As I said in several threads, the biggest problem is that the community can’t explain what is the problem.
Developers cannot fix a problem that you don’t want to describe.
Locks are a game feature, part of the crafting system. That is not a problem.
So, the question remain. What is the current problem of the crafting?
Someone answered, in an other thread, that he would want a way to get a perfect weapon. I am sure that red weapons will come one day. Surely a little different system than VT2, but something that would increase the power of your weapons. In fact, all modifiers are capped to 80%. For sure, one day, the weapons will have value that will go to 100%. Also, I am not sure that having few chances to get rarest weapon, aka a perfect one, is really a true problem that has so much impact on player retention (for me, it is end game goals to get the perfect weapon).
Personally, I think that the problem is the lack of serious way to get a good base weapons (so Brunt’s armoury) and also the time needed to craft a good weapon.
These 2 problems are an absolute no for a casual gamer (and when you think about the gap between malice and heresy, you see that this game is not friendly toward them). But, it is a serious bad point for a normal player.
I am not an hard core gamer… irl I have a family, a work that take me 39 to 50 hours by week, and I have a son. All good reasons to not play too much. But I loved the game so much that I have invested more time than I would have wanted. Just cause of the locks.
The problem for FS is, while I have chosen to invest more time, lot of players have given up. I could also have decided that I would switch to an other game. Cause, yes, locks are annoying.
However, locks are the main concept of the crafting system. They cannot remove them without the need to rewrite lot of the game.
So, they will stay…
And maybe, instead of repeating “remove the locks” that is something:
- that won’t happen obviously considering what they wrote in the blog
- does not bring any input about what is the real problem
maybe you could try to think about the game and what is the current problem about crafting.
Understand that they won’t remove the locks. However, they are not here just to annoy their players. You can propose things that can be taken into consideration if they can take place in the current system. Several times we have seen suggestions implemented in the game (Rashad axe, PC T3, blessing knowledge shared between chars).
The fact they obviously ignore the suggestions regarding locks show that they don’t want to go this path or that they already have plan for the future.
So, it would be great to determinate what is the problem. When this part is done, it would give an information to the developers and they would finally know what the player base want them to fix.
Must say that, in 6 months, we have not seen a clear description of what is considered a problem for players. We only see “remove locks”.
With the current system you can get whatever you want. With the update, we will be able to test whatever combo blessing we want. So they have given more freedom.
So, there is no real problem about crafting a good weapon (will be easy with this patch) and even excellent one (it just take time).
Agree. and I would even say that they should allow us to buy things from a char for an other one. I hate to have to switch every hour just to buy one weapon…