Geee who would think that adding Blessings which essentially allow you to negate core game mechanics like armour or dodge count might be “slightly” broken by design?
What’s next? Weapon move tech which allows you to dodge hordes for hours without any real resource cost?
FS really be designing Weapon Blessings like D&D Magic Items, huh? Hits all the tropes I see with those. “This one gives you a +2 to intelligence saving throws, but only if the moon is full. This one gives you permanent advantage on all attack rolls. This one lets you become god but only three times teehee.”
All we need now is one that makes your weapon glow when enemies are nearby (Spoiler: It’s always glowing)
It wouldve handled the horde just fine either way. Iv used it, and it was adequate at dealing with hordes. Im not saying its op on hordes. Thats not what the convo is about.
Idc that the guy went down, Im not saying it makes any player op. Iv actually said the opposite. Several times, in several threads. If you watch the video, the DS clearly deals with hordes just fine. The point being made is, that along with being op vs “enemies with a meaty HP bar” its also absolutely fine at dealing with hordes. There is NO downside to this weapon, at all.
Yes. Thats not the point being made though.
Would you say the DS has “the worst horde clear of any melee weapon in the game”?
That the DS doesnt have the worse melee horde clear in the game. Do you think it has the worst melee horde clear in the entire game?
I haven’t fully read his arguments in depth but I think he managed to state:
Everything should be buffed to the dueling sword level
Most people don’t even know how to use the dueling sword so we shouldn’t nerf something bad players can’t use well
These videos and feedback are ‘studies by nerds viewing code rather than anyone with real experience’ (weird statement for someone that has ‘BA in Comp Sci’ in his profile)
Despite the fact there are lots of bad players, the game is too easy already so we shouldn’t make it harder (?)
Was a bit at a loss given all the contradictory statements so just focused on the main topic… which is the dueling sword needs a nerf, Fatshark!
Imagine playing Kingdom Come: Deliverance but you start off with max stats in everything and God mode is enabled. That is what buffing everything else up to Duelling Swords’ level would be like, that is what these people are asking for.
to be fair, effective dodges are a resource cost and they also mention it’ll be reduced if you spam it. Unless that’s your point, but I’m just trying to clarify that barge won’t be anywhere as gamebreaking as being able to just turning 360 degrees and sprinting away from every single enemy engagement. It’s more of a qol/logic thing where a big fat ogryn wont get caught on a poxwalker when dodging a net anymore
Tbh even if it worked on specials it still wouldn’t be broken. Elites I kind of understand, but specials? Most don’t even get into melee range, let alone dodge range.
It seems to me like they added the dodge through trash as an alternative to actually making the ogryn dodges, stam, sprint speed slides and everything related to that area (+hidden stuff like lingering dodges) more like the others, i.e. better since it’s all lacking overall.
All this with the 2.5-3x larger hitbox from all sides ofc. It seems like it’s supposed to be a 0.2-0.25s dodge linger time ogryn equivalent, IDK…
So all the Ogryn vs human differences but added toughness HP to compensate for getting hit more due to dodges+hitbox and was supposed to be effectively similar in the end to the other classes in the end, but that fell short vs human, and like most things ogryn, felt like a relic of pre #13 diff and density, especially after the constant trickle of “nerfs”.
And yes, effective dodges are a resource and trash-dodging being tied to it makes sense I guess as part of the base dodging+ package, hopefully it will be enough with all the changes.
Seems like it will be close enough or at the very least a marked improvement, though I probably would have preferred a 0.25s dodge linger, we’ll see if ogryn will still get his big toe netted through corners.
I agree mostly but I also think even if you did buff/normalize Ogryn dodges to be 1:1 the same as human dodges, it would feel inherently worse because you legitimately just cannot see a poxwalker to your side because of the higher point of view. Eventually you get used to it via game sense but it’s still something that’s unreasonably obnoxious when it shouldn’t really be.
In that sense I think barge might just be the better solution to the ogryn dodge problem, but I obviously haven’t used it yet so I dunno for sure.
I do think making his dodge cooldowns the same would take away a bit from the ogre fantasy. It might feel a little weird if he could dodge dance the same way with like 8x more mass. Again, dunno for certain cause I can’t test it, but I can easily imagine that’s why they went for this in the first place