Dlc cash class is ridiculously overpowering team & enemies

Kinda right the MK8 is not the so bad but the mk3 is OP. I nerfing myself without using mk3, dog, Arbites shock maul. Try to take a team friendly build but still need to be pretty powerful in all aspect with all the speed running guys, the non dodging guys you have finally to be better and able to solo and carry. Revolver with the 25% ammo is fine. Aggrapina with 25% is so much fun too. Can’t count how many people I save with the stagger slug from mauler or crusher silent

I will agree with you

I use the MK8. I feel that MK3 is unfair for the enemies. It kills an entire line of enemies with ease.

Yeah and in exchange when I see a single sniper who’s can wipe the whole team because nobody think about this I’m still pretty disappointed… at least with agri combat shotgun and ex mk8 you can do the job.

Rather other rejects are awfully underpowered and poorly designed

They’re all awfully OP and have been since Patch 13. Arbitrator and Ogryn are just more so than the others right now. But I can agree with you on the “poor design” of certain Archetypes.

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all of the rejects are really overpowered compared to the enemies xD arbiter is just ridiculous and has no weakness

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That’s a classic though lol, too bad it’s censored.

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Rather, the Zealot and Veteran Talent Trees are very outdated and Psyker needs more Talents not focused on obliterating things with Soulblaze. The Elites are terribly outdated and need to be made more dangerous in creative ways - excluding flat HP buffs - so their density can be significantly reduced.

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Lol no, they aren’t. They were good at release(Except for ogryn). Not OP, but good.

Now instead of few but powerful talents we have a sh1tload of “I do fking nothing for 5 seconds” type of talents and “I give you +10% ranage after rain during thursdays” type of talents. And you need to take a dozen of them to make the difference. This is bad. This is underpowered. This is bad design, from which we should move away.

Arby is more powerful first and foremost because he designed better and has better talents. Talents that actually provide valuable(Sometimes game-changing) bonuses alone with activation triggers that make sense and do not make you fight the game. This is where we should go.

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I said is before and will say again. I totally agree with this. But this will require new animations\attack and a lot of AI tinkering. Something… You can barely expect, to be honest.

UPD: Though i think that if we increase knockback of ranged enemies - it might fix a lot of problems with OP players. In case someone doesn’t remember on release in you got hit with several ranged shots in quick succesion - you’d find yourself pushed 2 rooms back and pinned to the wall. Yeah, i’m exagerrating a bit, but still.

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The launch classes were miss-balanced as hell though.

Veteran had way to much ranged sustain.
The Psyker had his whole Warp charges that were ass to play around with.
Zealot was imo fine, slightly too strong on certain weapons.

As for Ogryn, was quite strong tbf, was nerfed quite heavily with the Tree update.

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Players got a lot of stacking buffs that the devs are still playing balance catch-up on to this day, imo.

It’s not completely unsalvagable, but I actually agree with @Svyat020 - the better way to do it, without making the players have a fit, is to make enemies individually more threatening while reducing their numbers. The HP and armor stuff can still be tinkered with, but part of the reason the balance is so karked up is because players got stronger, enemies got buffed to compensate for the peaks of meta gear, and other weapons got left in the dust.

I think the first priority needs to be fewer+more meaningful enemies and more meaningful armor, then start in on fiddling with player power to bring up the underperformers.

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I disagree with this. Even with 75$ ranged DR you couldn’t just stand and tank, due knockbacking. And you couldn’t outheal damage that was too big. It was may better than current NO ranged damage reduction and NO ranged sustain unless you take “out for blood” or similar talents.

Tbh i had no problems with psyker whatsoever. It was even a bit fun to maintaining\stacking charges before getting into another big fight.

As for ogryn - i haven’t played ogryn up to this day. Class that is absolutely not appealing to me, so my judgement is coming from observed experience.

It’s not the talent tree design, it’s the numbers. The numbers on Arbitrator are simply better by a long shot.
It’s the strongest class in the game with the strongest base stats, with the strongest weapons in the game, with the strongest talent tree in the game AND it has a dog. Arbitrator doesn’t even need talent points to perform well in Auric because its weapons (and base stats) are so absurdly good.

