Fatshark don't nerf the dog (serious)

Also Arbites is still strong as heck by himself(without lonewolf) unlike companion class in most games.

Either nerf the dog to just a nice passive like what other class get(Ogryn innate stagger immunity etc.) or turn it to something akin to Psyker’s peril and make Arby suck if he doesn’t utilize it propery.

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perhaps we can teach it to bite trapper nets off you :winking_face_with_tongue: :+1:

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if all 4 are down, doggo runs to elevator, pushes button and wins the match.
after all he´s a good boy :rofl:

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ogryn should be able to give some of these bones he’s carrying around to the good boy.

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This is a very good point. I’m rusty on VT2, how did they do this on necro?

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lol more nonsense, in every single game people absolutely hate pet classes with too much micromanaging, or pets that you have to resummon every 20 seconds, there’s nothing worse than that… also darktide is not an arpg

nobody in the thread answered my point about uniqueness of the class, like I said you’re all asking for a glorified zealot, another boring generic human class. The dog IS the main appeal it should be strong

Sure no problem now I want the kill count say : Dog CXX killed XX and not the name of the player so we can see how the dog perform and his owner just do nothing.

Nobody is asking or saying that tho. Like why does everything have to be black or white ?

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Yes, the truth can hurt.

Malice-aah take. The dog is so gOoD aT KiLlInG elites, especially when every room looks like this:

Do people who claim how dog “does too much damage” outside of bleed bugs do even play the game outside of the starting difficulties or is it just “gonna parrot to nerf everything because it makes me look elite” that kind of stuff?

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I actually had a thought for this idea as well, but haven’t brought it up/made a post about it yet given ‘how to rework Arbite’ so soon after it’s release felt a bit presumptuous. But it really does just feel like Arbite needed more time in the oven and didn’t get it due to the Rogue Trader deadline. It’s just a bunch of stats, no gameplay styles, no synergies, and nothing really feels ‘good’ with them and it sucks, they just ‘are good’, and ‘are the best’, you don’t really need to do anything.

Was mainly piggy backing of a discussion Jan and Sam where having:

I would have loved if one of the trees (middle tree makes the most sense, but replacing right tree’s stagger effects with ‘stunned’ effects make sense too) focused on electricity and stunning instead, and then Concussive is replaced with something like ‘melee weakspot hits generate charge, after 3 hits, the next hit discharges the charge and applies an electrocute stun to the target for 4 seconds’. Now you’re suddenly ‘building toward something’ and not just AFK farming stats and kills for breathing, and that effect ‘turns on’ the rest of your kit. The electric trip mine now actually feels like a part of his kit (along with Remote Detonation) as it turns on different aspects of his kit. Maybe lock some of the more potent effects behind the target being properly ‘stunned’ (staggered with electricity or being knocked over), while other effects are given from the target only being electrocuted. Given the dog has the ‘stun jaw’ augment, any build always has at least some access to electrocution (be it the trip mine, remote detonation, or said augment), and a they are locked to their main sweet of usable melee weapons basically all applying it on hit anyway, so it really feels like they where going that direction but then ‘chickened out’ at the last second/didn’t quite get far enough in ideation to come to that conclusion an just made everything raw stats for free.

You can really feel it in the middle tree too, like all the talents are basically worthless outside of the Monstrosity damage and that’s it, feels awful, but then all the left and right side talents are just broken and make you a god. It really just pigeon holes all builds to one particular margin, and I can say with full confidence Arbite is the only class in this game I got bored before the first 100 missions where up (I felt I’d ‘done it all’ by mission 70, where every other class I was still hyper fixated and build crafting/refining by like mission 150+ if not much higher). Because their gameplay style never changes, they hit weakspot, they win, or they do a gun build and feel a bit worse off. That’s it, even the Ogryn had more variance and style than this (to me at least), and I really would have liked this class to have been ‘left in the oven’ a good bit longer to realize something like this, verses just being incredibly boring stat sticks that partly play the game for you.

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That’s the feeble-ahh attempt at countering player power creep in full effect and a big reason the game has so many silent Specialist issues.

  1. Nerf outlier Talents: Batter, Concussive, Razor Jaw Augment, VoC, Soulblaze max stacks, Psy Aura to start.
  2. Reduce Elite/Spec population, change Mission pacing.
  3. Redesign Vet/Zealot Talent Trees to cut down on tax nodes, give more options.
  4. Introduce new enemy variants.
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The problem with Arbitrator talent tree is that its like a visit to candy shop. You cannot make a step without stacking very good defence, control or damage improvements. Everywhere. We went from trees filled with dead nodes like +5% melee/ranged damage, -5% peril generation, +5% movement speed, +25% suppression to Arbitrator. Here toughness talents always give you +25 toughness, you print toughness regen and damage buffs just by breathing. Some of the talents combine effects of multiple talents from other classes in one point.

Tbh i’ve rather have arby-like talents than having to take a dozen of talents with microspoic impact, that are actually changing something only working together..

And arbites-level stat nodes should absolutely be the new standart. Like… +10 to a stat lika ranged damage is almost talent-level of value

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That’s what I don’t get this weird obsession with the dog, you can start by nerfing the new weapons both melee and ranged, nerf problematic nodes in the tree especially stagger and block, and then observe the stats see if arbites has a higher winrate than other classes

no we have to destroy the dog immediately, when the whole premise of the class is having a dog companion to help you

every day the people on this forums come up with a new take that makes me lose just a little more hope that this game will ever come close to its full potential

Where did i say it should be extreme? What i said if you want for pet to be strong, you need mechanics on the player side wich demand pushing buttons and make deccision, like… gameplay you know? Not a thing that plays the game instead of you.

Necro minions are quite dumb. I’m impressed how dog ai is good tbh.

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So we just add micromanaging for no reason that’s your take, you still need to play darktide with the main arbite guy you are kinda busy already

It doesn’t. Unless there is some giga exploit I am missing, “tHe dOg PlAyS tHe gAmE fOr yOu” narrative is an obvious lie.

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Something wrong with your shift key?

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if the dog is staying is strong as it is, then the Dogbiteys with him needs to either be almost as fragile as a psyker and a good shot or almost melee only.

Currently it’s just silly

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