I don’t believe that is what the posts in this thread are saying.
My issue isn’t with DarkTide by itself or VT2 when it was getting trashed every other update by nonsense changes. My issue is with the repetition of mistakes that were already addressed previously and the people making these decisions.
There is no single cause of frustration and apathy. Keep adding causes though and you will push the scale towards one side in the player’s view.
I’m with you there, but it gets worse if you look into the other games since there was basically a version of our community whining about the same things (no comms, terrible updates, bad version control) as far back as War of Roses. There is clearly no attitude for those things at the studio, and they are carried by the incredibly kinetic and deep gameplay only they seem to be able to deliver competently at this level of complexity. So we endure.
Why don’t we all change our Steam review to Negative?
I’d have to change it to positive first
Same. Mine’s been negative since March and while I was considering changing it, Arbites being paid and a consistent refusal to give earnable Aquilas has cemented that, and the content drought still further.
tencent is actually interested in earning money unlike fatshark
That was so weird. An actual new enemy with a real mechanic. Even an ingame event (corrupted comms) to tie it into. Should have renamed it to Vox Operator instead of Radio but still, enough to build some blogs and hype around.
… and gone again?
I’m wondering if someone got bit by the FOMO bug and is insisting that even their in-game content needs to be FOMO
I think people would be less irate if the content from these events actually stuck around, as it would mean more stuff that was actually added to the game for longer than a couple weeks.
That was the weird bit. It wasn’t a mutator like parasite or pus hardened skin but it was treated like one.
Whenever something bad or negative happens to Fatshark (backlash for not meeting roadmap deadlines, power sword review bomb nerf) they do everything in their power to make sure it never happens again with over-correction on those specifics things which ends up making the game and community worse.
Seen this kind of BS one too many times working my last job. Just makes for a increasingly inefficient and ineffective workplace. Keeping the community in the dark will let you avoid backlash when standards aren’t met, but it’s not the solution to the problem either. Not nerfing anything and just letting powercreep take hold will keep you from getting review bombed by Harkin IV and his posse of Power Sword Veteran mains, but it will just serve to make the game worse and cause more backlash down the line.
It’s important to put the foot down and declare “this is how we want our game to play”. Damn the CN review bomb.
Bit of an ironic post to make considering what I just posted in another thread, but in terms of game design you can do whatever you damn please as long as the game stays fun IMO.
Think about how much of the crying for content could be silenced if they kept a cadence of weeks long event>modifier enters mission pool (not just havoc, sometimes, when they feel like it ffs)>event>mission pool addition> event>big update > event> etc.
They already have a good event cadence but they faceplant at the finish line and actively choose to preserve the perception they don’t do anything.
Yea it didn’t really work! I imagine it got slapped back somewhere on the priority list and just isn’t done yet.
You know that DT’s release in multiple regions means it’s impossible to cater only to the preferences of one group of players. Of course, you can choose to ignore them, and they can also choose to ignore you, just like how FS currently ignores certain voices in the forum, at least maintaining impartiality. However, having a group of players ignore you is a situation game developers would not want to see.
More worry is that the main combat designer that has been with FS for a long time has left. If this person was responsible for making the core gameplay as fun as it’s been in the series, can FS replicate and maintain this? Especially when switching to a new engine like they are presumably doing for the next game?
They can’t even use the steam forums to perform its correct function, so… I rather doubt it.
Yes, I’m being deliberately snide, but I can’t help it, I’m frustrated, so I hope you’ll indulge me.
The only things they can replicate are the mistakes they made in their other games, without the combat designer holding their hands to show them how to make it fun I am not sure Vermintide 3/Darktide 2 will be even 1/10 of the fun of Vermintide 2 or Darktide
He left in 2023. The last thing he worked on was Patch 13.
