Since this is the feedback forum, might as well post my individual experience with the game so far and what I feel could be improved from such. Get ready for the wall xP
First, a little background info. I’m an old player of V1. And by that I mean I finished all the basic maps of V1 on Cata and one of the Dlc maps a friend brought me to. So I stopped playing with a decent endgame stuff, and haven’t seen much of the old meta at all. Since it’s been more than a year since I last played V1, most of my V2 experience isn’t colored by anything but vague memories.
In V1, I played the Elf. For a number of reasons I won’t detail here, I liked her playstyle more than the other characters (mostly because I forgot most of them…). As such, in V2 I’m mostly playing the Elf and my post will focus on that.
Life being what it is, I have around 50 hours of play, and around 70 hours of V2 learning (sounds, tomes and grimes, playstyles…). So my elf is lvl 22 and my dwarf barely 10. I did one run on legend where I got carried by my friends, otherwise I play Champion.
First point of my topic begins here. As an elf player, I feel her biggest advantage is her versatility. Her kits allows her to fulfill a bunch of roles and perform well at all of them. As Waystalker, her regen and special makes her a good ranged special clearer. As Handmaiden, she’s a good frontline unit. As Shade, she’s the best special and boss DD. And overall, she’s a great support unit to any team.
Of her jobs, all are useful, but I feel that Handmaiden is far less so than the other 2. Before 1.0.6, Waystalker was the way to go. After, Shade became MUCH more powerful. But Handmaiden is still overshadowed by the other classes of the other chars and is basically redundant. Unless I know for sure the team will need another frontline unit desperately, I never pick it. Her greatest strengths (Horde clearing and shielding power) are less than the average of the other classes, and unless you’re doing True Solos, you’re not using her.
Maybe a buff that increases allies power or something similar would make her relevante, since Handmaiden does mean you’re supposed to be at the service of the team. Anyways, a buff/revamp is needed to make her useful in general play.
Second point, the QcQ weapons. I won’t detail everything, but I will talk about all of them.
-First, the 2h sword. Why would you even use it? It’s slow and cumbersome. The heavy attack is a STAB of all things, and not a slash. The few I used of it, I felt it was in every way inferior to her other weapons. No real armor damage, no real cleave power… So, it’s a bad weapon.
-Second, the 1h sword. Never really used it, so I wouldn’t know whether it’s really good or really bad.
-Third, the Dual Daggers. Useful as Shade, if that. Too under-powered to be of any use in higher difficulties. No real horde clearing power, her heavy is single target and not much more powerful than other weapons… It’s pretty bad overall, and not a weapon that should ever see use.
-Fourth, the Sword and Dagger. With the patch, they do seem better. Though again, they’re only really useful as Shade for the double backstab potential . Otherwise overshadowed by the other following weapons.
-Fifth, the dual sword. Haven’t had the chance to get a good pair of it while playing, so no real idea again.
-Sixth, the spear, and my favorite weapon. It’s first heavy is a slash, which makes it a great horde clearer. Her push-stab is also one, which means you can heavy, backdodge, guard and slash. Makes it godly to corral a horde into the other clearer, and makes it easy to play the flanker. But the lack of armor damage means it’s all but useless on Legend, where armor is everywhere. Even on Champ, I’m playing with a disadvantage and while it helps me get better, it’s still sad to see.
-Last, but only really viable weapon on Legend, is the Glaive. Unless you’re like me and just really like a weapon, this is the one you should use. Even on Champ, the Glaive is superior to all the others. It’s first advantage is that it does armor damage, which is sorely lacking on all the other elf weapons. It’s stagger seems superior to all the other weapons as well. Does it even have a light attack? The timing between them is the 0.1s it takes for me to click longer, for what is basically a much more powerful attack with little to no waiting time. It’s also a great horde clearer. The only thing I feel is worse than the spear is the push-stab, which is admittedly little.
In short, Glaive is so much better than all the others it’s stupid. While I can accept all the weapons can’t be equal, I would really like a reason to use any of the other despite their disadvantages. Maybe the 2h sword heavy knocking down armored ennemies, or the 1h sword allowing a greater dodge distance, etc. At least something to make them viable in the hands of the general players and not only in the top 0.1% of them.
Third point, the ranged weapons, and what I took away from playing them.
