Enemy spam - Ogryns

Hey FatShark! You know how people do not want to face a horde of Crushers in higher difficulties, so you buffed their HP and reduced their spawn rates?

Well, first of all they need further reduction to their spawn rates (and an unarmored/flak weakspot to make all weapons actually usable when it comes to killing them). In my opinion, you can go full on bonkers with the buffs (higher HP, stagger resistance, hit mass), make them true Chaos Warriors of DarkTide, if it means you can halve their spawn rates in the game.

But second of all, those changes to the Crusher? Please give the Bulwark and the Reaper the same treatment. I don’t think there’s anyone in the game who likes to face 8 Reapers or 15 Bulwarks in higher difficulties. Sure, the ration event that force-spawns them is fun, but let’s keep such enemy spam in the “event” section of the game (the event section that should always be active and rotate modifiers that were used in past events btw #freethemodifiers). After Havoc 40 Rotten Armor and Encroaching Garden (pink enemies) modifiers, I am not playing this Emperor’s forsaken mode until the enemy spam gets reduced by a considerable margin.

I know I may be screaming into the void here, but if there’s even a slight chance my screams of feedback will reach the ears of the Community Manager Quickpaw, I’ll take it gladly.

I’ll also add this here. A post where I talk about their audio design and it’s severe flaw: It’s too quiet.

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I would like a different game mode for this… one where there is not a special spam fiesta

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You are not alone.

This is not necessary. We are just in the middle of an incomplete inflationary balance cycle. All that needs to happen is to have weapons weak into carapace have their carapace ADM increased.

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every time people complain about enemy spam fatshark just make it worse so i think we need to use reverse psychology at this point

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you might think again, cause at least in auric maelstrom my rumbler loves itself some tasty 6pack-oneshots :bomb:

then again I don’t count the current havoc crapfest as “standard content” so I get rotten underwear+meth-stims with a sprinkle of self heal isn’t very motivating to play against :man_shrugging:

When I talk about Crushers with weakspot I always picture Chaos Wariors. They were very well-designed enemies in my opinion, and I am confident that a lot of balance problems centered around Crushers could be fixed, had FS just make them like Chaos Warriors.

Hovewer the weakspot would also make weapons like the Dueling Sword so much more powerfull that it’s not even funny. So I guess that increasing Heavy sword’s and Devil’s Claw’s damage to Carapace (and nerfing the Carapace piercing blessings and the Dueling Sword some more) is simply an easier option.

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Or maybe do the opposite, where the no-spam gamemode is the vanilla DarkTide, while any enemy-spam games are the modified version, by stuff like events and modifiers #freethemodifiers.

You know something needs to change when the Nutjob of the Forums who loves enemy spam voices his frustration with Havoc Rotten Armor bs.

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@Hammer_hold @Index

Its official, you are our forums resident enemy spam nutjob :rofl:

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The Ogryns should be lesser in number and far stronger like a mini-raid boss imho.

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This is all that needs to happen. Most people don’t see the code underneath really. All you need to do is stop having weapons that do like 0.25 mods to carapace. Heavy sword numbers can just go up.

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Yeah let’s just buff every weapon to have 100% damage through carapace. That’ll make the game interesting.

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There should be more elite types, and less spam of same breed.

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Or, hear me out, just pick a few rending talents rather than suggesting a complete overhaul to endgame balance.

They didn’t reduce spawn rates tho haha try a game of rotten Armor it’s near endless spawn of Crushers/Maulers whole game

Maybe I am weird but I like the spam. Hordes of Ogyrn’s, on occasion, break it up once in awhile. (Explicitly on auric quick plays)

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Or smarter. They’re ogyrn - humans sent to prison (aka not-quite-yet-a-death world) worlds who have adapted to live as hunter/ gatherers for literally ten thousand plus years. They’re slow on the abstract stuff, not stupid. They perfectly understand about ambushes from around corners, attacking from all sides, using cheap shots, etc.

Why can’t we have ogyrn smart enough to sneak around behind the players then rush out to club us from behind while the players are focused on the horde in front? Or have them toss rocks at the squishies hiding the back? I don’t want to have every build welding a can opener to every single weapon - I want worry that poking my nose around a corner might just result in it getting smashed in.

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yeah i know its rich coming from the one guy that’s maniacally preaching for a slower/easier game like a cheap version of

copyImage

cause he’s getting roflstomped by current gameplay

:saluting_face:

Silent Crusher wants a word with you…

But yeah it’s interesting how complex the peashooter ai in comparison to most other enemies!

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