Enemy Invulnerability to Trauma Staff Charged Secondary Attack After Stagger

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Issue Description:
Trauma staff secondary attack not targeting some mobs when they are getting back on their feet after being knocked to the ground. Hitting unarmored enemies with the secondary attack on the Trauma staff while they are returning to their feet does zero damage to them, regardless of how charged the secondary attack is. This doesn’t happen at all parts of the animation, just when they are first getting back on their feet. A fully charged secondary attack with the Trauma staff is always a 1-shot kill for unarmored enemies at every difficulty setting when they are centered on the AoE animation.

Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]
1. Gather a group of unarmored enemies
2. Blast them with a lightly charge secondary attack of the Trauma staff (not to kill them, just to knock them off their feet).
3. Just as they pushing themselves off the ground to return to their feet, hit those same enemies with another charged secondary attack. (It may take a few tries to figure out which part of the animation they become invulnerable, but there is a point where they take zero damage, thus wasting a resource-heavy attack).

Mission Name (If Applicable):
Issue appears to be mission agnostic

Platform:
[Steam/Microsoft Store]
Steam

Player ID:
[Steam ID/Steam Profile URL/GamerTag]
Steam Community :: Hollyvvood

Approx. Time of Issue & Timezone:
[MM/DD/YYYY, 00:00AM/PM] [TIMEZONE]
I don’t recall the specific date/time this last happened. I notice this issue on almost every mission I play with the Trauma staff. I will try to replicate this evening and update this submissions with an example.

Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)
Often (<75%). As I stated, I notice this issue usually once or twice per mission, though it likely happens frequently to enemies I target that are further away, I’m just too far away to see the failed attacks when enemies regain their composure after being knocked to the ground.

Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]
Will post as edit/reply when I post video of this issue (I am away from my personal PC at the moment).

Upload Console Log:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ‘OK’
  3. Navigate to AppData\Roaming\Fatshark\Darktide\console_logs
  4. Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names
  5. Upload here
    Will post as edit/reply when I post video of this issue (I am away from my personal PC at the moment).

Upload darktide_launcher.log:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ‘OK’
  3. Navigate to AppData\Roaming\Fatshark\Darktide
  4. Locate the darktide_launcher.log in this directory
  5. Upload here
    Will post as edit/reply when I post video of this issue (I am away from my personal PC at the moment).

Here is the log and launcher for a match where this just occurred. It was right at the end of the match just before or during extraction and an unarmored enemy was staggered forward. I had a charged burst on them with the trauma staff and nothing happened during the stagger animation. Should have burst like a melon, but just kept-on-a-truckin’.
console-2023-03-06-05.59.56-61ba1623-cc34-4c80-8592-9fcffb4d69c7.log (157.5 KB)
darktide_launcher.log (370.1 KB)

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