Fatshark don't nerf the dog (serious)

It’s for a reason, and the reason is to justify dog’s power. I don’t know why are you reacting as if i said there should be an mmo skill bar with 20 buttons.

But just simple dog stances you manualy switch, like - roaming aggressive mode against ranged enemies vs bodyguard mode would make changes already. So if you set dog to go and hunt and then you were disabled, it was your deccision. You can leave that autonomous mode, wich doesn’t ask anything from you, but it should be less effective than munually switching stances or operating with more commands. Maybe protect the ally also, when someone is doing hacks or carrying cells.

Things that ask from a player to make deccisions or/and press more buttons should be more effective than things that don’t, and vice versa. How is it a hard concept?

It was about the idea of summoner as a whole, that if you want for pet to be powerfull, it should ask from a player some effort. The current dog doesn’t ask from a player much for what it’s capable off.

Like the whole idea of summoner/pet build is that pet is your proxy, and your gameplay is focused more on operating with that proxy unit. And in cases when it’s not like that, pet is just a utility tool for minor stuff.

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This thread is enough to see that there is a problem with dogs…
This one:

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I think the REAL problem is FatShark’s ponderous, clumsy, and irregular output level. Balance is supposed to be handled with care, with a certain amount of regularity, and ideally iterative so that alterations aren’t so jarring and hopefully identifying the optimal (if you’ll pardon the pun) balance.

If we just look at their announcement dates alone we can see FatShark has no hope of achieving the regularity part, and they understand subtlety or nuance about as much as Jason Vorhees.

Not to be Mr. Naysay, but I’m kinda coming up short on solutions or suggestions :confused:

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The class is new.

No it’s not, it just shows new shield weapons and block talents need hard nerfs before even talking about the dog, it’s debunked in the comments.

But the dude posting this never actually answer anything, if your posts don’t follow the narrative they are flagged by the same 5 people, that’s so brave easier to flag posts than answer I guess

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I don’t see how that changes the point though… Forgive me, but are you just being pedantic? Unless I’m missing something, I’d have thought you of all people would be similarly concerned, so I’m confused.

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No I may have misread your post.

I have read that Fatshark was slow at balancing the game. But that’s not what you’ve written.
Sorry

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Or, as a alternative, don’t nerf anything. Buff Veteran. Rework Zealot.

No worries

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That’s the right move don’t nerf anything just add another difficulty above auric, then rework vet/zealot skill trees. At some point in VT2 legend was easy so they added cataclysm, it makes perfect sense

the other four classes are pretty well balanced. it makes more sense to just nerf the arbite a bit

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You’re not gonna believe what VT2 did with the necromancer. How does FS get things right and then screw it up at the same time in different titles?

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Tbh some people should understand that there might be present such thing as “Dirty damage”.

Damage numbers are high, but it has no impact.