Fatshark 'open to conversation' on Dueling Sword

If Fatshark are “open to conversation” on DS - Do you think we can get them to be “open to conversation” on making some of the other weapons useable again so that DS is not the only choice for some players?

I’m not talking about the people who are the top 0.01% of the game - I’m talking about all the regular ass players who pick up the game, find it almost impossible to play as they don’t know the few meta builds and then either give up or remain trapped in low levels forever not knowing why they can’t advance until they too pick the same cookie cutter DS build as everyone else.

I have over 4000 hours in game with the majority of my play time in Veteran and Zealot. I have played with every weapon - my default for the longest after the game game out were the combat axes, I loved them, they were really satisfying to use and worked well enough that I wasn’t left wanting.

But then the issues started, the supposed “attack patterns” stopped working as intended, many attempts to block would just not block, the characters elbow would do this chicken wing flap and nothing would be blocked.

I moved on the Devils Claw sword after axes as the parry was really nice - but again it now often feels like pot luck if that parry will ever actually work.

The “attack patterns” are the worst, you see this handy little list of icons to tell you what kind of strikes you are supposed to get, but in practice that is not what you get at least half the time.

I eventually gave up and went meta with the Mk3 Knife, being able to just hold heavy and get what is intended was nice - but now even holding heavy occasionally gets a flurry of lights, or you click for lights and get heavies. And even more recently after the Mk6 came out they would often fail to register hits at all.

I now main DS because of this, I still get the light/heavy mismatch but it’s at least bareable due to the DS being OP and making up for the pure jank of the system and the servers.

When you use Zealot dash, and heavy strike the head of a trapper… and then heavy again, and then again, then whack on it 3-4 times with lights before it FINALLY takes any damage…

DS would not need to be nerfed if the rest of the weapons were;

Fun
Working as intended
effective at what they are intended to do.

Yes, by all means make the Duelling sword less of a crutch, but FFS please make the other weapons a viable alternative that doesn’t make half the people who ever pick them up want to tear their hair out.

If people just want to heavy overhead over and over again, don’t make it require some esoteric animation cancelling technique, just let us swing the weapon how we want to and have it work as it should.

This would require Fatshark fixing the absolute shambles of their servers, and I know that will never happen.

We’ve been complaining for how long about jank mechanics that don’t work?

Silent mobs, teleporting mobs, missing animations, jank hit boxes, missing collision meshes, missing sounds, mobs not respecting map geometry - there are so many issues with this game..

But no, DS is the pressing issue :woman_facepalming:

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I think you might need a new mouse?

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I’ve gone through 8 mice 3 keybaords and a whole new 7800x3d and 4080super PC trying to get this POS game to behave.

I have confidently ruled out my hardware.

I totally agree about this.
But I must underline that most of the problem come from the fact several weapons are really too strong.

As example, I always said that shotguns are good and well balanced. Problem… they are balanced but compared to the other weapons they are weaaaaaaaakk. A revolver is better. A boltgun also.

So, they should start by nerfing OP weapons. There are not a very long list…
Of course, several weapons are so bad… that they can buff them now… The catachan sword is the worst thing… yeahhhh… it will parry better. Great. Bots will suck even more, but will parry demon host better. I am too happy… they did not really increase the damages of the swords.
Why my heavy sword seems weaker than my relic blade even without special activated, and even when I use the heavy of heavy sword? I know the current role of heavy sword. Too close of catachan sword.
The catachan sword has been buffed on defense. It deserves still a damage buff.
Heavy sword should not be on defensive but on the offensive. So, they should be slower but deal more damages.

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Holy sh!t

Thank god someone gets it .

You said absolutely nothing .

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Not even mentioning this guy is on controller and spent thirty seconds just trying to aim for their head to begin with lmfao

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Hey uh, I watched the video. The vet teammate used regenerating bleed grenades during this match. He bombed that horde he DS was clearing and they died while he was whacking them.

