I’m looking for a force sword that is optimized for defense to be honest. I play Voidstrike/Smite, so I have great long range AoE and great crowd control, but I lack single target DPS and I lack staying power against things with health bars.
Maybe there is a sword configuration that is better for bosses than a full turtle sword, but I’ve had some pretty spectacular success against things like demon hosts with a pretty mid Mark 4 that just has Deflector and Block Efficiency.
I can think of several positive implications but I suppose you don’t mean those. I imagine this has something to do with everyone turning into dreadful min-maxers?
i’m sorry. Maybe i’m a different kind of person… But why is this a problem, mate? Why people say this is a problem at all?
I’m playing this game on 4 classes. Veteran has 15 loadouts, Zealot 10, Ogryn 11, Psyker 7. Each of those loadouts has individual weapons.
You may think i have either spend enourmous amount of money and resources grinding weapons. Or that my weapons are garbage. But no. I just bought them at Brunt whenether i saw him selling something good.
So what’s the problem? This game is not World Of Warcraft. You dont need a specific iLvl to complete mission. The difference between 500 weapon rating and 550 is insignificant. Some weapon modifiers give absolutely no difference on a weapon. Like your sword.
The difference between 43% Mobility and 80% mobility stats are insignificant
The perfect 380 modifiers weapon, with perfect distribution of 80% on needed stats, with perfect perks and blessings VS an average 360 modifiers weapons, good-ish stats distribution on 70-80%, with lvl 3 perks and blessings.
Will result in overall ~10% difference.
It’s not weapon, that matters. It’s you and your skill. You can complete any mission in this game with grey weapons. Nothing in this game requires you to farm for a perfect weapon in order to complete.
If you spending all this time and effort, farming resources and rolling perfect weapons - maybe spend this time getting better?
And what’s wrong with your sword btw? It’s a good sword.
If you wanna go full crit you can swap first perk for melee crit chance and you have amazing weapon to spam attacks on heads.
If you wanna go full headshot killer - swap first perk for weakspot dmg and swap shred for bloodthirsty to deal max weakspot+crit dmg on your charged sword.
Like these are my main weapons i run on my veteran. They work just fine. All of them i bought from Brunt. And they all perform good enough for me to be constantly on top of scoreboard stats
I tend to try to make and equip only best possible weapons so I don’t feel like I was missing that last 10% when I could’ve had it and made a run successful. Sooo call it OCD, but I consider it more a feeling of wanting to bring my best, not wanting to be the weak link because I didn’t craft properly.
Also, some things just don’t work, like my Ogryn’s Mk XIX shovel that cannot achieve the crusher one-shot breakpoint because I don’t have Thrust IV on it, just Thrust III.
A two shot shovel feels infinitely worse than a one shot shovel if you only get one shot before the other crushers start hitting you, and it means it can’t cleave properly because your first shot didn’t cause a killing blow with Brutal Momentum.
Like…of course you might theoretically be so good it just never matters, and never have an off day? You can solo with greys rated 75 or whatever, great for you! But I know I’m not there yet.
Hey, in case you missed it: we’re all already settling, including the OP.
We all use non-god-roll weapons already, no one has any other choice. I don’t buy Brunt’s random rolls of gray gacha either, I also just check Armoury and Melk to save plasteel.
You’re not telling us something we don’t all know, you’re just saying to settle for the status quo…which is all we can do, other than asking for a change.
From your weapons you’re not running just “whatever, good enough” grays, but the best of what you come across for different needs, or why even look in the shop at all, ever? Why use a better weapon at all or even upgrade anything? You say you don’t understand the desire for high rated weapons, but obviously, you went and paid for a 375 rated item and upgraded it. Why would you do that if only skill matters?
Because you want better weapons if they’re available, but they just aren’t.
And the problem is the current ways to get better weapons suck.
I’ve been sitting on good enough 360s for hundreds of hours on some classes, and the potentially better weapons just never come even though I never stopped looking.
The upgrading chase from “good enough” is supposed to be the “progression” that Fatshark is protecting by not removing locks, but it’s all awful gacha, nothing you can noticeably improve your chances of or pay (real money or otherwise) to avoid. It’s just bad and unrewarding and too luck based.
