Stagger System, hello?

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

This has been in the game since the beginning. Knockdown enemies suddenly standing up without the expected transition, because a new stagger state was applied to them on hit.

Enemies ignoring staggered applied to them by hits and pushes, because they are targeting someone else.

We could add to this enemies ignoring player mass and phasing through them, but then I would imagine this isnt part of the code responsible for handling stagger states.

Steps to Reproduce (Required):

Hit or push enemies and don’t get the expected stagger state:

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Unusual (<25%)

Platform (Required):

PC - Steam

This has been in the engine since Vermintide 1. They had a specific fix only for chaos warriors in V2 (since it was really obvious with them), but amusingly not the relatively newly introduced rotshields. Problems previously solved and all that.

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