Some item/weapon bonuses can be so small, they feel pointless

Hit level 8 on a character and got the cutscene about special items and how I’m too stupid to use them, ect.
Pop over to get my first curio and… 2% more health, and a blue with 2% more health and stamina. *

I got a cutscene, achievement and penance for… that?

As you can imagine I simply didn’t bother. I should be excited, struggling to choose! Not taking one look at the new thing I’ve unlocked and going “No, I won’t bother”. I unlocked a new gameplay mechanic/interaction, took one look at it and went “screw that”.

This is especially annoying when the next ones in the shop cycle were 12% more health (yay, that’s quite significant) and +1 wound (very signifiant, I can get downed another time, I might have some more hp for buffering grimoires! Got to test it first…)

I get the same issue with some weapons. A giddy 2% more damage against armoured foes vs 0.5s of ranged invulnerability on a ranged kill is… well, it is very clear which one I’d be taking. There’s going to be merchant-rubbish items for gold so you can get the good stuff off the merchant, sure, I get that.
The curio got me to post though, because it’s apparently supposed to be Big Milestone Moment for the player like hitting max level (Your first trinket!) and… yeah. The moment cratered the ground it fell face-first so hard. If anything it left me with resentment, thinking “All that for this?”

3 Likes

Do you mean +2 Stamina for the blue trinket?
From my experience/understanding that means stamina bars(much like how +X Wounds splits your HP bar into more pieces). It still shows as 100%, but when shoving normally cost 25%, with a +2 Stamina trinket(and another stamina thing, can’t remember if it was efficiency or regen) it cost 12%

The flat bonus feel good as they are clearly understood. But the percentages are bad as they are non transparent.
I have trinkets with 2% ability recharge. You tell me what this effectively means.
Even the high numbers like 30% Reload speed are had to compare as it does not really state what it effectively does. I guess it speeds up the animation but i am not sure.
I don’t know how some things like this can go through an iterative design process.

It adds up.

10% from a single trinket doesn’t sound like much, but combined with 5 other buffs from blue trinkets alone, it makes a (admittedly not major) difference.

Yes, the +3% damage against one specific enemy is so fun. lul

1 Like