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They aren’t just “better” they are “working” better. Stat nodes of all classes should be brought up to 10% stats AT LEAST. Otherwise it just waste of a talent point without any increase. Same with numbers in talents. If you reduce most of the talents to something like 10% - it will just makes them useless and only reduce the amount of playable builds. In fact, arby’s tree is how trees should be designed. You pick several, but very valid, talents and move forward, instead of taking 5 talents of with one purpose, because individually none of the talents you’ve picked would make the difference.

As for base stats… I kinda agree with this. Highest toughness in the game, second highest health… I think that HP could be lowered.

instead of lying to yourself and bending your perception, you could use this thread to list all the ridiculous bs that has to be nerfed I can’t be bothered to waste 12 euro for this garbage.

  1. the tdr ofc, ridiculous even for ironbreaker who doesnt have those offensive tools, this is unthinkable.. 0 dmg from bursters, 0 dmg from anything at all if your toughess isn’t at 0, which is pretty much impossible for the enemies to achieve. Any other class takes dmg as soon as the toughness isnt full

  2. base stats !!! this is the most noticeable one. it’s ridiculous that even the old shotguns and bolter do more damage as arbiter who is supposed to be a tank. crusher shock maul etc . are also much stronger than zealots. Why does the tank kill bosses faster with the bolter than veteran with all stacks.
    He HAS to be adjusted to do lower ranged damage than vet and lower melee dmg than zealot. arbis alrdy got 300% survivability + dog, shield, perma stagger etc he is a tank that’s why his first weakness to be added should be his offense.

  3. dog.
    it makes absolutely 0,0000 % sense that he got this pet on top of already being so much stronger than the rejects. It’s neither a blitz nor an ult. where are our pets ? Arbis stagger everything that doesn’t die instantly ( almost nothing ) so they are immune to elites but the dog also makes them immune to specials xD

  4. instant grenades!!!
    way too many, way too fast/easily refilled
    this is definitely one of the more annoying things this class got to offer and he got a lot of it. this nade always instantly despawns 100% of the hordes making games completely pointless for the other 3 players.

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lol, this. i spam ping at the med station and 2 guys on the last 25% of their health run by. i type “MEDS”, no reaction. just running forward, until they fall over as expected. psyker of all people ventures into the gas cloud to pick them up, is dead in 2 seconds. why, just why.

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It’s too big of a risk. I’d rather crack a few eggs to make an omelette than risk the 5-year wait Fatshark would put us through to actually do this just to screw it up.

Fatshark absolutely CANNOT buff Enemies’ HP. I’m sorry but that’s just a no-no at this point. I don’t trust them to do that without forgetting to buff the Weapons and Blitzes that get left behind.

Nerfing Players is the most logical course of action, as it eliminates all of those risks that would inevitably jumpstart powercreep back up. Oh, and it’d be significantly faster.

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Wow, you are making elephant out of the fly, really.

  1. No, lol. if they nerf this - then the first thing that has to be nerfed(or straight up removed) is zealot’s immortality, veteran’s shout and only THEN castigator’s stance.

  2. Yeah, Arbiter’s HP can be a bit reduced, since arby it clearly taoughness-focused class. And no, you made this bs up, because arby isn’t mean to be a tank, but a hybrid.
    Everyone kills bosses faster or better than vet. Not a proof.
    No, it’s vet’s damage needs to be buffed. Vet is a joke. As class in general. you are not comparing anything to vet. Although, yeah, arby can be very good at ranged. And no, there’s no way to fix it, unless you render whole parts on the tree unusable.

No, arby’s melee damage is OK. He isn’t better than zealot.

  1. Because dog is not a blitz nor ability. Nor it should be one of these. And “Counted as staggered” on talent doesn’t mean “staggered” literally. And yes, dog makes sense completely since it’s the main selling point of the abritrator. Something, that makes it unique. Otherwise it would be just veteran but playable.

  2. Instant grenades. Yes. Out of everything you decided to whine about worse alternative of vet’s grenades, which are good ONLY because there’s plenty of them and because you can always refill them.

The only questionable blitz is voltaic mine. And even with it it’s not more questionable than Zealot’s fire nade.

Play the game first. Period.

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