Dont u guys think that combat knife is way too op?

I agree with him…
DS should be nerfed, purgatus should also.
When I see that a pickaxe can destroy everything, a purgatus can clean a room easily, a boom bringer kill everything in a big radius… I wonder why we see a thread about combat blade being OP.
Yes, there is builds that make the Combat blade too strong, but this is not the weapon, these are the talents that transform the weapon.

However, I will agree with @Vror about uncanny strike, just because rending / brittleness is creating balance problem. But I think that the blessing has to be removed entirely and changed for something else.
And to be honest, Shivs are OP. Not sure about combat blade. Maybe they would be if all too strong weapons are nerfed. But until that, this is clearly NOT the priority.
2 years we wait for a DS nerf.

Indeed. However, is it the priority? Maybe nerfing psyker should be the priority. 3 years psykers deal insane damages, far above other classes.

Well in the case of Combat Blade I don’t really care about speedrunners breaking the game

It’s more around Combat Blade having too much armor penetration with uncanny strikes in conjunction of having very high mobility

Actually sacrificing something tangent

Relic Blade is slow af both in attack speed and movement speed thus the dmg it deals feels a lot more fair

A lot of people argue that Relic Blade is OP and others argue it’s fine

Relic Blade might be the only weapon people haven’t decided yet if it’s OP or not

I think that, as you said, the penetration power is too much.
Shivs should receive same treatment also.

However, they should not remove entirely the possibility to deal damages to carapace. It is just that this is too much actually.

It is a pretty solid weapon that suffers the same problem as you pointed. It has NO weakness.
But, I will repeat that they should first balance psykers.

Finally some progress on the forums beyond very few people understanding this simple notion of “best players playing certain stuff at the peak of their perfomance” is not the same as something being so OP that one average player clears the map every game that he brings that “OP” stuff.

My issue with the Knife is more…philosophical. From a realistic combatives perspective, no other weapon in Darktide is as over-exaggerated and outlandish as the Knife.

Darktide’s knife is essentially an old school FPS glory kill tool (where one shot to the back insta-killed opponents), cranked up to 11.

Knives are not so much melee weapons as grappling enhancers. You use them when you’re too close to swing a sword or axe. A knife isn’t going to stop a heavy overhanded axe swing, and it’s not going to parry a sword cut well (though if it has a substantial hilt you may be able to set aside a thrust against a light blade like a rapier or saber), and will be dramatically outreached by either. A knife can’t put the same kinetic energy into a target as these weapons either, you can’t split a skull, mutilate a hand, or break bones the way an axe or sword can.

Knives aren’t anti-armor weapons either. The way you use a knife against a person in armor is to physically wrestle with them and slip the blade into an armor gap once a control position is gained, you don’t try and bob and weave in and out of measure to try and stab at “weak” points, that’s just going to get you killed.

Knives are not mobility enhancing, a knife suddenly enabling faster movement speed feels…silly. Sure a knife may not weigh as much as a sword, but the difference shouldn’t be enough to be meaningfully reflect in actual movement and maneuver. Where a knife has mobility is in a grapple, once you’re in hand fighting range it’s really hard to not get cut with a knife, even with an opponent grabbing your weapon arm the blade is short enough that unless they totally control the wrist you can probably still stick them somewhere, but for that to be relevant you need to have passed through an opponent’s threat range with whatever other weapons they may have already been wielding with a tool largely unsuitable for facing such weapons.

Essentially, in our space fantasy game, the humble knife is probably the most fantastical weapon in the roster, imbued with all sorts of magic powers and a basic functionality that just doesn’t remotely resemble how such tools are actually used.

relic blade sucks compared to crutchsword so whoever “argues” it’s OP isn’t actually arguing.

What is crutch sword exactly? Duelling Sword?

obviously.
But comparing anything to a broken weapon is also irrelevant

they call it power sword in game

Why do you think it’s OP?

It has limited mobility already. That’s if we’re talking the meta newer mark that oneshots Crushers in certain builds on push attack combo. Where it comes to the original power sword, it’s just an outdated horde clear weapon. It only has stun immunity in Exe Stance, meaning you need to play a less powerful ability so that enemies don’t stun you out of special activations.

compared to what?

both variants let vet avoid engaging with most melee mechanics.

Compared to the almost every other melee weapon that has 4+ dodges which also have more distance and dodge speed, on top of not requiring you to spam that 1 attack (special activation) amidst fighting enemies which slows you down?

The only weapon that has worse mobility on Vet is chainaxe, and that’s because it forces you to stand still to perform its hardest hitting attack.

I think being a strong unique to the class weapon is not the same as completely ignoring dodging, not needing weakspot hits (Power Sword still needs to hit heads), and everything else that might be constituted as “melee mechanics”.

But if you think it’s beyond OP broken I doubt I can say anything to change your mind.

It’s just weird that you called Power Sword “a crutch sword”, and not Duelling Sword which is the more commonly seen “broken” weapon.

anything you use to defend crutchsword applies to knife

crutchsword doesn’t need anything to stop an attacking rager, and it can use sunder to cleave through normally impossible to cleave stuff(such as crusher)

ds nerds haven’t used sunder crutchsword or rely on pre-nerf plasma gun for cleave, simple

i usually do h40 duo and id rather use an evis than a ds4… ds4 good and strong but its really a crutch and one of the strength its the mobility just like the combat blade

ds4 has been slightly nerfed at least, but for some reasons they thought giving parry was a good idea, which basically kinda buffed too at the same time

Delete Uncanny. That would solve so many balancing issues across multiple weapons in this game. Carapace armor exists as a check against weapons/blitzes with strong cleave, great horde clear - Soulblaze, Burn, Bleed, Toxin. Allowing those damage types to ignore that check is a flaw.

So what if DS, Knife becomes slightly worse against Carapace? There’s still Mercy Killer and Lacerate; Precognition and Riposte. Still ways to deal meaningful damage vs Carapace.

because eviscerator on a crit build can cleave through everything same as sunder crutchsword, just on a crit(which doesn’t really matter since you can stack like 80% crit).

the weapon is a fine weapon, just a bit lacking in carapace dmg without zealot dash…etc.

I agree with you on this.
I have seen several times a vet player dealing lot more damages than others just by using a power sword.
Power sword is far above a lot of weapons… if you know how to use it.