FatShark, adjust dueling swords

Or remove the scoreboard and the killfeed.

Can you elaborate on how Im trying to pull the wool over peoples eyes with my thread and the amount of replies I’ve tried to generate?

The DS is a poor weapon, from bad choices. Thats why I made the thread you havn’t read.

It shouldn’t 2poke crushers, but removing its ability to do so leaves it without a gameplay niche, ergo it might s well be removed, which is not what Im advocating. I dont want it removed.

Consistently wrong how? The thread kinda speaks volumes that its mobility, damage and cleave is needing adjusted and this thread is to stimulate debate over how, not that it matters as there’s an internal team, but given they let the DS out anyway, its either dmb, or they had an agenda. I go with dumb. Like you do, i nthis debate.

Insults and slurs, grow up son.

No, you don’t. You have NO idea how to balance anything. You just see damage so think damage needs nerfed.

How so? If it lost that ability, it remains otherwise a high mobility weapon with excellent reactivity, good horde clear, great single target damage against unarmored targets, and outstanding defensive stats. That’s a fantastic top tier weapon alone right there, one that fits its premise. Nothing about it needs to be able to deal with armor to be a solid weapon or fill a niche.

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Okay. So why pick anything else if that were the case?

There’s enough ammo to go around in 2.0 if you’re not shooting every poxwalker. More so if you’re doing meta-pugs with one Psyker.

Sure, why not. Majority of the player base sits at Malice and if weapon power levels were balanced around that higher difficulties would actually bring challenges.

B/c you pick other weapons for their niche. You can grab the Heavy Sword and one-shot multiple Unarmored/Maniac in one swing, but you sacrifice mobility and speed. You can grab knife to be OP (please nerf Uncanny Strikes FS). You grab DClaw for the best defensive weapon. You grab Caxe for an all-rounder. Etc. and etc.

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Has it occured to you that the game might be balanced so weapons are Havoc Viable, and that the player perception meta is different to the actual game meta?

Havoc is a “harder than hard” sweatlord mode that significantly alters the basic game’s difficulty premise in ways that don’t scale the same way for every weapon and ability (the PG for instance is stupidly effective in Havoc in ways it’s just not at basic Damnation). Nothing should be balanced around Havoc, it is and should continue to be treated as its own unique thing, and if issues arise those should be handled within Havoc itself. Trying to balance stuff around Havoc viability will get real weird fast for the overwhelmingly vast majority of players that will never touch that game mode.

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Its harder than hard for you, perhaps, but for others Auric Maelstrom is too easy and boring or a place to test builds. This arguement solidifies the ‘balance for me, not for gameplay’ stance, to me.

Plasma Gun is a weapon console players can be competitive with in harder game modes. It doesnt require aim. It kills everything. It has limited ammo.You get ezmode, but you’ll be on your melee most of the time. If people enjoy that, great. Idont, and I know Im in the minority here. That doesnt mean the games playstyle should intrinsically become more and more homogenised. In fact the opposite, the more playstyles open to play, the better. This is achieved through weapon balance. This iswhy my takes arent agreed with by a lot of people, because a lot of people can barely get by with meta loadouts let alone trying new things.

This is , in general, frowned upon by the current community, who seek to homogenise the meta for their own benefit at the expense of varied builds. But they’re all too ready to invite people to games to see them in action.

Im not saying to balance around Hvoc and never have, but as I said, it exists. Auric Maelstrom being the testing ground is a great place for teting builds in a balanced environment for some, others want to see what the weapons and builds can do when pushed to the limit, either by the player or the build itself.

It will get ‘weird’ meaning? Meaning because players dont play it it shouldnt exist and shouldnt be taken into account? Aight, gotcha. This is why this type of players think DS damage is the problem and not the cleave and mobility is has meaning it becomes the defacto weapon.

Nerfing anything would be good, but it needs an identity and it needs to not outshine other weapons. nerfing its damage will never be enough because it’ll always be the choice to ‘kill Crushers’ since that is the metric (not mine) since it’ll always kill Crushers. While having range mobility stagger and cleave.

Daggers have the mobility and slightly less dmg, but not the range.
Dclaws have the cleave and defence, but not the damage or mobility.
Tac Axes have the mobility and cleave, but not the damage.

DS does it all and its damage isn’t the problem. Nerfing its damage it’ll still be in the same boat as it’ll still be taken for all these situations.

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:rofl:

Says the guy who got warned for calling people trolls and throwing insults around in numerous threads.

I don’t really give a monkeys if it means losing it’s niche… It’s a broken weapon, that will never get fixed, with too much toxicity attached to it, and thus should just be removed from the game, IMO.

