Eviscerator thoughts

I am not a Vet. I have ALL classes at max and Damnation level.

And i can not stand any more Zealot main players, constantly complaining about the dam Power sword and completely ignoring it’s downsides while calling it OP.
You better Hope the 2 hand PS for Zealot will never come. Because the Vets will then remember all that stupid hate on them and their Class iconic weapon.

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I’m a Zealot and SS main. Yes the P Sword has downsides but it doesn’t offset its strengths. Just like the flamer has weaknesses but is still way overtuned. And it wouldn’t be anywhere near as much of a problem if the Zealot class exclusives wear just as good as it (Heavy Sword probably is now, althought it needs blessings for it to be as good while P sword you just press activate). Very funny to me that the Vet has the overtuned melee weapon and the Zealot has the overtuned ranged weapon.

The Vet has the strongest melee dmg weapon because he has nothing on his skill list that can boost his melee ability. He is vulnerable and weakest in taking melee hits in his back. With the PS he can no longer dodge Maulers effectively.

The Zealot is build to be able to stay in melee all time while being able to avoid incoming range dmg all the time if done right. He can regenerate his HP completely if done and timed right. He has everything build around being close to enemies. He is meant to bind and handle big bulks of enemy formations. Sadly to many think their job would be solo scouting every room solo on max speed, forcing all the others to spend the stamina they need for fighting on sprinting.

The Psyker is build to be a strong controlling supporter that can take away pressure from the team at all ranges. He has the downsite of being weaker against overwhelming enemy numbers when alone. But gets many boosts while in coherency. Sadly to many psykers try to use BB to much and won’t understand the support intention.

And the Ogryn is build to be a guardian. A melee beast when it comes to keep the back of Vets and Psykers clear while they do their stuff that need them to move slow. They have tools to jump in and save others (if they not waist it for offence purpose)

You can not demand that one class gets taken away something just because you feel ‘‘they took our jobs’’. Teams are not like VT. You can be paired with same classes and even without one of the 4. Everyone has to be able to complete the mission no matter what classes are there.

And the Eviscerator needs to ignore more hitmass and have a full vanguard pattern with a true horizontal.

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It´s actually you doing so.

I play all classes aswell and enjoy Psyker the most. PS is still broken.

This claim doesn´t make sense by any means since Vet has access to a lot of melee weapons. Even the shovel is exclusive and not even close to be as powerful as the PS is. Doesn´t make sense so.

Evis is really good balanced. There is no need that it would be able to easily waveclear, when there are weapons that fill this niche perfectly. Evis would just outperform them by miles, because it can deal with armored enemies pretty well. If you´re not comfortable in waveclear with it, just get blessings that assist it like savage sweep or wrath.

Still would like it to be a bit better in this regard imo. Although that might be me just trying to make it into an actually usable T Hammer lol.

I get what you’re saying. Vet is the ranged focus class. If horde clear is a problem bring a braced autogun, or if you want to deal with other threats with your ranged the shovel, or a combat sword as your melee weapon. They still shouldn’t have a melee weapon that makes horde clear melee zealots feel obsolete. (Having a braced autogun for H clear would synergize better with Zealot for balance or whatever). Also if the T hammer ever gets buffed to the level of P sword I won’t complain if it gets nerfed a bit lol.

Might be a thing yeah and that´s pretty much the issue with all those balance-threads. Most of the times poeple like a design or feeling of a weapon, but want to shift it into another direction or just don´t want to deal with the drawbacks.

The most melee weapons in Darktide either have huge crowd-control / waveclear but suck against armoreds, or it´s the other way round… meanwhile weapons like FS and Evis are decent / good at everything, but also come with some light drawbacks in each direction. Just PS is too powerful and poeple should finally accept it…

Evis can do everything well, but is slow, the special locks you etc… so i think it´s fine as it is. The blessings let you play around the issues you´ve with it, which is either a buff on waveclear or stuff like 100% crit on the special-move for single-target burst.

I do want to say in general I hate how some weapons are completely useless against armor (mainly carapace/Crushers and to some extent Bulwarks, I feel the game would be a lot better if most melee weapons (and some ranged ones) at least got somewhat decent damage on weak point hits. It’s a reason why I’m not a huge fan of the heavy sword, because while its great if I’m in tbe thick of melee and a crusher, or to a lesser extent Mauler appears I feel like I can’t do any until someone else kills them. Part of the reason I like Evis.

I don’t like the evi attack pattern, I feel like the lights should all be sweeping horizontal attacks and the heavies made into a mix of straight and diagonal overheads.

