Haven’t seen any Zealot with it since shortly after it was released.
I have a friend who swear it’s the best Zealot weapon.
I do like it if I play with a group and I know they are going to take weapon that have hard time controlling enemies
Ran into a zealot using it who turned out to be our MVP. We got sloppy, we were overwhelmed, and this guy got across half the map to get all of us out of out handcuffs with a ton of enemies and everyone watching him.
He was using this an a revolver. Very impressive player. He had a way of charging it really fast, not every swing, but when he did it came into play faster and got a lot of special attacks off, mostly against groups. I don’t use it much, but I think this thing is suppose to be AOE like a canon thunder hammer, (sort of a really weak version of what a thunder hammer is suppose to be.) and staggers a radius. ??
I don’t really know, but I ‘think’ that’s how it’s blast works? Would like to know more. Still, that MVP saved the run and he had one of these and used it very effectively.
I use it, and it seems really powerful to me.
Don’t understand why it is so unpopular. It literally has ability to stunlock everything near, indefinitely (besides mute and bosses).
I think the weapon is too much of a specialist.
It is good at something, but not great at others (regular clear).
These other things are usually important though.
Outside of premade groups where other players cover these other things, the weapon has too limited use.
It’s good at gaining ground and staggering but doesn’t kill things fast + has low mobility. The best cc is death and crusher just pushes things around and creates hyper density. I run it sometimes for variety but I think it’s one of the worser options for zealot.
I also think it might be a combination of the damage being better at lower difficulties + people overvaluing the impact of stunlocking & debuffs + it feels good to BONK as to why there’s people swearing by it. It’s a weapon that, while it feels fun, takes too long to do its job.
That is why crusher shines when everything is going sideways.
At times when your team is not ready, or able to deliver enough of death for a sharp difficulty spike, crusher can blunt it, by stunlocking, and save the run.
Crusher is a tool to delay the problem, rather than solve it. But any melee weapon is worse at solving problems than your ranged anyways.
That make’s ranged weapon choice really important, if you use crushe
It’s great for supporting and keeping people safe from most threats, but you do need others/a suitable ranged weapon to bring the big damage. In saying that, I feel like not many people want that kind of gameplay from Darktide (because it may not be as fun as slaughtering everything). I enjoy using it, because BONK and it’s satisfying to see a gang of elites go from being a threat to being sitting ducks
Its a strange fit but with how bad most of the melee options are on Zealot compared to an axe its at least usable on its own, considering it got gutted in blessing selection. I really want the lighter and more mobile 1H power mauls from the data mine myself but I use Crusher a fair bit when I go back and forth with Zealot. Would agree with an above poster that a high mobility option is important for your secondary, since the Crusher only has a lot of stamina bar for mobility its not fast and you have 2 dodges. It really just sucks dealing with mutantS, which is I guess what the thunderhammers were supposed to be for but are also extremely underwhelming and build dependent. That’s the main issue all blunt weapons have, they are kinda bad to begin with and then share a tiny little advantage list they have to niche separately towards.
I use one. It’s probably the best melee crowd control in the game. The only thing it really sucks at is boss killing.
Its not horrible its just not great. I tooled around with one today in maelstrom runs and a hi-shock. Its decent against unyeilding, carapace or flak, but it is awful against hordes for TTK and basically a stunnstick. Its niche is being a stunstick with decent killing power against elites. But the hammer is a better sniping stick with similar horde properties.
My proposal would be to lightly improve its horde clear potential. Make it a clear winner over the hammer in that domain and get rid of power-toggle self-slow.
And mutants! I can attempt rescue someone from a mutant ASAP but 9 times out of 10, the mutant’s victim has already been pummelled (if not thrown) so… its the thought that counts, right?
That said, I don’t think being bad against mutants/bosses is a problem – it’s a tradeoff, in the way any other weapon has good/bad features – but getting a charged smash on a Plague Ogryn’s head and seeing a small chip of his health bar disappear? Oof.
While I don’t know if/how it could be balanced, I would love to see a blessing/variant that allows the special attack to do damage in the area of effect (either full AOE with falloff, or a smaller AOE) , at the expense of stagger - you lose the huge safe zone that the special creates (or it is significantly reduced in size), but now you can damage a whole lot more enemies at once.
Following these posts I went to try it.
Alot of fun actually
Lmao, I probably ran into you
Before this post: very few crusher zealots
After this post: spotted a crusher zealot every third run
I hated the Ogryn power maul pre-VT2 but after playing 250+ hours of a game where stagger is king, I like it more now.
The Impact cleave is radial and functionally infinite. It’s very, very good at stopping a horde in its tracks and keeping massive amounts of trash CCed.
It guarantees heavy stagger on all Elites and Specialists on first hit (except Mutant, who is immune to almost all staggers).
But its damage is low. Considering that stagger is valueless in Darktide right now (especially compared to VT2), the Crusher and Power Maul don’t feel as good as they can be. If they fix the stagger resetting on enemies, these weapons can become a massive boon to any party composition.
I haven’t gotten around to using the Crusher again because I don’t have one that’s a good rating and can roll worth a damn. But I look forward to feeling it out again.
I tend to prefer the Crusher to the Power Hammer as the PH just feels too slow and unwieldy to me.
My dream-weapon for the Zealot class is a Power Sword/Suppression Shield combo to go with the Crusader cosmetics.
Yeah, I guess I’m numb to mutants because there’s only a few weapons in the game that can kill them before they start pumelling.
As for it being a tradeoff, that CC comes with a big tradeoff. It’s next to useless against those two enemy types.
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