Enemies seems to be taking extra stagger damage

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

The Mauler seem to be taking extra stagger after the latest patch. See video where I perma-stagger a Mauler by spamming light attacks on combat axe with T5 Headtaker.

Not sure if it’s just the Mauler or all enemies are taking more stagger damage as I can as stagger a Dreg Rager out of their super-armor combo by spamming light attacks in addition to knocking them onto the ground in the Psykanium with their AI turned off.

Steps to Reproduce (Required):

Attack Mauler

Mauler is stagger constantly

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):

1 Like

This might explain why the DS feels buffed. Tanners video shows stagger on normal heavies but maybe its just a bug.

I noticed my power sword throwing enemies around unpowered and staggering bulwarks unlike before.

Yeah, there’s a small oversight that is basically causing us to have twice as much stagger by default (oops), to put it simply.

The _calculate_stagger_buffs in scripts/utilities/attack/stagger_calculation.lua received a change.

image

That “- 7” at the end is supposed to be “- 8” now, due to the way this is structured. So yeah, small oopsie, but massive effects because of it.

Finesse, cleave and rending had similar changes but the “total” value that gets subtracted was correctly increased.

3 Likes

We’re on it. :+1:

Edit: Fixed in 1.9.2

2 Likes

Damn I better get my H40 hosting rank before it’s fixed then lol

1 Like