Everything wrong with this game in one picture

name me several examples. I’ll try to come up with different builds, requiring different blessings.

OP showcased his sword. And i already told him 2 ways he can build his sword to be good in the game.

It’s not about trying builds. It’s about understanding mechanics and interactions. I’ve played 800+ hours in the span of half of the year and still discover new interactions between talents and create new builds, based on these talents. So understanding how this game works, how talents works, how mechanics works is far more time consuming, than getting good by training skill.
it is true that it may be less time consuming, than farming perfect weapon. But farming perfect weapon is longer, because it’s RNG. It’s fair to every player. I may be too stupid to understand and remember how talent works. My mangled fingers may not be good enough to perform fast actions to dodge out of dire situations. But getting gear is requiring nothing from you, but time. No think. No action. Just luck.

This thread is rapidly becoming “TL;DR”… we’ve got someone arguing for the sake of arguing & occupying too much of the post; instead of folks ignoring them people are continuing to engage in good faith while their argument is predicated on having acquired decent enough kit and solid t4 blessings to begin with while claiming they’re just using whatever’s around.

Despite clearly engaging with the reward system, the shop and crafting… which could all be made far less tedious if we all apparently had their specific experience with drops. Requiring LUCK… or just y’know… LESS RNG.

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Got gamers with gacha brain rot in here thinking that this is what is needed for a game to be good.

Meanwhile L4D2 this game’s grandfather has over double its player count without a single progression system.

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Exactly, Darktide is good enough it doesn’t need such a gacha-adjacent itemisation and progression system to keep people around.

Instead, we do have a system like this acting like a sore or tumour in what is otherwise a decent game.

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That’s the whole point being argued here. YOU DONT NEED TO GRIND FOR BEST WEAPONS.

You dont need to play gacha and pray for RNG to get a good gun.
You dont need a perfect weapon to complete the mission.
You dont need to spend countless hours farming resources to upgrade weapon.

It’s there. It’s a little bonus. Nothing that affects your gameplay drastically.
“Oh mate, this gun has a tier III blessing instead of tier IV. Absolutely unplayable. Unusable gun. Trash system!”

Dont like the system - dont use the system. I dont like this crafting system and i’m not using it. If i got a good weapon - great, i will use it. If i got average weapon - okay, i will use it.

People ask for a wrong thing. They ask to remove craft and gacha and make it so you can build any weapon.
But what we should ask is for a rework, that will make crafting system viable and worth doing.

You don’t need to grind for the perfect weapons but the possibility of a perfect weapon is an incentive to engage with any itemisation or crafting system and most of the argument is that the system as it is now is bad at incentivising anything.

is an indictment of the system and how bad it is, but it’s also meant to be one of the pillars of progression for the game, which IMO it fails at.

Perfect weapons is a deflection because the process to get any weapon is random and unsatisfying.

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Brother in God Emperor I’m talking about every revolver I make doing 1970 to 1984 damage to a rager with 2k health because I can’t get a 4/4 perk and blessings.

I can’t get a dagger either despite having crafted well over 100 of them now as well.

The difference between t3 lacerate, and t4 lacerate because of exponential bleed scaling also makes a difference between how many swipes it takes to down something.

Am I still solo’ing damnation even with full bot teams using MMT? Yes.

But I don’t know how much more effective I could be on my preferred builds because even though I am actively target farming, and building for it I can’t get the f*cking thing rolling, and it has NOTHING I repeat NOTHING to do with my skill which is the most infuriating thing.

No way to weigh the system in my favour like in VT2 with emperor chest farming. Nothing.

I have zero control over this system, and I’m not the only one this infuriates seeing as how I had 4 friends who played this game again, and now I’m back down to 1 after little over a month.

You literally don’t like the crafting system yourself.

Your words.

Why are we arguing? Is this an ego thing for you? I want the crafting to be better.

How are we not on the same page?

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It’s basically the “I’ve dealt with this so I feel everyone else should also have to deal with it” mentality.

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Why should you chase it now, if it gives nothing or changes it brings are miniscual, lol. Why it even exists in the game?

Exactly, you don’t understand. Good itemization is when you build what you want with some restrictions comes with randomized gear that drops.

Itemization in DT doesn’t have any kind of depth to justify such design we have.

Your logic doesn’t make any sense, you are saying it’s all about skill, and you can play with what game force you too, then why is there restrictions and grind? Just because? Just to invest more time? Then it’s just bad, cause it doesn’t bring any excitement, it’s just time consuming.

