Dont u guys think that combat knife is way too op?

With a combat knife in hand, players run much faster and can avoid most of enemies. Due to its high mobility, veteran, psyker n zealot dont need to melee at all. Combat knife users just need to learn how to melee, it’s necessary to break the crutch. btw kraks also make it way too easy to deal with bosses n elites, is krak grenade rly that balanced in this game?

I hesitate to call combat knife “way too OP,” because then I’m not sure how I’d describe DS.

“A game balance emergency”

Almost nobody talks about that because ds exists.

about the combat blade knife, they should nerf the dodge distance a bit and the speed when you do heavies while sprinting

Which is simpler: buffing the remaining few dozen weapons, or properly balancing the Combat Blade and Duelingsword?
I’m sure Fatshark knows the answer.

As I’ve said before, players who prefer to clear the entire game by simply pressing W and the left mouse button should play on an easier difficulty setting; there’s no need to complain needlessly about nerfs that are intended to improve game balance.

I can only play with the knife for a mission or two before my carpal tunnel flares up.
It’s hardly OP.
Definitely good, tho.

I don’t think You can fundamentally remove the speed without it feeling like ass. Even Daggers in VT2 have movetech

Nerf Uncanny Strikes for Combat Blade to 40-60% instead

No.

you would still have slide dodge and you can do it in the ledges of things to get boost, and i have 2k hrs in vt2, doing move tech are nice but not mandatory, people here in dt just sprint and doing heavies which effectively outrun everything, bosses included, it is too way op the mobility on combat blade, where in vt2, barely can outrun bosses even by doing movetech

thats also ok but there should be more nerfs than that

Existence of movetech is a bit questionable, and the mobility gap between certain weapons and the rest is probably too large :man_shrugging:

Then there is a matter of hitting 2400+ dps vs heavy elites with a butter knife, when something like a chain axe has to use latching attacks to achieve half of that.

I’m fine with certain weapons being “slightly” better at dispatching big targets, but atm the whole weapon balancing argument is that “oh yes, those weapons are really good versus elites, but they struggle with horde clear”. Only that hordes are rather trivial as a threat, so knives horde clear weakness is a weakness just on paper. Especially with all that mobility.

Dps differences between different weapons vs specific targets, like Crushers for example, are just too large. The recent attempts to make elites more a threat, by inflating their HP pool and damage resistance (Rotten) just made things worse, not better.

Good point, but instead of reducing movement speed I’d rather make stamina consume faster when running with Combat Blade, that’d be more in line with VT2 behaviour of consuming stamina for movetech

I mean I wouldn’t be opposed to more stamina drain alongside this but I don’t think we need to go as far as to remove player Agency

Main issue of the Combat Blade is that it deals more damage to armor than the majority of weapons while being an extremely fast (thus safe) weapon

So nerfing uncanny strikes down to something between 40% and 60% should help at it

If even after that, it remains OP, you could make it consume 15% or 20% more stamina on running than what it does rn

except not all movetech uses stamina, such as elf gs h1 qq.

The way to nerf knife has to be something along the line of preventing it from blocking at all, only push(1 single input of block button) and push attack(hold block button) and give it extra weak push that doesn’t work against armored enemies. Even that probably doesn’t really affect knife much and would instead be a buff to high attackspeed knifing.

Dueling sword needs nerfed for balance reasons. They should nerf the combat knife on the grounds it’s just a regular boring knife. What kind of maniac would take that over a magic energy sword or cool chainweapon?

They somehow managed to make the most boring and mundane weapons the most broken and overpowered in a universe where the stars are the limit for out there crazy melee weapons.

I think it’s good but if you compare its damage to relic blade, thunder hammer, eviscerator, dueling sword, force greatsword, and probably some others, it isn’t as high. Others I could think of would be maybe the deimos and obscura marks of the force sword, power falchion, plasma sword, dual shivs, bonesaw. Maybe even the arb shock maul. I consider all of these weapons meta btw.

I also personally think if someone takes a melee weapon that they can’t use well in melee (in this case due to skill) to avoid damage and only use their ranged, that’s more of a playstyle choice.

I forget which knife mark I use. its the one which opens with a vanguard sweep from the right, into a vanguard stab from the left, and then a face stab. Anyway, that one had a big learning curve for me, since you attack from such short range with very little stagger. In that way the weapon has trade-offs, and sucks at fighting hordes too due to low cleave, which is healthy. Helped teach me dodging certain enemy attack patterns. But once you’ve mastered it (not saying I’m that good), it’s pretty strong if you can consistently land headshots, know how to handle hordes, and the mobility helps with both avoiding damage and killing things more quickly since you can get to them faster.

Now if you wanna talk DS nerfs, I’m a bit more onboard there.

No? Each time I see somebody claiming it “OP” I wonder how many thousands hours that dude has invested in DT, and if they remember how it was when they had just like 200 hrs in it?

Combat Blade is extremely short reach weapon with crappy cleave, it only is somewhat good at single-target damage - and only if you can consistently hit heads with it (what is rather challenging due to all good attacks on it being either strikedowns or swings, which are really hard to aim precisely with such a short reach while avoiding attacks), and survive face to face contact with your targets (like ragers and maulers). It has good mobility true, but it pays huge price for it. Only really good players may reliably benefit from such weapon.

While - right - DS is just busted. It has all the benefits of CB, several times amplified by its enormous reach, which both allows you to stay at a safe distance and aim it at heads much easily (and its attacks are also more of a “poke” nature, much easier to aim them).


really

I think its fine

I agree about uncanny, but not just combat blade. All weapons.
And weapons blessings should not impact blitzes etc. Yes I think about psykers.

Someone here tried Executor? does the stacks drop once you miss a weakspot?
Must say that I always picked uncanny because of this. But not even tested Executor (but maybe that’s a mention not here)

(and yes… I am far away of my computer)

Lagg makes the already joke of a reach on this weapon non-functional half the time, very unreliable and a liability against high value bouncy targets like show in this clip.