Other games have pity rolls or a way to avoid this unrewarding grind, including Vermintide 2, Darktide’s direct predecessor, so this isn’t some bizarre ask or unsolvable problem.
Also: I farm while practicing skills in Damnation or Aurics? It’s not a “you can only do one” situation or dilemma.
answer yourself honestly. How many times you encounter a situation, where in the mission. You as ogryn. With that shovel. Going up against several fullhp crushers. With no teammates around.
This is what i hate when people talking about breakpoints. “ooh bud, cannae oneshot fookin croosher with ma shovel”.
Mate, you not alone in the mission. Neither crushers spawn out of nowhere under your nose.
Either your teammates will damage them. Or you will notice them coming from far away and use your gun/grenade to deal dmg to them before they reach you.
So by the time you engage in melee combat with crushers - none of them has fullhp.
If they play vanilla T5 STG and above, all the time? Especially if they solo queue frequently. In vanilla T5s and low diffs BPs aren’t that important, but on T5 modifiers like STG, and Auric?
The director throws so much crap at the team that whether a single member can hold a direction on their own it can make or break a run, especially in Auric Maelstrom. Most players need to be able to pick a direction and make sure everything there dies quickly enough for them to either repostion as needed to keep up or respond to a boss or a new wave from a diff direction. Especially if they’re not an MLG type, sweatlords can make do with inefficient and meme builds just fine. Some can even do the above without letting disablers and other enemies leak through his line of fire too.
I can tell you the two-shotting shovel felt awful to use when I was trying it. All the trade off of having crappier horde clear, and hard to pull off mid horde without support, so that first shot on a crusher charge not killing was just so much worse than going Slab Shield and having way better general stagger.
This was Damnation Hard Mode Special Mission, so yes, in fact, facing full health Crushers as my PUG team was scrambling around the bosses was actually thing I had to do multiple times in the little time I tested it, and it sucked.
I don’t actually try to check breakpoints for most things, I main Trauma Staff Psyker so we don’t reach one shot breakpoints mostly, and Plasma Powersword Vet and Knife Zealot don’t exactly need to chase them hard with perfect rolls, either. But when a weapon can do it, it’s not like that’s nothing.
Anyway, outside breakpoint chasing, killing stuff considerably faster with perks and blessings is still a thing.
I have some mediocre perks on my good-enough weapons, and had plenty of situations where yeah, having +25% Carapace and Maniac versus my current locked +8% Elite +8% Specialist on my best Trauma actually would have made a noticeable difference in killing the oncoming Crusher/Rager packs without nearly as much scrambling away from scattered Elites with slivers of health. Straight 17% more damage to those biggest threats is a big difference. I have in fact died to a backstabbing overheads or Ragers as I tried to finish off Crushers in front of me with slivers of health.
Like…this is all obvious, even to you in your examples of “good enough”. You’re acting like you don’t understand it or have any value in better weapons or good blessings and perks, but you chose to add tier IV perks on some of those examples you showed. Why did you do it if grays are good enough? Were you chasing breakpoints? Why do it if it never matters and we should never care about getting better weapons and just skill up?
i am playing auric damnations. Hi STG. Or maelstorms. Solo queue. I know what game throws at you. How much. And at what categories. Out of 10 games where you play, only in 1-2 of them you can encounter such situation ONCE.
It’s the same problem “Untill Death” zealots have. They run this talent, which actually saves the game once in 10 failed matches. But if they picked other talents - they wouldnt have failed those 10 matches to begin with.
Players dont pick a direction. Players stick as a team, move as a team. And kill everything in whatever direction enemies come from. TOGETHER. Which is why your team should have ways to deal with different types of enemies in horde. You may be good at clearing packs of poxwalkers. You teammate may be good at killing elites. Other teammate may be good at picking out ranged specialists. And you all, TOGETHER, will kill an incoming mixed horde faster, than every one of you individually dealing with it’s own horde.
well, maybe it’s too early for you to go on such difficulties then? Instead of complaining how your weapon does not have the perfect stats, perks and blessings, so you cant oneshot a crusher and that’s why you lose in auric damnations - maybe you should play regular damnations?
