The AI seem to no longer register gas and fire as existing threats and readily run into them without sense of danger, and it feels like they’re taking far more damage to the gas than they used to.
Even worse is with Warpfire throwers where all 3 AI bots will get downed by a single Warpfire Throwers now because they all run straight into the fire while getting knocked back until they die.
I don’t know what you changed, but the frequency they get downed has very noticeable risen up lately.
This is…this is literally the god danged opposite direction I wanted you to take dude
Unless they have more than half the ammo (and they shoot every thash mob when they do) they’ll feel compelled to reach the specials to melee them for some reason. That’s as silly as it sounds against firerat, ratlings etc.
FS keeps mentioning bots behavior changes like they need to be massively changed: they don’t. Their ranged behavior has to be tweaked (use ammo for specials, and little else) and they need to be a bit smarter with the reviving.
Not blocking a melee-range target in favor of shooting a very distant special
Ability usage, i´ve had several bots use everything all at once on 3 small rats often enough.
And all the main problems of walking into specials, ignoring revives, no danger sense for any kind of AOE (gas,fire,khorne skulls) and so on. I got some understanding for not recognizing skulls but the rest is just sadness fuel to watch at times.