Dogs and muties

The pox dogs and muties don’t feel like threats anymore. Even in high number on shock gauntlet, they don’t feel scary. They are more of a nuisance now, not scary like "oh, I gotta deal with them now, before it gets out of hand!). Now they are like, ( ah, gotta kill em cause game)
When the game throws 3 pox hounds and 3 muties at some one at the same time, you should be shitting pants, not alright, ok.
They don’t feel threating as the should as enemies that can easily set a game into a different direction.

3 Likes

I actually just noticed this tonight. Before they were extremely annoying and it seemed like a 50/50 chance if your dodges would actually work. Now they seem next to harmless. But I kind of prefer it that way for now…

Agree, dogs before the patch were intolerable due to server calculation/lag (I can play with 3-4 in training ground for hours, but dodging 1 hound jump in a real mission gets me down like 90% of the time), while after the patch they are too stupid to be any threat, even the animation seems lagged.
(imo the hounds in open-beta were better than both versions we have now)

And muties are kind of bugged now, they tend to miss pretty easily if you have any idea where they are coming from, I think it’s because their problem with steering.
If I have to pick before/after the patch, I pick the one before even though it’s unfair, but I think it should be possible to get the middle ground, eventually.

PS: my ping is usually 95~105