Not to say, that crushers arent difficult enemy to begin with. So no point of oneshotting them anyway.
if a weapon can do it. and you can do it. and it doesnt require you much grinding to do - absolutely true, do it, why not.
But if you cant do it - dont go on forums and cry about how it’s unfair and hard to farm a perfect weapon with perfect blessing and that you cannot oneshot crushers otherwise.
If you not chasing breakpoints, but still farming thrust IV instead Thrust III and then justifying it by saying “well i’m not trying to hit crushers breakpoint. I just kill things faster” - you a lying. The amount of damage you put on your weapon result in massive overkills. Maybe that’s the problem, why you feel like you need to get certain blessings of certain levels to feel that your weapon is good? Because you dont understand the damage and overkill damage values?
Okay, let me pull up one of my recent games and let’s do a subpar mathematics
So i have killed 34 elite melee enemies with total of 94k dmg. Imagine 10 of them were crushers. Each crusher has 3600 hp, so total of 36k dmg. You say “if i had +25% carapace i wouldve survived”. So +25% carapace dmg perk, would’ve resulted in extra 9k dmg. So your total elite melee dmg would’ve been 100k.
let’s look at your locked 8% elite. Since there is no carapace elite ranged enemies (outside of shoulder plate on reaper, that nobody hits anyway) your +8% elite dmg wouldve worked on both melee and ranged elites. So 94k melee elite dmg + 136k ranged elite dmg = 230k total elite dmg * 1.08 = 248k. an 18k dmg increase across the board.
So your +25% carapace perk gave you TWICE AS LESS overall dmg increase, than +8% elite dmg. 9k vs 18k.
Now you may ask, how is it relevant to your problem, where you couldnt finish off some crushers in that particular scenario. To which i answer:
Crushers on their own arent dangerous. Building your weapon to kill crusher is stupid. You need to build your weapon to kill everything else and then finish off crusher.
So the faster you kill OTHER enemies - the less threatening crushers are. So instead of building your shovel into thrust to oneshot crusher - build it into oneshotting entire horde of groaners and poxwalkers. And then kill crushers when nobody else is threatening you.
No wonder you struggle and trying to get top tier weapons. If you dont understand how damage works. The only perk i rolled for damage against certain enemies is my recon lasgun. And only to test if it works with burn effects and couldnt be bothered to changed it to something else.
Point stands. Instead of trying to farm for a tier IV blessing and crying that you cant get it - spend this time understanding how game and damage works. And all of the sudden you dont need thrust IV blessing.
this is the second time you ask me this. So i assume it wasnt a rhetorical question.
If i have this blessing and i can put it on - i will put it on and use it.
If i dont have a tier IV blessing (as you can see on 3 of my weapons, catachan sword, lasgun and laspistol - dont have all tier IV blessing) - then ok, i’m fine with using a tier III blessing, it doesnt make much difference.
But you know what else? I dont go on forums, crying that i cant get a tier IV blessing. That i cant get Tier IV perks. That i cant get perks and blessings that i want. That crafting system is bad (which is bad, but it’s not affecting your gameplay that badly)
My recon lasgun has 62% dmg stat. How many of you would use such weapon and wont reroll into 80% dmg and 50% mobility?
My autogun has unyielding and crit chance. Which are not targets for my with this weapon and i dont have crit build. So both of my perks are useless.
My lasgun has sprint efficiency and unyielding. Once again, lasgun is not for killing unyielding targets. I need unarmored and flak dmg on it. Not crying about system being unfair and just using this gun. With Tier III blessing.
My pistol i wasnt even bothered to use my second reroll to get something good. It gave me Reassuringly Accurate blessing and Infernus, both blessings that benefit from crit? I made an entire build to fit this weapon. Not the other way around. Maybe i will reroll unyielding for crit dmg, who knows.
Whatever game gives me - i make use of it. I build around it. I change my playstyle to fit it. I adapt to it.
