Appeal to developers. Rebalance all weapons!

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I play with Hellbore and D’claw, I play very well, better than 80% of Veterans with Plasma, but I’m not being taken on a team. Since the last update I have played 3 times Havoc 35+ with about 30 attempts to request a team and all passed and got 38 max rank, on 40 Havoc I am not taken because it is accepted that my weapons are very bad and they take any veteran, even with the worst build, but not me. I hate the bias of people and developers who protect meta in every way possible, they will weaken any weak weapon, but they can’t weaken an unbalanced saber or any other strong weapon. Where are these rules about disadvantaging people that are promoted in all games? I’m being disadvantaged simply because I’m playing with an unpopular weapon, I’m deprived of part of the gameplay of the game, while I have all the rarest achievements knocked out, bought all the best skins and everything hints that I’m a skilled player. This is wrong, redo the weapon balance, please! Havoc is much harder now and any non-S range weapon looks unattractive.

3 Likes

While I would love another huge weapon balance pass, like in patch 14 I believe, this should go in gameplay feedback rather than bugs if you want anyone to see it.

6 Likes

currently, Havoc places more emphasis on weapons and builds rather than player skill, so unless there’s a major balance overhaul, it’s better not to play it. even among advanced players, a complete beginner or intermediate player using DS,Bolter, or Plasma will perform significantly better and have a much higher clear rate than a so-called “elite” player using Devil’s Claw or the Headhunter Autogun. this ridiculous balance is entirely Fatshark’s fault for leaving it as-is. if you want to use something other than the meta weapons or builds, you’re better off giving up on playing Havoc.

8 Likes

I desperately want Duelling Sword to get nerfed not only because its current state is genuinely unhealthy for the game, but also because I want to use it on my Veteran without feeling like I’m actually cheating.

It’s quite simple to balance it, really. Reduce its Damage against Carapace and (relevant) Weakspots, make its Special Attack not stagger Ogryn Enemies, and then curb its Mobility back to a level more comparable to that of other 1-Handed Swords.

These go beyond Duelling Sword, but Agile and Uncanny Strike probably need to go as well because they’re busted Blessings that void literal game mechanics.

6 Likes

Uncanny is not a thing that needs to go, just massively nerfed to maybe 35% tops instead of 124% lmao

Agile is defenitely unhealthy, but could be better balanced by changing the “On weakspot hit” to “On weakspot kill” and that should suffice

It defenitely needs a mobility, stagger and dmg vs carapace nerf yeah, but keep the current weakspot damage beacuse if we’re nuking the blessings and nerfing carapace alongside mobility, there’s no need to make it suck against other stuff

3 Likes

Yeah, I agree. Hence the “relevant” Weakspots I mentioned. If any INSANE Weakspot breakpoints are still being reached as outliers, just tune those down as well is what I meant to convey.

Me personally I disagree, I think that’s kinda the identity of the weapon (or what it should be), just like Saltzpyre’s Rapier

1 Like

No, sorry, I need to specify. Crushers are currently being killed too quickly with Weakspot hits for example. My Vet does so in 2 Heavy Stabs, when he should be doing so in maybe 3-4 of those. I still want it to be a Weakspot-based Weapon akin to Saltzpyre’s Rapier, just certain stuff needs to be looked at in that regard, if I’m making sense?

2 Likes

Isn’t that a Thrust + current Carapace damage issue rather than the weakspot dmg itself?

1 Like

This is never going to happen

6 Likes

Which part? Or did you mean overall?

It’s disgusting that Uncanny increases all damage and not just melee damage.

Remember, Fatshark is open to potentially have a discussion about it.

You’re right about weapon balance being all over the place. Ideally one would have a variety of weapons to choose from, all with good chances of success.

The other issue is depending on others to even get into a game as havoc is accessible only through the party finder, so they can insist on certain weapons.

Crushers could do with a dramatic threat increase but I would really feel bad about taking breakpoints away from Chainaxe, Evi, Branx, and Thunderhammer.

3 Likes

as if one tapping mobs with submachineguns in damnation isn’t bad enough

I’m talking about breakpoints that shouldn’t be reached on Duelling Sword, don’t worry. Those other sweethearts should be left as they are.

3 Likes

I don’t agree that an average player will play with Plasma better than an elite player with Hellgun, that’s why I play with unpopular weapons, to show that their Plasma is not better than mine and that you can play with any weapon, the main thing is to create a condition in which this weapon will be effective and the main thing - you need experience and skill. In one game I was told by a veteran that how I play with such a bad weapon and that it is necessary to take like him - saber and plasma, at the end of the game he was puzzled how I have an order of magnitude more damage and kills specialists and elites, it was the most vivid lesson that I taught a biased ignorant person.

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