Issue Summary: I’ve been noticing that since the patch enemies have been getting pushed through walls/floors in situations when they drop on top of a player with limited space around. The map I noticed this on the most is Into the Nest on the walkways towards the end and in some of the stair sections between 3rd tome and rat ogre pens. It also seems to happen from knockback ultis and even pushing. This all results in essentially invisible enemies attacking you through the terrain. Only appearing the last second when they hit you. This is also an issue in skittergate on the final boss fight. When mobs spawn in the corner opposite end of the side of the arena that rasknit drops down they can sometimes get stuck in the floor but still attack you yet you cannot hit them.
Steps to Reproduce:
- Have enemies fall on player in a way that there is no room for them to be placed
- Ultimates that knock enemies back in similar situation to #1
- Pretty much every time enemies spawn on skittergate boss fight a good portion clip through the floor
Reproduction Rate (Choose One):
Common (< 50%)