Enemies spawn manipulation

Issue Type (Required):

Matchmaking

Issue Description (Required):

Some players on Havoc and now the new release mode can actively manipulate enemies spawns, including bosses as much as they want. On Havoc I got boss spawning as soon as the map is loaded.

They do it to frustrate players or get to the very end just to be overwhelmed by several bosses.

How is this allowed ? Can someone look into this ?

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Common (<50%)

Platform (Required):

PC - Steam

This isn’t a thing

Why would I take the time to register on the forum and post something false ? Maybe it’s not a thing for you, but it does happen. I am hoping that someone can investigate this.

spawn manipulation would require a mod that would only work offline, this is RNG + speedrunners.

Do you have proof of this?

I’m mostly sure this is simply Fatshark setting up havoc boss spawn points om the beginning

For example, on Smelter map, twins can spawn inmediatly the moment you start the mission since there’s a spawn points set up for them at the beginning

2 Likes

Yesterday there were enemies where they never spawn, this is not normal behavior. I don’t know how can I prove that other players can manipulate enemies spawns. I also met people that can crash the entire game on command and bring the party back to the Mourningstar. Again, I have no idea how to generate proof of this.

Gloriana? Off rip weakened bosses are possible on maps with broken pacing logic

I don’t know the name of the map. It starts where there is a npc at the end of a straight platform and then you turn left up a ramp. There were enemies and bosses on that point.

I can’t find it right now, but I’ve seen a mod that shows the triggers for bosses and hordes, as well as the triggers that move captured teammates to another location. And someone using such a mod could deliberately step on every possible trigger to spawn all possible bosses (and the number of bosses can vary quite a lot between runs — in two consecutive H20 games, the first had twelve bosses including the Twins, while the second had only six bosses and no Twins)

Нашёл: https://www.nexusmods.com/warhammer40kdarktide/mods/687

Yeah that’s the one. This map is currently glitchy as hell, there are numerous reports about it.

1 Like

That is Gloriana

this is a bug with the map, this is not player’s fault.

1 Like

this is just the game being broken its not a mod

2 Likes

Thanks for your replies everyone. In that case, the same mechanism is being leveraged on the new mode too.

no clue on expeditions. In havoc weakened bosses can spawn at any point. i think due to them being treated as the monstrous specials modifier. full health monstrosities, captains, and the twins have map progress triggers. from personal experience people dont completely understand that. thats why when you look at any havoc guide they tell you that if a horde or a boss spawns. the best thing to do is to kite back so you dont spawn more. i highly doubt its to sabotage runs, i think its more just mistakes that people dont even know they are making.

I think there were some changes to how enemies spawn (at least in havoc) on Gloriana and Mercantile maps. This is first time I played Havoc in long time, but I assume this is a stealth changes which was introduced by the last patch.

PS.

@Fatshark, next time you design bosses such as BoN, make sure your game designers speak to map designers? Having a BoN or twins push your spawn location, in such narrow spaces as 3 meter wide tunnels doesn’t sit well with a lot of players, and I don’t blame them.

1 Like

This is not me being salty. There is a clear spike in never ending wave pushing of poxbusters, mutants, flamers and bosses that it is not normal. I don’t know how it’s possible. It doesn’t matter if I am hosting the game but it is clear that one player in the group is spiking difficulty somehow. I don’t know if it’s mods or a modified version of the game that tickles game files but It has to be reviewed. I will stop playing the game for the time being.

Yeah. Game change in the recent update. Mostly seems like a bug /unintended side effect.

Don’t worry I can be salty for both of us. We got BoN, heavy elite presence, and flamers in those tunnels before the drop down on Gloriana. Gloriana has been always difficult due to its rough start section, but that was pure hell there :grin: