Hi!
Sorry to hear that you have issues with hearing where enemies come from.
Is there anyway to set up directional Audio?
Generally all enemy sounds are directional/positional. You don’t need to do anything specific for this to work. It will work independent on platform and hardware.
I’m not sure if it’s a game limitation or a set up issue. I really struggle to tell what way the enemies are coming from. Specifically the mutants and Pox bursters . I know they are coming (due to the audio cue) but there is no directional sound at all. They also sound really loud even when in the distance.
There are exceptions but when the enemy has spawned and is moving towards you they always have positional sounds. Specials and Monsters have spawning sounds which are closer to stereo than fully positional. Positional sounds can also have a longer or shorter attenuation for game play reasons. One parameter that can be an issue is verticality. If the enemy is coming from above it can sound closer than it is. We are actively adressing (as in right now!) and working on these types of issues and hopefully it will get better in coming patches.
Hope that answers some of your questions?
//David [Sound desinger/Voice designer at Fatshark].