Maybe a new variant with different attack patterns could be added?

I’d also like to see one of the man-sized evi that are absolutely massive. The one in-game seems quite small.

I love my Eviscerator! Please don’t change anything about it.

When I see a carapace, bulwark, or rager, I just switch to my trusty boltgun. Then switch back to rip and tear everything else.

I do get your point, it´s the reason why i prefer to run “allrounder” weapons or axes, since i got used to the waveclear, aswell.

But i do think the game is in a decent state when we talk about this. I mean, it´s a coop game in the first place. Ofc you´ll do great to prepare for everything, but looking at the coop-perspective, i´m sure you´ll have an easier time if poeple run those niche-weapons since you´ll hit breakpoints easier.
Also crushers or bulwarks have huge drawbacks anyway.

And looking across the board… Psyker has always an answer, no matter the loadout. Same counts pretty much for Vet, since even range-weapons will get hardbuffed on it. And if you really want to play a pure waveclear-weapon, you can always take a bolter or something as secondary to deal with them.

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Eviscerators in the lore and on tabletop are large, unwieldy things that just absolutely hack through everything if it was able to bite into it (won’t go into the specifics, but was roughly on par with plasma and a power sword). The one we got is the smaller cousin of the ones in lore, but I’d really like it to fulfill that fantasy. Armor wasn’t it’s weakness, it’s weakness was that it was hard as hell to get a chainsword about as tall as you were to hit anything not standing still solidly, doubly so if you were just a human.

No it’s good at wave control, with Savage Sweep but the damage cleave is definitely on the low end. Pretty sure most of its attacks stop doing damage past the 3rd or 4th target.

It’s overall a fine weapon with good single target but the horde clear is probably a bit worse than it should be

bro…no
Eviscerator has always been the more powerful weapon, especially in the hands of an unaugmented human. The advantage of the Power Sword has always been in armor pen, not strength. And modern rules for Eviscerators give it decent armor pen itself, let alone the great strength advantage. The problem with the current iteration of the power sword is JUST the swing pattern. They gave it a horizontal/horizontal pattern for maximum horde clear. If it was just horizontal-overhead or horizontal-thrust or cross or something more single target on heavies it’d be more sensible. But they gave that, for some reason, to the chainsword.

That’s exactly what is wrong with it.
Well, that and horde clear.

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Increase the damage slightly so it can actually one-shot chaff with a heavy swing, add Headtaker and Slaughterer its blessing pool, then ramp up +cleave blessings to higher amounts. Wrath currently doesn’t feel like it’s doing much and Savage Sweep only makes it feel acceptable. With either one of these blessings, Evi should be out-damaging/cleaving Heavy Sword due to it’s two-handed nature.

In addition, why did only Heavy Sword’s Rampage blessing get buffed?

If a player is made obsolete by a single item then said player deserves it, simple as.

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I though something similar - blessing that makes flak/carapace armor blows in shards on shredding, damaging near enemies.

Crafted one excellent yesterday.
I did not see such garbage for a long long time.

The attacks chain is totally bad. I can’t succeed to do something with this thing.
I tested it in damnation, and hopefully my teammates saved my ass several times.

Someone has given me advices… block, light, heavy…
There are so many weapons better than this…

Sadly this is the special weapon for zealot… well, this is the worst specific weapon of the game…

This…

As i´ve said in the beginning of the thread, try out heavy - pushattack - heavy - pushattack… This pattern will always have horizontal attacks from left / right.

Also instead of judging so fast, i would tell you and others to get used to it. The most weapons play different and poeple just have to get used to it in their own way perhaps.

I´ve dozens of hours in V2, but also i´ve been like “Ok, knife sucks.” in my first game with it. But no, it doesn´t… you just need to dodge all day long, even more than playing dualies on Kerillian in V2.

And just some other examples… I pretty much never use block or push on the FS unless i get overwhelmed, the flow is just great enough to go through hordes. Meanwhile my axes force me to push atleast every 3rd attack, otherwise some random add will hit me for sure.

Not every weapon fits the gamesytle of everyone anyway… but i´m sure it´s often just a matter of experience and finding attack patterns you can work with by yourself instead of going for brainless LMB smashing or so. That´s pretty much the bit of depth behind the concept.

The patterns are actually a strong point of the weapon. Push attack - heavy - light provides super safe stamina neutral hordeclear. Once the blessings and stagger talent is online, can just heavy light. Single target without rev is just light heavy cancel.

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