Fatshark please, do something


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I find this sort of argument to be extremely subjective when discussing game quality. I mean, with actual friends and the proper mindset you can play the most asinine trash out there and still have fun, as the group laughs at the various shortcomings, bugs, glitches, etc.

And if one needs a dedicated team of friends to play with then that is also a testament to poor matchmaking (or game mechanics) on the part of the game.

I do want to stress that I’m not trying to bash HD2 as I haven’t actually played that game. Only this sort of ā€œI’m having fun with friendsā€ argument being used.

Overall I’m a bit surprised why people are comparing the two titles this closely. Yeah, sure, comparing more generic things like the crafting / progression system makes sense. But other than that the only thing these two games have in common is that they’re both 4-player co-op action games, and that’s rather vague.

And here, on a very subjective note, I don’t really find HD2 all that appealing - at least not at a glance. It doesn’t seem to have any gimmick that’d draw me in. In Darktide, the gimmick that keeps me playing is the excellent W40k setting (very subjective, I’m aware). In something like Titanfall 2 it’s the high-paced-on-foot and slow-paced-mech gameplay clash. Perhaps HD2 has that whole ā€œorbit callā€ thing? In any case, the overall score for HD2 on Steam seems to be ā€œmixedā€ ATM, which also isn’t really enticing. It may just be typical online connection issues… which in itself is very sad, since I read HD2 is using P2P connectivity for the actual games, meaning whatever their servers do shouldn’t be that heavy.

It could be classified as a gacha game, tho. Fatshark be loving their rng within rng.

It’s definitely not as close as something like L4D, but generally enough that they scratch the same itch for most people, if they’re not super particular about a setting or IP. If I’m sitting around trying to organize some friends to play a coop shooter, HD2 wouldn’t be out of placed recommended alongside Payday, DT, DRG, etc. Most of the same people I play DT with are also playing HDII (I’m just waiting for server issues to clear up) and also have the other aforementioned titles and just rotate through on game nights as desired.

This is Darktide’s actual core target market (and why I still play as well). It’s selling people lifetime passes to virtual Warhammer-world and then offering them a rotating array of purchasable outfits to cosplay in with their e-figures, where each mission is its own ride. Without the IP, if this were ā€œBattlesmasher Fifty-Billion: Blackwaveā€ instead of ā€œWarhammer 40,000: Darktideā€, there would be very few playing this game.

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They are both games where your tactics can be profoundly changed depending on what gear you bring. They’re also both games where you can shine with personal skill, and also games where if the team works together well (in both tactics and loadout), it’s a real force multiplier.

There’s also lots of differences, but they’re both games that can be played totally casually, but also with intense and coordinated tactical depth if you want to.

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As I said in my previous post, I’m done playing such services solo and rather play single player games. Only reason I’d play without someone in voice to talk to in such activities is due to catching up.

As for the main ā€œfunā€ statement, I found Darktide fun peaks a bit lower than HD2. Not too much though. However, DT has antifun crevices.

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