Something I’ve begun to notice over time is how differently people connect to the games they play. Some players develop a deep sense of attachment after only a few hundred hours, while others can spend thousands and still maintain a certain distance. Around 3,700 hours in Vermintide 2, 250 in Darktide. I enjoy them both, but I see them for what they are: video games, not extensions of my identity.
I think sometimes stepping back is healthy. Games are designed to take advantage of your psychological needs; they offer structure, mastery, and a sense of control that everyday life often lacks. They create belonging and validation through community, achievement, and recognition. Those can all be good things, but when they become substitutes for self-worth, the line between interest and dependency blurs. That’s when frustration replaces enjoyment and discussions can turn too combative to be productive.
In Vermintide 2, I’ve found most players grounded and relaxed about the game’s flaws and strengths alike. Darktide, and the forums surrounding it, often feel more volatile, quick to anger, quicker to assume the worst. I don’t think that comes from malice; it comes from caring too much in the wrong way. Passion without perspective tends to feed outrage, not improvement.
Some degree of criticism and complaint is necessary to get the ball rolling on issues, but responding out of anger or disappointment rather than clarity is probably making it more likely your grievances will be dismissed as venting more than feedback. I’ve fallen prey to this when I saw the state of the cash shop, and I wanted to vent, but I also want changes too.
I’m certain the developers at Fatshark care deeply about their work, but they also understand it’s still a game, not a cause to rally around. The healthiest communities reflect that balance: engaged, critical, but not hostile. Calls for civility shouldn’t be viewed a shield for anyone you disagree with. What I want is to make genuine dialogue possible. Without it, every disagreement becomes a test of loyalty instead of useful actionable feedback.
Maybe I joined Vermintide 2 at a calmer point in its life cycle, when players had settled into the game rather than fighting over what it should be, but I think every community benefits when people approach discussion with composure and reason. Games are meant to be enjoyed. Keeping perspective isn’t about pretending not to care, or becoming apathetic, because “it’s just a game bro”; I just have to remind myself not to let passion cloud judgement. This might fall on deaf ears, but I’ve started to see this issue more and more in gaming communities.
Ultimately, vote with your time and wallet. Take a break if you need it. Giving them your time and money isn’t worth it. I’ve seen a lot of players who say things like “I’m just staying out of pure stubbornness”. If you’re only hanging on out of habit, it might be time to step away and play another game.