-First is the Hagbane shortbow. One of the two special bow from V1, the other, Trueflight being replaced by WS special. It’s crap. And while I could mince my words, I won’t. I think it’s intended to be a boss killer, but it doesn’t work at all. Poison is only useful when you have time to let it do it’s work, and in Champ/Legend you don’t. You want DPS, not some slow acting poison which can barely be felt. And that’s not even talking about the arrows. 16 as WS? Really? That’s wayyy not enough to do any meaningful damage to the boss, and not enough to clear all the specials the game throws at you. Even with the arrow regen, you’ll find yourself with an empty quiver more often than not. A big buff either to the poison or to the number of arrows is needed to make it viable at all.
-Second, the shortbow. It’s pretty bad too. It’s supposed to be a horde cleared, but when your horde is made about 1/10 of heavily armored ennemies that your bow can’t penetrate, it’s all be useless. And with the rattling gunners shooting you from over the rock, and you have to jumpshot it and hope to hit his head to do any damage is also a big minus for it. The number of arrows is all well and good until you realize you need between 3/5 arrows to kill a special. Bad efficiency unless you’re one of the 0.1% of the playerbase, in which case you can make pretty much anything works.
(And i’m not even talking about team synergy here, since dwarf/wizard are much better Horde clearer than elf shortbow could ever hope to be.)
-Third, the crossbow for the Shade. I had a grand total of 2, one with 86 hero power and the other 125, so I barely used it. Didn’t seem that great, but I imagine with the lvl 25 talent it can be a great weapon to use.
-Finally, the longbow. Best bow, hands down. For any of the classes for that matter. Whether WS, HM, or Shade it’s the weapon of choice. Can OS specials with headshots, with a great base zoom (meaning you don’t need to press a key to zoom more for the other bows.) and a great number of arrows.
Until the update, that is. The Shade got hit so very hard, because while her QcQ power increased, her range one decreased so very much. Whereas with the WS you can get arrow back, with the Shade you can’t really. At least I haven’t found a reliable way to do it without sacrificing a lot for it.
I get the update was meant to decrease the Elf bowspam and make her more QcQ (which is pretty stupid, since the elf is supposed to take care of ennemies ‘by bow or blade’), but WS can still spambow just as before, if only needing to play a bit more intelligently (I tried, and i still can, even lvl 20…) , and Shade and Handmaiden got screwed over.
And I’m sorry everyone saying I just have to hit headshots and get good, i’m not there yet. I can hit headshots about half the time, which isn’t bad, but i’m not a machine. And most players aren’t, even on Champion, if the fact I often get the most headshots is any indication. And perhaps even on Legend, though I might be saying bull there. Nerfing the game and affecting everyone but the extremely good players isn’t really how you make it fair or good. It’ll only discourage people from getting good. Making it good in the hands of the average and great in the hands of experts is how you should try and balance it.
Though keep in mind I’m not complaining too much for the WS here. As WS, you have MORE than enough ways to regain ammo, you just have to sacrifice some of her other utility for it, which just makes her a little less versatile (still sad because it’s kinda what she’s meant for, but too much can also be bad, so eh, I can see why). With her increased arrow capacity, it’s also not too bad. But Handmaiden means choosing a talent over other obviously as useful every time, and Shade get almost gutted by it in ranged capacity.
I feel this update was bad in the sense it forces a meta on the players. Since Fatshark doesn’t want range, it just stops players from getting much out of it. A better approach would have been to nerf progressively and see what the players made out of it. Encouraging players to use melee by boosting said melee would have made more sense for all the classes, if that’s what they wanted. Even more so, why would you target Elf when you have a Dwarf with infinite ammo gun and flamethrower and a wizard that still can staff spam.
But since the patches aren’t over, I’ll wait and see before crying more about it. I’m just a tad sad to see another game getting heavy-handed instead of doing it progressively xD
Now my advice/recommendation/whatever for that, would be to nerf the talents instead. Because WS is spambow thanks to her talents. Increasing her arrow capacity back but decreasing her ammo regen would allow players to improve while leaving them a margin of error, while the top 0.1% of the game would get even more out of it. Or perhaps stop her regen entirely for a slower ammo regen. Something like that.
Since the post is getting super long, I won’t get more into my experiences. But I just wanna say, the game got me hooked, and I’m really interested in how it’s gonna go down (which is why i even bothered typing what I did, had I not cared I wouldn’t have…).
I hope Fatshark finds a way to accommodate all the playerbase, and make all the classes and weapons useful and fun. Keep up the great work guys, and I hope the game only keeps on getting better!
For everyone else, I hope we meet in game one day.