Just give me red weapons and I’ll stop complaining about crafting.
RIP brother, you just got Fatsharked
ye they should just remove the locks, and nerf low techs, then they can called it a finished game and i wouldn’t mind
Make two changes, and enjoy the very effective weapon.
looks like somebody never played vermintide
Again, wrong conclusion
The locks wouldn’t matter if the perks and blessings were all interesting
There’s no point having 50 of them if players are only interested in 2
“Farked”?
I think it sounds appropriately crude and derogatory to serve our purposes and convey our displeasure.
ye they dont deserve the full release of the word
maybe Sharked is better
for the delivery
Fatshark needs to stop Hedging us and give us the next Crafting Update.
I’m sorry that was really bad.
I don’t blame you OP, I would be mad also, what a nice Deimos got ruined. Here’s the question though, do you keep it in hopes they eventually break the locks? I do, I keep them all, my inventory alone is going to crash their back end eventually
This is the way.
The primary issue here isn’t one of progression, the issue is that there is a lack of build crafting. Which perks and blessings are on a sword makes a huge difference to how it plays, so not being able to pick them takes away player agency over things that should be their choice.
As we have seen with the talent trees, giving people more control over how their character plays is an extremely popular move. The current crafting system prevents this when it comes to items.
Progression has nothing to do with that. If every character just started at level 80 and every weapon had 100 in every stat but you got to choose its perks and blessings this would be a better game.
It’s a Mark IV Blaze. It’s basically a sword with nothing but single target high damage strikes, and the reason I want it for my build is because my Psyker doesn’t have enough oomph when it comes to killing things that have a health bar.
They are still doing it when they can, if they can’t they just don’t play the weapon.
Anyway they would metter, I want to have the wepon tailored to what it’s fun and interesting for my playstyle.
My family had an IBM compatible PC in the 90s which I thought was awesome, the guy we bought it from had rolled his own GUI interface. But a friend if mine had an Amiga which was kinda rough around the edges but man did it have the games.
Not to sound like everyone’s boring communist uncle but that early era in any new market where there are many competitors taking risks and trying different things is a kind of golden age for that product type. We were lucky to live through video games’ golden age. But the market makes winners and losers, there are consolidations. As things congeal new, more risk averse investors come along expecting year over year growth.
And so the real garbage dark design practices start to seep in. It’s a sad situation. Now there’s a market for gacha games where before there was none. They are even selling early access to games these days like a week out from launch. I feel bad for younger gamers without that earlier context, having your brain fried sucks.
Ever increasing profit demand from shareholders drives 90% of this nonsense. US needs some finance reform to stop making fiduciary duty such an anchor around people’s necks
Yes, I know Fatshark is a Swedish company. Just a general observation.
you know, i have countless 380 gears stored away, all with botched perks and blessings, just waiting for the day when fatshark gets their heads out of their asses and lets us craft stuff we actually want/need lol
Welcome to the club of “I stopped playing Darktide thanks to player retention mechanics”
Sole congratulations to Fatshark.
The current locking system is literally a Gacha-arcade gambling mechanism, that was only ever halfway implemented. It’s a system intentionally designed to generate frustration. The problem is that such frustration is supposed to have a bypass mechanism, either in-game resources or cash, that’s how those games work and generate interest. Darktide has no such bypass mechanisms, all the locks do is generate that frustration and make rewards wildly inconsistent and unreliable.
A bit off-topic, but if you have not tested out the dueling swords to much and are not absolutely dead set on using a force sword, i suggest the MK IV with uncanny strike for dealing with things that have a more substantial hp pool.
And while being put into the RNG death spiral again is not something i wish upon anyone, if you did decide to try and get a good dueling sword, at least they only have 5 blessings available to them compared to the 12 the force swords have.
But yeah, screw this crafting system, its absolutely infuriating to interact with.
why does fatshark have free-to-play mobile game mechanics is this game?
No it wouldn’t. I don’t play this game to grind better weapons. I play it to complete the most intense/difficult maps and challenges I can find. The hope of getting a perfect weapon isn’t why I keep playing this game.
I have a level 1400 psyker, I have 1675 hours played. I have completely stopped hoping to get perfect weapons. I have almost half a million plasteel. My weapons are very high end, but still none of them are perfect godrolled.
The weapon grind is shite and isn’t what makes the game good, isn’t what motivates me to play, isn’t what keeps me coming back. It’s the enjoyment I get from solving the combat puzzles at the highest levels of intensity, with dogs, muties, trappers, snipers, crushers flying all around me. The actual gameplay.
Fatshark is laboring under some weird delusion that the weapon grind is what keeps people playing. Imagine being that fantastically wrong. It’s the gameplay. Playing the maps, the teamwork, the 40K setting, the blood splatter, flying zombie heads, raging mutants, exploding psykers, plasma guns, bolters, power mauls crushing skulls etc.
The most enjoyable thing about this game is playing it with friends and laughing at the sheer madness of a literal tide of poxwalkers, scab maulers, and ragers being somehow held at bay and torn apart a few feet before you by the sheer force of swinging mauls, chainswords, flame, and autocannon fire.