For some reason, enemies sometimes just don’t care that you’re dodging and will continue to track you through your dodge only stopping last second or just ignoring the fact that you dodged at all.
Some enemies where it’s obvious:
Plague ogryn 3 attack combo that ends with an overhead
Sword captain
Crusher and mauler overheads
This issue is less present in Psykanium but it veeeeery rarely happens
All of the clips down below were played in havoc 40 in EU servers where my ping is 40 ms.
Steps to Reproduce (Required):
Play the game
Dodge an attack
Watch the game not give a f*ck and let enemies track you through your dodge
Enemies always stick once their attack animations begins. To me, the dodge is used to get out of range of the hit specifically the heavy ones (overheads).
But from these examples it appears the dodge is working correctly, at least with the Crusher overheads - no damage taken.
If a player dodges too early the Crusher will seemingly correct mid-overhead and it looks janky AF but I don’t see that in any of these vids. It’s usually been if I dodge before the Crusher’s hammer reaches the peak height in my experience, then he corrects and I die.
Gotta love when people chime in on a bug report saying it’s not a bug when they don’t know what they’re talking out.
In the first two clips you can see the overhead continue to track me but still miss and trigger all my dodge related passives.
In the fourth clip you can see me dodge a crusher four times and not have them track me.
And just to make sure this isn’t unique to the running attack which is what the first two clips were I went into the Psykanium again to test if the running attack has that “Stickyness” you describe and guess what, it doesn’t.
If this stickyness is intended then it’s inconsistent (bugged) if it’s not intended then it’s guess again, bugged.