Enemies tracking you through your dodge

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

For some reason, enemies sometimes just don’t care that you’re dodging and will continue to track you through your dodge only stopping last second or just ignoring the fact that you dodged at all.

Some enemies where it’s obvious:

Plague ogryn 3 attack combo that ends with an overhead
Sword captain
Crusher and mauler overheads

This issue is less present in Psykanium but it veeeeery rarely happens

All of the clips down below were played in havoc 40 in EU servers where my ping is 40 ms.

Steps to Reproduce (Required):

  1. Play the game
  2. Dodge an attack
  3. Watch the game not give a f*ck and let enemies track you through your dodge
  4. Team mate dies because the crusher hit them

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Often (<75%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):




3 Likes

They are evolving

Not a bug.

Enemies always stick once their attack animations begins. To me, the dodge is used to get out of range of the hit specifically the heavy ones (overheads).

1 Like

But from these examples it appears the dodge is working correctly, at least with the Crusher overheads - no damage taken.

If a player dodges too early the Crusher will seemingly correct mid-overhead and it looks janky AF but I don’t see that in any of these vids. It’s usually been if I dodge before the Crusher’s hammer reaches the peak height in my experience, then he corrects and I die.

2 Likes

Gotta love when people chime in on a bug report saying it’s not a bug when they don’t know what they’re talking out.

In the first two clips you can see the overhead continue to track me but still miss and trigger all my dodge related passives.

In the fourth clip you can see me dodge a crusher four times and not have them track me.

And just to make sure this isn’t unique to the running attack which is what the first two clips were I went into the Psykanium again to test if the running attack has that “Stickyness” you describe and guess what, it doesn’t.

If this stickyness is intended then it’s inconsistent (bugged) if it’s not intended then it’s guess again, bugged.

2 Likes

Acknowledged

I could’ve sworn that was bug but its been going on so long I thought it was intentional I’m so happy im not crazy

1 Like