The game is NOT hard. You dont have problems killing enemies. Where you do have problems - perfect weapon with perfect stats and perfect blessing wont save you either.
The only reason to roll for best weapon with best stats - is to compete with your teammates in damage numbers
Then either RNGeesus loves you very much, or you’re BSing. Can’t really say much else to this, I’m not psychic. Obviously this stuff isn’t literally an every fight thing, but it’s common enough that everyone should always have some minimal source of anti flak/elite/carapace DMG in their kit and/or talent tree regardless of what your build specializes in. Neglecting this kind of stuff, and praying to the heavens that one of your teammates happens to bring the right set up to cover the gaps in your build is just begging for your run to end the moment something goes wrong in one of the first fights in a run.
And I imagine that if you lived somewhere with a low crime rate you’d constantly argue that there’s no point to locking your doors and windows at night too.
Reading comprehension? I wasn’t saying you just run down that direction on your lonesome, if 2 people are fighting something, the other two make sure nothing is trying to play grabass with them. (inb4 you say “wtf, enemies don’t have those animations, what are you talking about?”)
People not covering their flanks and rear during a fight are probably one of the more common ways teams wipe on Auric. Especially these days with the director literally spawning multiple dogs directly on individual players even within team coherency, and trappers not making any sounds before dropping someone.
Well I do apologize if I’ve offended you in any way Mr. 9 Inches. I didn’t know I stood before John Darktide himself.
I bet you’re constantly wondering why your noob-ass, teammate ogryns and zealots are getting constantly caught by disablers, or why those dumb veteran/psykers are always down in the middle of a horde or a pack of ragers/maulers in every run you’re in. That or you’re always wondering why people running revolvers and Plasma in your runs are always out of ammo even though you rarely see any elites during these runs, the greedy karkers!
Perhaps you don’t get the concept of freedom in build creation. Players have almost no control or tools to improve weapon they forced to play with. It doesn’t matter there is no need to have a perfect roll, it is in the game, so it’s a part of content, so if player WANT to have it, he should be able to reach it via hard work with some guarantees, not via frustrating gacha or checking shops on timer.
And this game isn’t arpg or mmorpg, there is no point to grind so much, no loot pinata, not so many gear slots to customize, and itemization is overall simplistic.
When you play arpg you have like ~10 item slots, you have constant lootdrop, new item per ~n minutes, build performance spikes cause of giga item drop, and the whole lvling and building works in curve it takes signifficant ammount of time to finalize your end game build. And you have some control over affixes and prefixes.
Nothing like that in DT. There is no proper end game that locked behind godrolls, so there is no justification to have locks you can’t get rid of. It’s just there to force people stay log in, so Fatshark can show to investors some good picture - average time players spent in the game.
Every time they drop new weapon you need to waste some time in gacha for stats and blessings combo just to test it, even if you have shittones of materials and dockets. This game doesn’t respect player’s time.
Not even saying some blessings are more common, like rolling infantry lasguns is pure idioticy cause it’s Ghost and Between the Eyes 90% of the time
Wo, Wo, Wo! Omg, dude, GTHO, seriously. Take your big D energy somewhere else. We are sorry we stepped into your Alpha Male Neckbeard Pro Gamer zone with our super casual boots that can’t grasp a fact that: yes, you are able to play the game with horrible crafting system it has, sure. But that doesn’t solve the problem of crafting being terrible, does it? All you do is find your way to cope with it - but THAT DOESN’T solve the problem. Do you understand it or you need Power Point presentation?
Solving the Problem > Living with Problem.
Wow, seriously… Ok, so if situation is horrible and it doesn’t have to be, it can be fixed, made better, improved - your solution is not to try any of this but “Improvise, Adapt, Overcome” meme? So what if we could make crafting system better - you can still play with bad system. Glorious take mate, thank God you are not Game Lead Designer…
Hey, I specified my classes and primary builds which most Darktiders will recognize don’t need to try hard about breakpoints, and I was specific about saying I mostly don’t chase breakpoints.
