Hello,
Usually I am not a dwarf flamethrower player, but I don’t remember when you get damages it converts it to overcharge as Sienna Unchained? Except that, you get them full. Tell me if I am wrong but it is a bug !
It happens always, you get damaged while throwing your fire, you get a huge follow-up overcharge instantly (while you take full damage input, it’s not like unchained (which is half shared [overcharge/health]).
Checked, nowhere it is said that this behavior is intended.
I wait for more informations.
Edit, my friend told me this :
when you get hit, it cancels the attack and at the same time makes the mouse 1 attack. So technically you dont take overcharge but you used your weapon
which is stupid but anyways happens.
We need something to prevent that, it’s not handy at all !
It’s close to this topic, for it seems linked with the key registering before being hit