Do Item Levels On Trinkets DO Anything?

Firstly, I know the iLevel on weapons power up the stats on weapons.
But does trinkets having item levels do anything?

  • Like, what’s the max +Toughness or +HP percentage it can come premade with (Not the perks you can add)?
  • Does the iLevel even determine that aspect?
  • Does the average iLevel of all your gear even do anything, like in Vermintide? I’ve been told both ‘Yes, it helps determine damage you take, and damage you deal’ and ‘No, it does nothing’.

Fatshark; I love your games, but you are the kings of making things obtuse and confusing. I remember, at launch, you did not even have in-game explinations for the stats on weapons.

2 Likes

Short answer: No.

Important related info: If you have one of the rare +3 stam curios it will only give +2 stam if the item level on the curio is below 410 (someone correct me if I have the threshold wrong).

7 Likes

Overall item level does not affect anything whatsoever.

Item level of equipped weapons is an estimate of their power - their true effectiveness must be determined by looking at their 5 base stats.

Item level on curios DOES matter - at 410 or 420 iLvl, it will have the maximum effect the curio can have. This is +21% HP, +17% Toughness, +3 Stamina respectively. Wound curios will always do +1 Wound.

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I can’t believe how ridiculous this is, and yet it’s typical Fatshark programming.

2 Likes

It’s about how the system works in the background.

The background

Here’s how things worked before Unlocked & Loaded:

  1. When a weapon is created (stores or mission reward) it gets an RNG base score rating
    • This base score min/max range scales on character level, the lower your level the lower that range
    • At max level (30), the base score roll is between 300 - 380, weighted towards the low end
  2. Base score determines exactly how many stat points your weapon has total
    • So each weapon has 300-380 points total, randomly divided between all 5 stats
    • An optimal 380 base score item typically has 4x 80, and 1x 60 (on the dumpstat)
  3. Depending on rarity it also gets perks and blessings, each has their own rating too
    • So a T3 perk/blessing has a lower rating than a T4 one
  4. The full total rating of a weapon then is a sum of
    1. Base score
    2. Perks & their tier
    3. Blessings & their tier

Now while Unlocked & Loaded changed how things are displayed to us, the base system is still the same. Only difference now is that the total rating was replaced by Power, and Power is simply x-500 which scales on base score (not perks or blessings anymore).

The Curios

Curios are built on that same base system. When dropped they get assigned an RNG “base score” / rating, and their blessing then is the “stat” that scales on it. I don’t remember what range that base score has anymore ofc, but this is why for example two +3 stamina curios can seemingly have a different level even though they both have the same +3 stamina.

It’s also why you can find a lot more +3 stamina curios than +21% hp / +17% toughness curios (max for each). The hp/tgh blessing has a lot more range while the stamina only has 3, so even just barely getting 2/3:rds of max rating is enough for the stamina to be +3.

They were supposed to. But after numerous rehauls, fixes and maybe 1 or 2 bugs that affected item number ; short answer, no.

Will this change in the future? Probably not.

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