It’s absoultely insane that you want to nerf the movement and cleave, but still retain it’s ability to do the thing, that it shouldn’t really be doing, the very thing that is causing all the issues in the first place.

Hilarious.

Everything should balanced around damnation. Not auric or anything else.

And for harder modes, the devs need to apply some actual thought to how make the game harder, that just isn’t enemy spawn spams and buffed HP.

It’s pure laziness. So balancing something around a lazy BS spawn simulator is going to achieve the square-root of naff all, and lead to so many more problems down the line.

Says the guy that wants DS to two poke crushers and other large or heavily armoured enemies, making Thunder Hammers, and other specialist equipment to take these biggens down, pointless.

If you want more varied builds, then you want weapons to do the jobs they are supposed to do.

Thunder Hammers, and other slow hard hitting weapons for the toughies, daggers, DS, and other light weapons for the unarmoured stuff.

And armour really needs to mean something, and the ability to strip enemies of it, should be drastically reduced.

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ideally all 3 aspects get nerfed imo.

As an aside and not really part of the reply:

Crushers being made irrelevant by so many different weapons across the game is a huge problem. Maulers also may as well not even exist at this point either. We got a whole armour system in this game and like 75% of it is irrelevant as a result of powercreep

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The armour system was already irrelevant when enemy health is adjusted significantly over the % protection an armour type gives, eg. making most unarmoured enemies overall tougher than their allegedly more armoured counterparts due to their higher HP pool.

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So you dont want to balance the weapon, you have a personal vendetta against it, and you think other peoples opinions are worth more that, well, no clues here. Okay I have no idea why you’re here other than to troll me if thats the case.

Calling me absolutely insane because I AM trying to balance the weapon or at least get discussion from public about is, to me, total trolling and should have the same guidelines used against them, but thats just how this forum is. Okay though, got it.

Just a little aside, regarding weapon balance, THammers are for bosses and knocking chaff around.

I agree, and understand the point of your aside, but that certainly warrants its own thread, just like the window for dodge timings should be slower, making dodges slower. Dodge spam is a problem as much as DS are as much as AoE can be.

FS need to decide how they want this game to be, Look at VT and how ‘good’ it is comparatively speaking. We know they can, and 40k has its own fanbois (hihi) so why cant we have a game as polished. Oh yeh, this is for the console crowd…

It’s funny you say this, when it is you that’s arguing the point of not changing the real issue with the weapon. And wanting the weapon to be something it is clearly not.

And where exactly did I say you was insane? I was merely calling the situation insane.

But if you want to lie about what someone said to score sympathy points, go ahead, be my guess.

No skin off my back.

Ive made a thread to discuss the issues and any workarounds. Stop it.

What it is and isn’t is subjective at this point, its everything. Thats the point.

By your own admission, I didn’t lie. Its clearly a misunderstanding. I, for example, don’t think the situation is ‘insane’. Stop it.

Do you really think I of all people am interested in scoring sympathy points when I have no problem going against the grain and the resulting fallout? Stop it. This isnt even discussion youre just provoking at this point because I wont agree with you.

Uncanny is such a dmg boost against all targets, not just a tool to kill Crushers. But it doesnt increase your Power.

However, I personally dont think this damage model is going anywhere. I’d like it to, but dont think it will. Armoured targets need better mitigation. If they did, THIS would make Havoc stupid to balance around, right now its the game with more enemies.

Hmm. If weapons arent balanced vs the toughest enemies, but something lower down the food chain because thats where the majority play, is the game worth playing if you enjoy pushing content for fun?

I agree, but in addition I’d really wanna point out that the (not insignificant amount of) weapons that have both bad Carapace pen and bad Finesse multipliers will forever be relegated to bottom tier and almost useless, even in basic Damnation. Because unlike VT2’s Chaos Warriors, which had vulnerable heads, Crushers do not have armor weaknesses, and become very commonplace in Damnation+.

Big difference between going against the grain and wilfully misrepresenting what someone said.

Especially as you stated that you are always right. So yes, I think you are that kind of person. Arrogant to the last, who thinks he’s better than everyone else.

But alas, this is going way off topic.

Because you wont stop trolling.

When you make meaningful contributions to the meta with your comments, or even gameplay, come back.

Pointing out that DS shouldn’t have the ability to go through armour, like it’s paper isn’t trolling.

It’s called pointing out fatal flaws with the game in order to make the game better.

You just want mobility and cleave to be nerfed, but that isn’t addressing the real issue of the weapon.

You say you want greater weapon choice in games, but you want to keep the very thing that is making this variability a pipe dream.

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