Shovels and Thunderhammers are pretty much the exceptions, because again, they kinda suck compared to other weapons if they don’t one shot, so I’m already following your lengthy “get good” advice and using what I have, which is good enough other weapons, and saving my crap shovels for lower difficulty screwing around at most.
So don’t call me a liar about it, yea?
Your math on why my perks are actually better is also fundamentally out of whack, because you assume I Trauma everything…which…why would you assume that? I mostly Assail and Melee charge in shields to kill ranged elites, Trauma is too slow unless I get the jump (and I’m Psyker, so leading the charge is rare), so no, I would not miss the damage bonus.
Losing Elite would only affect my Bulwark kills at most and maybe hurt a few Reapers less before I melee them. Crusher and Ragers in pointblank range together are exactly the reason I keep Trauma out instead of meleeing or Assailing, so my example would be applicable for the main reason I run Trauma at all.
Also, you go on and on about how skill matters more: we get it, you’re a gaming god and anyone who wants different wants bad things and couldn’t possibly be any good at the game. You never lose and if we lose, it’s definitely a skill issue only, better gear never makes any difference (even as you say you build everything around the gear…??), and wanting better gear easier means we just aren’t trying hard enough to skill up. Fine. Ok.
But “crying” about “crying on forums” is still crying, you know that.
If we got a better crafting system, we would have other things to build weapons around, like novel perk/blessing combos. It would also mean none of us could blame our gear ever, and you could skill-scold us all more.
Love whenever someone says “well if they removed the locks people would get the weapons they wanted instantly!” and I think oh boy, oh god, that’s such a downgrade from any time randomly between 50 and 500 hours.
But would someone please think of the player retention!
Go back and read that part again. How many times you encounter a situation, where you playing ogryn, with a shovel, against pack of crushers, with your entire team not there and not helping.
Such specific and niche situation happens 1-2 times per 10 games. With AI director being fixed and not as insane as he was in patch 14 - even Auric Hi STG are chill. Maelstorms yes, they can overwhelm you with stuff. But having a breakpoint on crushers for your shovel wont make a difference there.
and i’m imagine that if you know there is a 0.00001% chance for you to die in a plane crash - you never take a plane anywhere. Bois, it CAN possibly happen, so i must prepare myself for it and NEVER use planes.
Next is the problem of spacial awareness. If you have a dedicated teammate, that’s only job is to cover rear, or you the one who does it - then it make sense you need a top tier weapon, to compensate the lack of contribution you make into the fight.
You stated “i lost the Auric game because my shovel cannot oneshot crusher”
That means you not ready for that type of difficulty. Because, once again, i’ll repeat myself: CRUSHERS ARE NOT A THREAT.
People have mon’keigh brains. They see big enemy. They go “oooh, big boi, must kill” mentality.
It’s not crusher that’s dangerous. It’s the enemies around him.
Kill the enemies around him. And then kill crusher. All of the sudden you dont care if you cant oneshot crusher. Because nothing threatens to kill you from the back while you “tried to finish off Crushers in front of me with slivers of health” and you can dodge and kite and kill that crusher in however much hits you want.
i am sitting here, telling people “you dont have to grind for hours to get god tier meta weapon” and you accusing me of not understanding the freedom in build creation xD
I specifically stated, that i CREATE BUILDS around whatever weapon game rewards me with. I got a good stat rolled heavy laspistol, but i cant build it into dumdum and raking fire. What can i do with it? well it has blessings that benefit from crit. So i made a crit-build commisar. I didnt grinded for weapon to fit my build. I created an entire build to make use of the weapon i got.
completely disagree. That kills the variety in the game. Why should you be able to get a godroll weapon? New patch, new weapon is statistically OP, every single youtuber makes video, every single scrubs goes and makes godroll OP meta gun and plays it.
With this grindy systems some people CANNOT make a godroll weapon with needed blessings just like showned in youtube guide video. So they forced to use whatever they have on hands.
To think of the ways how to make this decent gun with wrong perks and blessings - work.
Every time new weapon dropped, you buy whatever version is available or craft whatever is available and use whatever is available.
