Fat Shark, are ANY current blessings being removed from game entirely?

TLDR I am worried Fat Shark isn’t just going to strip our inventories of blessings and removing existing weapon’s blessings, but also remove blessings from the game entirely. I would like a statement from Fat Shark on this issue, and I hope the community will also wish to know.

I might be jumping at shadows, but it’s a real concern.

This was a reply to the thread polling players about grind. I have a new concern, and thought to make it it’s own topic. I have a new concern.

I played VT1 and VT2. Of the pair, I liked 1 better for what it was because while everything was grind, in the end I had more freedom.

Now, usually people will say crafting was easier in VT2, which is absolutely true, but for most of my time in VT2, what you were able to craft was much more limited then in VT1.

In VT1, I had 6 sets of orange brace of pistols with several different ‘blessings.’ Because you got three. My favorite was bloodlust, which healed, rupture, which gave overpen, and ammo hoarder, which gave more ammo.

All told, Vermintide 1 had 36 traits to choose from. Very custom builds were possible, and that’s without the major effects of trinkets.

Here is the list of all the possible traits.

. [Vermintide 1 Traits List]

Then in VT2, I got top end pistols much faster… but they were much worse. The trait list was extremely limited. You got two buffs and a ‘trait’ and these were largely boring. Melee weapons had 6 traits for all of them, (with swift slaying being the default choice of most.) Critical hits increases attack speed by 20% for 5.0 seconds.

There were eight for ranged, and two were for fire/magic weapons only and effected heat buildup. One trait and two properties. Fairly boring. The properties were crti change, prit power, and power vs. [fill in the blank]

Here is the list `[Article on VT2 Traits] Equipment - Vermintide 2 Wiki

You might take a crit trait, and couple it with the two crit properties and then forget about the weapon. Very little customization was possible. And that was as good as it would get. Because they didn’t want a lot of creativity in the weapons like in VT1. Almost put me off the game.

So, with Fat Shark stating

And my question is this. I’ve no doubt some blessings will be easy to ‘earn back’ like ‘glory hunter’ but what about ‘inspiring barrage’ or ‘power cycler’ or ‘rev it up’ ? The ones that change your performance by a large amount. Are they ALL still going to be in the game after?

Are you simplifying the game by removing some of them?

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Dont think they are removing any blessings just because the crafting system is different bub.

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Ngl I hope the crafting rework means all the “fodder” blessings that are clearly just there to dilute the loot pool will either get buffed or just deleted

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This.

None of us know for sure what’s gonna happen ofc. But from a simple business economics standpoint it would make no sense for them to scrap everything about the current system. The work, risks, everything involved would just be astronomical. Besides the latest patch just rebalanced several blessings too. It would make no sense for them to spend effort on those if they were about to scrap it all anyway. We’re going to be getting extra blessings, not less, so all things considered its extremely likely that the old familiar blessings will still be there with some potential changes ofc.

Also they’re prioritizing choice and agency over RNG. A lot of people have gotten stuck on the phrasing of “the chance to unlock previously owned blessings (as well as the chance to unlock some blessings players never had before the update)”, thinking it implies RNG. To me the “chance” here implies that we can choose from a pool of blessings as we keep leveling that mastery. So we can either choose the blessings we had and liked, or something new that seems more interesting. It’s ofc. possible that some of those blessings like Supercharge, Surge etc. are so high tier we won’t get to them until leveling mastery after the migration, but still.

Either way it seems extremely likely to me that they’re simply changing the gearing mechanics and our agency, not every single system like blessings & perks & weapon functions entirely. Because the former makes efficient use of everything that’s already in the game, while the latter would require a complete balance overhaul of the entire game (super expensive and risky) while alienating the entire playerbase.

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One of the leaks suggested the plan was to increase the number of blessings in each weapon family.

Increasing overall number might mean more much more chaff, total removal of interesting ones.

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