I played the first vermintide, and in that game, I really liked engines of war as a level. It was hard in that it made you endure quite a lot, but it was also fair in its own way.
I do not like engines of war as a level in vermintide 2. So much so that I think I’m just going to bail on the map if it pops up… and that has never been an inclination of mine before. It suffers from the same problem as horn of magnus only more so: it has everything to do with the gunpowder event. For lack of a better word I’d say, it doesn’t translate well. Handling the events with the new specials, and the introduction of regular waves of plague rats, makes the level feel cheesy and broken to me.
I feel like my parties tend to tank at these events, in a way that I’m not familiar with. And it doesn’t feel like we go down because of our own stupidity–rather, the activity of the event leads to conditions where one of us will be killed, and then a cascade of death happens suddenly, and it’s rather difficult to recover from it. Usually it’s an interaction between the gas rats and the plague rats, or a ratling and the plague rats, or blight stormers and plague rats – that and the fact that the hordes of plague rats will keep coming.
I bet if you took a heat map of deaths in vermintide 2 maps, this map/area would have more terminations than the skittergate finale. I find it difficult in a very cheesy way, and it actively prevents me from enjoying a map that I used to like quite a great deal. For me, the issue is how the plague rats interact with other elements in the event; I’m not sure whether this could be fixed with change in spawning frequency? I really don’t know. But as it stands, I do not like this level.