Its harder than hard for you, perhaps, but for others Auric Maelstrom is too easy and boring or a place to test builds. This arguement solidifies the ‘balance for me, not for gameplay’ stance, to me.
Plasma Gun is a weapon console players can be competitive with in harder game modes. It doesnt require aim. It kills everything. It has limited ammo.You get ezmode, but you’ll be on your melee most of the time. If people enjoy that, great. Idont, and I know Im in the minority here. That doesnt mean the games playstyle should intrinsically become more and more homogenised. In fact the opposite, the more playstyles open to play, the better. This is achieved through weapon balance. This iswhy my takes arent agreed with by a lot of people, because a lot of people can barely get by with meta loadouts let alone trying new things.
This is , in general, frowned upon by the current community, who seek to homogenise the meta for their own benefit at the expense of varied builds. But they’re all too ready to invite people to games to see them in action.
Im not saying to balance around Hvoc and never have, but as I said, it exists. Auric Maelstrom being the testing ground is a great place for teting builds in a balanced environment for some, others want to see what the weapons and builds can do when pushed to the limit, either by the player or the build itself.
It will get ‘weird’ meaning? Meaning because players dont play it it shouldnt exist and shouldnt be taken into account? Aight, gotcha. This is why this type of players think DS damage is the problem and not the cleave and mobility is has meaning it becomes the defacto weapon.
Nerfing anything would be good, but it needs an identity and it needs to not outshine other weapons. nerfing its damage will never be enough because it’ll always be the choice to ‘kill Crushers’ since that is the metric (not mine) since it’ll always kill Crushers. While having range mobility stagger and cleave.
Daggers have the mobility and slightly less dmg, but not the range.
Dclaws have the cleave and defence, but not the damage or mobility.
Tac Axes have the mobility and cleave, but not the damage.
DS does it all and its damage isn’t the problem. Nerfing its damage it’ll still be in the same boat as it’ll still be taken for all these situations.