Fatshark engagement with the community is a joke

Ye the problem was never “its not cod,” as they couldve meant it as a literalist joke.
The real problem was what followed after it, which was “so we wont address it” ; which they didnt even say but we knew they meant it that way and their lack of care/dilligence became an insult to their most loyal patrons who initially expected and hoped for more but the devs themselves were the ones to stomp out those flames with a meager 3 words.

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Didn’t know Helldivers had Tau…

And mofos still misquoting the exchange despite screen caps being shared in the same thread. He said that crafting, as in going to a forge and hammering out a new weapon as one could in VT2, did not fit the setting.

That IS true and if you think it’s not then you don’t know the first thing about 40K.

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my favorite gaslight on this forum is badwin making that whole “Fatshark didn’t say it, the journalist did!” meme a thing. Meanwhile the game literally has the remnants of the planned and promised weapon customization system in the files, and modders enabled it client side.

But keep parrotting man. I’m sure the journalist just misunderstood and they were infact not advertising with the system that was at the time in the works. Fatshark would NEVER overpromise

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bro the screencap is literally in this thread. Why are you trying to alter what he said? I quote:

Q: “Do you know if at some point we can craft weapons so we don’t have to wait for shop rotation?”
A: “Crafting weapons doesn’t really fit the theme of the setting, but we are looking to make it easier to obtain the weapons you seek”

Where on earth is ANYONE talking about VT2 and blacksmith hammers? Let me know what you smoke

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One might say… immeasurably complex?

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Which now has been answered by having Brunt’s store page.

Which answered the same problem but by offering a way to donit that didn’t cause issues with the narrative of the Rejects being used by the Inquisition.

The same way the Dust conversion in Vt2 wouldn’t make much sense here as Diamantine-Plasteel conversion, but having an Npc (Or even Hadron) offer to exchange the 2 materials would be more appropriate

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Just wait until the Illuminates make their appearance once again…


What is the narrative?

I’ve spent over 1500 hours, the majority of them on Quorin, and I have no idea what the story of Darktide is.

Something about a rogue military outfit that we’re fighting, as well as Zola and Wolfer…? Twins…?

The setting is interesting, but the story lacks a compelling plot so I made up my own “Necromunda-ish” fanfiction about Quorin the Bounty Hunter.

After doing so, I had a sudden desire for a tide Necromunda game.



But we are no longer rejects; we are members of a warband. However, the narrative has not changed, either in the wording of the community managers’ patch notes or in the content itself.

I’ve said it before, but I really believe Fatshark should start evolving Darktide now and actually consider our “promotion” when developing updates.

Less focus on new weapon markings, fewer new (not new) maps. The game needs to move forward and evolve as a whole.

@Khorne_Dawg has previously discussed how Helldivers 1/2 galactic war system in Darktide would allow for game evolution and keep the narrative moving forward rather than the strange “locked in time” mission structure we have here in Darktide.

Nothing changes, and there are no stakes in anything.

Do I believe Fatshark is capable of developing a system similar to Helldiver’s galactic war?

This is my first Fatshark game; I didn’t play the Vermintides because I prefer the setting of 40k over Fantasy, so I’m not sure, but I’m skeptical.

The point is that Helldivers does not have to rely on story updates and IP lore because the galactic war system solves that issue by having a “living” galaxy situation that is constantly changing until we, Super Earth, have either pushed the enemy to their last planet or they have pushed us all the way back to Super Earth, which we could also lose in Helldivers 1.

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The personal narrative is that you’re a convict that is used as a suicide squad/Penal regiment by an Inquisitor in its war on the Heretics.

That’s what matter to your characters

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Wouldn’t say that about CD:PR. Even all these years later, Cyberpunk 2077 is still not the game it could have been. The vision they drew was so different for what we got. The game works now and is fun to play, but it is not what it was promised. Never will.

CD:PR dropped the soap and they recently fully committed to ESG, too.

Chivalry 2 I can’t comment much on. I just remember that the sudden release of Chivalry 2 rather than supporting Chivalry: Medieval Warfare and the bad reception on release resulted in a split / loss of players.



This however is true. Addressing the elephant in the room and standing by the angry and disappointed when the going is tough is how you turn temporary customer into longterm ones.

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I’ll die on this hill, too. As @Wahid and yours truly discussed in our DMs, we could basically write the entire Darktide story for Fatshark if they implement a Galactic War system. The above doesn’t even go into how well it would promote actual player retention because we don’t exactly want Tertium to fall to the Moebians, do we?

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You’d have to go all out with multiple factions in that case. I don’t see Danktide becoming PvP mainline any time soon, unless your idea is centered around PvE engagement. But here, too, you’d need a lot more content and wide sprawling worlds or the possibility to tackle multiple big bads at once.

I don’t see it coming to reality.

Yeah, they haven’t even added in a new non-boss enemy since launch, let alone entire factions that’d make an Atoma hive war map interesting like other chaos gods or genestealers

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For now we could just have the Admonition and the Moebians start pushing us back if we get too lax. A few reworks here and there and they could make every mission cleared count for 0.0010% or something in the specific sector.

It could also give the Admonition and the Moebians more autonomy from each other which would be interesting. The two groups seem to barely trust one another and only out of mutual interest according to Captain Wolfer.

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For that they’d too separate the groups further.

As of right now, Scabs and Dregs don’t appear in specific sectors or missions, but map parts and seem to shuffle with a coin toss principle.

Of course it would be cool if Hab Dreyko would be the territory for Dregs for instance. And if based on these zone enemy types you’d get some sort of clan wars. But I don’t see it.

In any case, if you’ve got that idea fleshed out further, you should make your own thread for that. In here your idea will just go to waste, since is a complainer thread.

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who th flags a joke as inappropriate

Would it really work with static missions though?

Like HD2 has procedurally generated landscapes (of natural landscapes only afaik) which make such system feel alive.

Here it wouldn’t work as well, unless they manage to do procedural levels, which I don’t think would be really possible

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In my opinion, it would work extremely well, but it is dependent on Fatshark 1. remaking the mission system and 2. creating more of them so that we can progress.

Both of those options are highly unlikely based on my experience with Fatshark development.

I had expected the Twins boss encounter to take us through several maps until we had fought our way all the way to the lair where they were hiding out, i.e. progression, but we didn’t get that. We received another throwaway remade map and engaged in another throwaway fight that did not advance the war against the Moebians.

And that is what I mean when I say I don’t understand the supposed story of Darktide; why did we fight the Twins, and did destroying/capturing them accomplish anything?

That’s my main issue with Darktide right now: nothing is happening or progressing. Wolfer is completely uninteresting and a bad guy solely because Fatshark said so. He has not done anything that we have seen, with the exception of the poison train, which we as players saw, but our rejects/agents (whatever word Fatshark want to use next week) didn’t see it happening.

Fatshark is squandering Darktide’s awesome combat with content updates that have no longevity and do not advance the game.

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