I feel like they stealth buffed Havoc 30+

I started Havoc and pushed to 40 from Feb - May of this year.

Last month I’ve been having a great time doing 10-40.

Was salty about the derank to 30, but now I’m 27.

I really feel like Fatshark stealth tweaked Havoc - I am seeing INSANE boss spawns at the same time like I never have before, in my last 200 hours of havoc.

I’m talking 2 hexbound, twins, burgle, plague ogryn and chaos spawn ALL AT THE SAME TIME

or its bugged, idk but is anyone else feeling this?

I’m only on 21 but we had 2 captains, the twins, a beast and spawn at the same time in the last game.

Difficulties atm are screwed imho

we have baby mode auric which is easy and boring and sweatlord mode havoc which is unfair and too stressfull especially lvl 21-30

¯_(ツ)_/¯

right? something just feels way off.

i hope fatshark tracks havoc success rates, it has to be overtuned rn

i just went 31->26 T_T

Havoc is good, its just peoples.

When u search for party be like:

And maybe 1 of them really know how to play.

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nah, its just bad rng, it happens sometimes, also lots of people came back to the game and they rusty af

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Had this happen on level 21s, but not on higher levels. Might be random? But I don’t know, if five bosses at the same time should be a thing.

they did not stealth buff havoc.

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I feel the quality of teammates and team comps has really degraded, prob what you are feeling right now.

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I actually think they did

For the first time ever, on the first 2 days after the season update (and continuing seeing it happen), I have seen triple weakened monstrosity spawn at once many times (when back in 2.0 it was supposed to be coded to only throw you 2 at max and have an internal cooldown for another weakened monstrosity)

Idk if they changed anything else, but that’s something I inmediatly noticed

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They defiantly upped tox bomber spawn rate in the tox gas modifier too, there is an insane amount that spawn

Haha, this hits so real. I managed to gather a party of vet, zealot, ogryn and psyker, but it felt like we are playing a dying game with a player population of 10.

I can relate to it. I’ve seen a whole fragging train of bombers, like 5-6 in a row, rushing us one by one.
Won’t be surprised if spawns are broken/got enhanced because of Arbitres release

The polar opposite, havoc got significantly easier for reasons I can sum up in a single word: robocop.

not according to the source code. Internal monster cooldown is bugged, and has been for as long as I-II has.

Weird, cuz I’ve never seen triple weakened monstrosity in 2.0, but I’ve seen it happen lots now