Again, what’s the point tio have stats and blessings then?

It is, at some degree you can check how many hits/shots you need to kill specific enemies. Not even saying about Creature Spawn mod.

It’s like you never played a game with good itemization/gear progression.

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Some examples they could make to improve this system, for DT to stay as GaaS model but with respect for player’s time and somewhat enjoyble itemization.

  • Rare material that can remove locks - earn more by doing some extra hard missions/objectives, earn less by playing casually. So everyone can get it in the end, it’s just about time.

It even could be so there is 4 locks per item. First lock takes not so much to remove, but every next one costs more to remove.

  • Some way to rise/change weapon stats. Like merging 2 weapons. It also brings purpose to grind items.

So in the end you start playing with what game gives you, but you will be payed for hard working through grinding or completing hard missions/objectives.

  • Increase loot drop sources:
  1. 3 items per mission, 1 is guaranteed, 2 more for doing side objectives/not dying/etc
  2. Npc quest lines - completing them grants some ok item, like ~365 score, +20%/+20%/3t/3t
  3. Some weeklies should become dailies, since they take almost no time to complete.
    Weeklies should provide some great prize but also it should be a time investement
  • there should be more perks and blessings. For range weapon it can be like: reduce ads time/recoil/spread/sway etc, for melee attack speed/activation time/special duration/etc

  • maybe items should have more perks and blessings (with power rescale if needed), like 3/3 or 4/2 with the same ammount of locks. So you will have 2 locks out of 6 suffixes which is better then 2 out of 4, cause it’s less frustrating for the player.

Now you have big pool of perks and blessings so there is some space for RNG, but you also have several sources to earn loot with guarantees, and with some degree of control over what game gives you.

In a perfect world they should revamp 3 curios for armor stats - helmet, body, legs, trinket, even with the same stats distribution so less headache for balancing game.

Now there is some depth in this game to keep players grindinng without having frustrations over gacha.

You sepnd some ammount of time and complete challenges - you earn what you want, some RNG here and there, but you have tools to beat it, and it doesn’t dictate your game. This is pro-player design. DT has anti-player, but pro-investors design.

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Although i tried munchkin years ago i didnt know there is a word for this :smiley:
Like it because if you say min-maxing elitist etc. it sounds offending, munchkinism says the same, but more friendly.

I mostly, not all the time are a blessed person, because i play for fun, not for numbers.
Sure does doing good in games, winning and all add to having fun, but i can also have fun beeing not at the top or have BiS stuff etc.

Munchikinism is a TTRPG term at least the times I’ve encountered it usually from older people. I think it’s mostly just called min maxers now.

It’s a term used by players who can’t make optimized characters, and look down on people who can then falsely accuse them of not being able to role play.

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its how i got this…

and that…

it cost my around 4.5 million dockets and maybe 10k of plasteel.
Not sure about diamantine, i have enough ~8000.

dockets are low now and at 500k, plasteel i farm to consecrate better stuff.
But now i cant buy 50 grey’s from Brunt because my dockets are gone.
But i actually just want a better kickback.
Although the one i made also from a grey Brunt is not that bad.

same for the psykers sword.

What i wanted to say is, if you have millions of dockets, try to get something decent, then consecrate and see what you get. I didnt find it was too hard to get these.

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And you do understand that due to the nature of RNG, it’s possible, even probable, that someone else that does the exact same thing won’t get the same results you do?

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I still don’t have a t4 Lacerate on my zealot’s dagger. I’ve crafted over 100. It’s one blessing.

Just one.

Glad you got some good stuff, but you ultimately got lucky.

Some people are getting good results instantly some are getting completely screwed. You are at the complete mercy of the whims of the RNG.

FS is trying to run the crafting system like a casino, and unlike a casino the house does not always win.

Instead, everyone loses.

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Yeah, I’m sure you can turn out great results like yours by investing hard and trying to brute force the luck, but I tend to run out on dockets easily just checking the Armoury for Greens or high base ratings a lot on 5 characters, so I try to pace myself and not use Brunt’s to be a little more Docket/Plasteel efficient.

Course, I did just see a friend roll a couple perfect dump-stat and great perk/blessing Rumblers from Brunt’s within 10 or so rolls just tonight, so I’m tempted, but it’s just so expensive, and I don’t trust my luck. It’s such a letdown if you don’t get lucky, and I want to save myself the aggravation.

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100%

TBH, I can’t tell you how many hours I would have played if the item progression mechanics had been better. I can say that at this point in the game I’d be playing more if:

  1. I didn’t get frustrated and take a break after a bad streak of RNG
  2. It was easier/quicker to get a good version of a weapon I haven’t played a lot with

Even after all this time I have many class/weapon combos that are yet to be thoroughly explored. I just can’t be bothered to invest time into fleshing out “what could be” on a whim when it took so long to realize the builds I wanted with the classes/weapons I liked immediately.

I imagine that if it were more reasonable to get awesome rolls on random weapons I’d have more fun trying stuff out. As it stands, I know what works for me and I have extremely low interest in bothering to try new stuff out with it’s full (or reasonably close) potential.

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Let’s say they remove the locks, or make them removable via Diamantine like so many people suggest.

You know what happens? I instantly grab the 370+ weapons I have sitting around in my inventory, slap on the combination of blessings and perks I want, run through the Psykanium, test a couple more times with different perks, run a mission or two, and generally see how I can build them properly. Then I’ll spend a lot of time gathering the resources via mission runs to upgrade literally everything in my inventory so that I have one of every weapon variant at Transcendant, because now I can freely experiment and it’ll only take one decent roll in Brunt’s or the shop to get something that will always, eventually, be good.

Given playtime constraints, that’s probably another fifty to a hundred hours Fatshark will have me hooked for. And I’m not even a perfectionist, I just want to see what weapons do without having to play a slot machine.

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People will frequently see themselves being isolated, and forced to deal with elites. Often enough that it’s pretty much meta these days to have some sources of anti-elite or anti-carapace damage in any build that get you as close as possible to the 1 to 3 hit TTK standard regardless of focus/specialty. Which is representative of the situation the other poster was alluding to with his experience. That is all I’ve been saying out the gate. Reading comprehension, work on it.

What is risk mitigation? If I found out that a flight doesn’t have any of the safety measures and characteristics that lead to current crash rates being the number you noted, you bet your ass I wouldn’t get on it. And if you knew any better, you wouldn’t either, but do forgive me, I didn’t know that being THE JOHN DARKTIDE himself also made you immortal IRL.

Which is the point I was alluding to with my previous response. That talents like “Untill Death” are that, risk mitigation measures, and are intended to help players improve their survival rates, and therefore, their mission success rates. Believe it or not, numbers like the one you quoted don’t exist in a vacuum Mr. Darktide. Unlike you, the rest of us mere mortals are still held down by the limitations of our mortal flesh and the tribulations of ingame and physical reality.

What is nuance? Imagine being physiologically incapable of keeping track of your teammates’ positioning and reacting to them as needed. . . Just go play free-for-all, battle royale games if you can’t even grasp the basics of cooperative play. Again, reading comprehension, do you even know what that means Mr. Darktide.

Now it’s working memory, unironically, check your home for gas leaks, and yourself for TBI. I’m not even the guy that opened the convo with the Ogryn-Shovel experience, see the first paragraph of this reply Mr. Darktide.

Though given how often people get screwed by noreg and/or body blocking shenanigans there are plenty of sweat- and scrublords alike that have indeed lost matches due to not being able to 1-shot X during a critical situation.

I postrate myself before you Mr. Darktide, and beg for your forgiveness, not everyone can match your glorious, free of technical issues or deaths record of 100% Auric Maelstrom Success rate. I beg for your understanding Mr. Darktide, most of us mere mortals do indeed need to sh@t, and p*ss every so often. Not all of us were molded by the Based God himself at birth as astral entities of pure light and glory!

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GUYS! He solved it! He is the One.

We don’t need to play this game! This was it, from the start, how Fatshark wanted it. I see it know, I wouldn’t without him! Just don’t play the game. Give up. That’s the solution!

/s

This guys is the definition of “baited customer”, he even invented his own whole cope mechanism/pattern to cope with how bad the game crafting/loot is to justify that’s it’s bad for a reason and it’s totally not bad that it’s bad. Hell, I am actually impressed with how big his whole cope mechanism is with how many layers. He would be perfect corpo worker “you don’t need to earn more money for your job, I just buy bread instead of meat for dinner!”

He is like Ouroboros of gaming. He ate his own tail and convienced himself it’s not his tail.

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