Sitting in Meat Grinding is not a valid testing of a weapon. Testing Brutal Momentum in Meat Grinder will make anyone think this blessing is bad. Where as it’s one of the best blessings in the game.
You wouldnt know what blessing is good and what is bad without playing with it in actual games.
And you wont play with it in actual games, unless you forced to by “GACHA” system that gave you this blessing.
The very first comment was about me, asking why is it a problem. Because it’s not a problem.
neither do i exclusively used one weapon. That doesnt change the logic. You can swap actual numbers by X and get the same result.
Point is: by picking perks that help you kill crushers faster. Which are less than 10% of enemies in terms of required dmg to kill. You lose dmg on other 90% enemies.
Maybe, if you havent chased the breakpoint for crushers on your shovel. And instead cleared the rest of the enemies more effectively with it - you wouldnt find yourself in a situation where you fighting both mixed horde AND crushers?
Altho if you have brutal momentum and thrust on your shovel - you should clear hordes pretty easily… But the point stands. If you clear OTHER enemies FIRST - then the crushers are no longer a threat. It’s easier to deal with 2-5 crushers. Than with 50 horde melee swarms or pack of gunners or bunch of ranged enemies.
No, i am not a gaming god and that is not the point. I’m playing on average PC with low setting and even there my fps in hordes drops to 30-40. I’m not playing best meta-builds. Not using best weapons. Not a pro-player with insane aim.
With all that - i never felt the need to have OP weapon in this game. Which is why i’m asking how is this a problem for you, guys.
Finally answering the argument, several of you made:
There are 3 ways to increase your performance in the game:
Get good. Increase your skill, train, dodge, kite, aim for heads.
Have good builds. Learn how talents works. How they interact with stuff. What they do apart from what text says.
Have good gear. Farm and optimize the best possible gear.
This rule is true for, pretty much, any game. Darktide is no exception. Even if good gear (weapons) dont give that much result.
To get good you need to invest time. You cant just become a pro without training. So you spend dozens of hours improving your skill.
To make good builds you need to invest time. You cant just copy someone else’s build and run with not understanding how it works. You must learn the mechanics of the game. So you spend dozens of hours testing different talents and their interactions.
To obtain a good gear you need to invest time. You cant just buy every god-tier weapon from Brunt’s at any time you want. You need to roll for good stats and get good blessings. So you spend dozens of hours, farming resources, rolling for good stats, earning max tier blessings.
See the pattern? Every way to improve your performance requires time investment. It’s up to you which way to choose.
If you dont have intellect to understand how game mechanics works - fine, go and train your skill and carry the games with your superiour aim.
if you dont have skill to improve your abilities - fine, go and farm for god tier weapon with best stats and carry the games with OP weapon.
if you dont have patience to sit there and roll for perfect weapon - fine, go and test build in Meat Grinder and carry the games with your well-optimized builds.
I’m not against you sitting there, spending hundreds of thousands plasteel to get a god tier weapon. Absolutely fine. Good for you.
I am against you crying about it on forums, that you cannot get a perfect weapon. Demanding that you given it on a silver plate for no effort or time investment.
What next? Simplify talent trees because you dont understand how talents work and it’s too much for you? Or make enemies with less health so you dont have to shoot at them for too long?
Let’s downgrade the average time needed to complete mission from 20min to 10min. That surely good, right? less enemies, easier enemies, less health on them.
The thing is #2 and #3 are mostly one item. It’s true that not all builds center around weapon blessings but most do, even builds that fatshark features on its own launcher are usually dependent on specific weapon blessings. Blessings are commonly the cornerstones of builds. If you don’t already have access to those blessings, there isn’t anything you can specifically do to get them apart from roll the dice.
It certainly requires a time investment to get good at the game. Trying builds requires some testing but we’re talking an hour or so, they’re pretty cheap time wise. But getting blessings for your builds? There is no way to invest time into it. You might get what you want immediately or never. Saying that gear acquisition in DT requires a time investment is like saying that a dice game requires a time investment. You can play dice many times but neither your actions nor time spent can affect the outcome, it’s not an investment it’s just a lot of gambling.