Also , A few points to make:

1: This guy in the video is pretending like the dueling sword completely carried him in this mission, but he DIED and didn’t go down because of the undying perk. The only reason the horde after that one died was for the simple fact that the ogryn nuked the entire horde. So, he didn’t kill the horde, he killed a few ragers and one crusher that already had damage dealt to them, and died during the process.

2: Anything in this video I watched I could’ve done with my assault chainsword

  • Winding up an attack during zealot charge
  • One-shotting a rager or crusher
  • Having generally good mobility.

So, what exactly is the point you’re both trying to make here?

What about the question I asked?

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To be fair other than blessings nerfed (along with knife) all it needs is to be put in the assault category of mobility (4 dodges and +0.53 sprint speed on 80% mobility if I remember correctly)

And then make the stagger not stagger crushers or maulers (the later only when they’re charging an overhead)

I don’t understand why people want the damage/finesse nerfed when that’s the appeal of the weapon in the first place (good breakpoint weapon for 1 enemy at a time), without it it would really feel bad, so I’d rather nerf the blessings and the mobility

I often feel like we’re not using the same weapon when people say this. “The fun in using this weapon that can stab 3 times per second is how it kills a crusher with each stab, or two if I messed up my build”. Like, is that really how you think the weapon should be balanced? Meanwhile slower weapons that are ALSO specifically built for singletarget breakpoints are just worse because they do the same thing but slower. And no you can’t “just buff the thunderhammer” because the thunderhammer doesn’t hit 3 times per second and you can’t just change it to do that without entering absolute nonsense territory

The weapon really wouldn’t feel bad if it took a couple stabs to kill meaty and armored elites. That’s how the rapier in VT2 is balanced and it’s fine and fun, one of the stronger weps. The idea that anyone wants it to do no damage to carapace is hyperbole. It just shouldn’t literally oneshot crushers with one of the fastest attacks in the game

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Uncanny strike shouldn’t exist imo

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Go all out on FUN and make it a disarm for non-ogryn enemies and maulers (ogryn hands are too strong and maulers grip their chainaxe with both hands)

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Well no I don’t want to 3/2 shots crushers easily, this is why I said to nerf the blessings and the stagger special

But I feel that I should be able to 1 (or 2 if really bad roll) shot a gunner / shotgunner by stabbing them on the head, thing that most weapons don’t do

I think You misunderstood my position or I wasn’t clear enough if You instantly brought up crushers and assumed I want a duelling swords to bully them

I don’t, I want it to be good against the lesser elites like again shotgunners, gunners (because of 1 shot breakpoint if built correctly) and Ragers (stagger special)

I think nobody takes specific issue with the dueling sword killing gunners/shotgunners well. I think it’s reasonable that it should exceed at that. Makes sense mechanically and fits a dueling sword thematically. The issue most people take is that it’s the literal most efficient option for ALL elites in the game. That includes crushers and maulers too, where it honestly makes no sense. Plus it can stagger them. Plus it’s also one of the highest boss DPS weapons in the game.

The stab is just so extremely overtuned, you could probably nerf the stab damage by half or more and it would still oneshot shotgunners and gunners btw.

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This is exactly why I said to nerf the blessings and the stagger (alongside with some mobility maybe)

So crushers and maulers don’t get destroyed by duelling sword, and more slow/hard hitting weapons don’t get overshadowed

A direct nerf on damage/finesse is a reduction against everything, when the Focus of the nerfs should be only maulers and crushers (and general safety)

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It also needs its finesse (or stab in general) damage nerfed or it still destroys ogryns and maulers and bosses, unless you want to remove blessings from it which is unprecedented. Uncanny needs a nerf in general so this is justified, but the thing is too good at killing all HP bars regardless of armor type even without it.

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i thought of something like that too! special should be a parry instead of another stab, it’s what looks so artistic when fighting with dueling swords.

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Me personally I like the idea of a high stagger special stab

Only thing I don’t like about it is staggering crushers/Reapers, and maulers when they’re trying to overhead me

I think it’s kinda lame to give it a special that is supposed to be unique of another weapon