a consultancy gig rapidly consumed me. Finding an early prototype of Vermintide and getting a carte blanche to create an engaging, complex and mechanically deep first person melee combat gameplay within the Warhammer IP was a childhood dream. Getting the chance to build the Combat team, establishing a strong culture and processes to back up quality and shared authorship has been an honor. 8 years goes by fast when you’re having fun doing awesome things with a great team.
Finishing up this run with leading the Class rework team and seeing the positive reception our work is getting is wonderful. The release sees the completion of the entire gameplay loop I wanted to build with Darktide. Watching the players dissect, tinker and explore all the builds and the way they interplay is eating up most of my time. It is bittersweet and strange to not be part of it moving forward.
I don’t know what I’ll do next. Most sensible thing is to take some time off. But if you have something fun to look at, poke at or dismantle into ludological building blocks I have time to spare and a burning passion for games.
Will need to sort out a way to make a living towards spring so I am available if anyone has an interesting proposition for someone with my profile.

Not like he is the only one that worked on it

Also that’s Mats Andersson who wrote the Udder and teats Dev Blog