Psyker was the class I played throughout the beta and it was my first lvl 30.
My first disappointment was finding out the soulblaze talents are useless. I wanted to run a psyker with force sword and lasgun and rely on the talents to have fun abilities that feel like psychic wrath(I did not want to exclusively use staves)
My 2nd was finding out that brainburst does not scale.
My 3rd was finding out how many weapons we have that donât interact with our class identity at all.
Why do we have revolver? The revolverâs role is covered by our brain burst.
Why do we have the autopistol?
Laspistol I can forgive because they tried to make it flavorful with the class by adding a psychic push, but it is a single target, low magazine ranged weapon so it overlaps with brain burst.
Beta psyker had the shotgun, I donât know why they removed it, it covered our aoe damage while brain burst covered single target. Now our aoe options are just staves or recon lasgun.
Why do we have the axes, tactical axes, daggers, chainsword, and catachan swords?
I would have been okay with keeping 1 or 2 options and the dueling sword as our non-force weapons, but we should have more than 1 melee weapon that says psychic warrior.
Psyker needs a lot, some talents need a buff, some are just a terrible idea, and majority of our weapon options(yes majority) do not interact with the class in a meaningful way due to our class mechanics and talents.
We need lots of buffs(brainburst and soulblaze scaling being the biggest offenders)
More warp related weapons and less mundane weapons, OR new talents that make mundane weapons different compared to their use in another class.
And would it be hard to ask for our staffs to have a different left click from each other? Vermintide staffs had different left clicks, some were fireballs, some were full auto bolts, one was a short flame blast, another was a shotgun.
Yeah, variety is fun.